Why play Demon Hunter?
Demon Hunter gives you melee DPS, tank gameplay with a toolkit built around its class identity and spec-specific cooldowns.
Specs and role differences
Playable races
Class toolkit
Defensives
Elite mobility from Double Jump, Fel Rush, and Vengeful Retreat; Darkness is a raid-wide dodge cooldown.
Live performance rankings
Compare current Mythic+, raid, and PvP results on the live ranking pages. Rankings stay out of the guide request so external leaderboard delays never make a class guide unusable.
Arena comps
2v2
Demon Hunter DPS + healer
Demon Hunter healer + mortal-strike DPS
Demon Hunter setup DPS + control partner
3v3
Demon Hunter cleave
Demon Hunter caster cleave
Demon Hunter setup comp
Mythic+ comps and synergies
Demon Hunter + Bloodlust + battle rez + soothe/purge coverage
Demon Hunter + tank with strong stops + healer with external cooldowns + two uncapped AoE DPS
Synergy notes
- Bloodlust/Heroism users
- battle resurrection classes
- classes that cover your missing dispel or stop
- partners that align burst with your main cooldowns
Current Mythic+ dungeon fit
Demon Hunter gives you melee DPS, tank gameplay with a toolkit built around its class identity and spec-specific cooldowns.
Demon Hunter gives you melee DPS, tank gameplay with a toolkit built around its class identity and spec-specific cooldowns.
Demon Hunter gives you melee DPS, tank gameplay with a toolkit built around its class identity and spec-specific cooldowns.
Demon Hunter gives you melee DPS, tank gameplay with a toolkit built around its class identity and spec-specific cooldowns.
Demon Hunter gives you melee DPS, tank gameplay with a toolkit built around its class identity and spec-specific cooldowns.
Demon Hunter gives you melee DPS, tank gameplay with a toolkit built around its class identity and spec-specific cooldowns.
Demon Hunter gives you melee DPS, tank gameplay with a toolkit built around its class identity and spec-specific cooldowns.
Demon Hunter gives you melee DPS, tank gameplay with a toolkit built around its class identity and spec-specific cooldowns.
Current raid boss fit
Single-target tank-swap check with rotating melee soaks.
Add waves spawn on a timer - cleave them while sustaining the boss.
Single-target burn with positional soaks between phases.
Two-boss fight - keep both bosses in range for constant cleave.
Waves of Vanguard adds must be AoE'd down before they overwhelm.
Alternates single-target burn phases with priority add swaps.
Single-target damage race through heavy movement phases.
Single-boss fungal encounter with rot, spores, and priority add control.
Priority adds interrupt otherwise single-target phases.
Final single-target burn under a hard soft-enrage.