Mythic+ Timer

Will it two-chest? The timer knows.

Every Season 2 dungeon with its live par timer, the exact cutoffs for +2 and +3, and the rating a run awards - as a running clock during the key or a calculator afterwards. Deaths cost 5s each, rising to 15s at +12.

8 dungeonslive season timersLoot & vault item levels →
+10
Mode
Elapsed
0:00
+3 by
18:00
+2 by
24:00
Timed by
30:00

Season score planner

Set a key level and result per dungeon. Band picks assume the slowest time in the band, so the total is a floor. Best run per dungeon is what counts; the season score is the sum of all eight.

Projected total
2560
DungeonKeyResultTimeRating
Altar of Fangs
+10
320
Murder Row
+10
320
Den of Nalorakk
+10
320
The Blinding Vale
+10
320
Voidscar Arena
+10
320
Temple of Sethraliss
+10
320
Kings' Rest
+10
320
Ruby Life Pools
+10
320
1500reached
Keystone Conqueror
Title: the Venomous
2000reached
Keystone Master
Mount: Breath of Blight
2500reached
Keystone Hero
Counts toward Sssensational!
300085%
Keystone Legend
Mount: Breath of Ruin
All eight timed at +12 (380 max each) gets there.

Every timer and cutoff, on one card

Finish at or under the +3 time to upgrade your key three levels, the +2 time for two, the par time for one. Over par, the key drops a level - the run still completes and still counts for loot.

DungeonTimer+3 by+2 byNote
Altar of Fangs30:0018:0024:00
Murder Row34:0020:2427:12Longest timer in the pool
Den of Nalorakk32:0019:1225:36
The Blinding Vale30:0018:0024:00Some sites still show a stale 31:00 - the live timer is 30:00
Voidscar Arena30:0018:0024:00
Temple of Sethraliss32:0019:1225:36Some sites still show a stale 33:00 - the live timer is 32:00
Kings' Rest33:0019:4826:24
Ruby Life Pools28:0016:4822:24Tightest timer in the pool

Where these numbers come from

Timers are the live Season 2 values, cross-checked against real scored runs - two dungeons were retuned in the final pre-season pass, and some sites still show the older times. Rating uses the current formula: a timed run earns its base plus up to 15 for speed; an over-time run keeps partial credit until 40% over, and depleting a huge key never beats timing a modest one. Best run per dungeon counts, and the season score is the sum of all eight.