Ghostcrawler
Spirit BeastBM ONLYAbyssal Depths (Vashj'ir)12.8, 82.6 / 15, 77.4 / 19, 77.4 / 20, 58 / 22, 65 / 24.4, 80.4 / 28.2, 82.2 / 31.4, 80.6
A spectral deepsea crab named after Greg Street, patrolling the Abandoned Reef.
The full route
Thirteen recorded patrol points across the southern half of the zone. You need Vashj'ir opened up so you can actually move down there.
He phases in and out roughly every 15 to 30 seconds, and he keeps doing it while you are fighting him.
What else goes wrong
Losing your target mid-tame is normal, not a bug. Plan on restarting the cast more than once, and do not panic-blow cooldowns the first time he vanishes.
Karoma
Spirit BeastBM ONLYTwilight Highlands49.2, 74.2 / 53.8, 53.2 / 54.2, 76.2 / 58.2, 63.6 / 59.2, 43.4 / 65.4, 60.2
The spectral wolf, modelled on the shaman spirit wolf summon.
The full route
He roams around the Devouring Breach east of Bloodgulch and northeast of the Crucible of Carnage, plus the ground south and southeast of the Dunwald Ruins. Sambas the lion works the northern half of the same zone, so a Twilight Highlands lap can pay out twice.
Karoma is the only hostile spirit beast in the game.
What else goes wrong
He opens on you rather than standing there politely, which means the fight starts before you have decided whether you want to tame or run. Get your tame started early instead of trading damage with him.
Magria
Spirit BeastBM ONLYMount Hyjal27.4, 51.4 / 29, 52.4 / 31.2, 51.2 / 33, 52.4 / 35.2, 54.6 / 37.2, 54 / 40.6, 53.2
Blue spectral saber, one of the pair that runs the road through the Regrowth.
The full route
You have to have phased The Inferno into The Regrowth by finishing the quest Aessina's Miracle before she exists for you at all. Petopia's advice on the tame is blunt: she runs very fast, and you should remove your armor to survive the tame.
The trick
The two Hyjal cats share a spawn, so only one is ever up, and both require the Mount Hyjal quest chain completed through Aessina's Miracle before you can see them at all - that is a phase, not stealth.
How the fight goes
The reported taming trick is the inverse of every other fight in this list: their Spirit Claw ability scales upward with your armour, so hunters strip every piece of gear before starting the channel. That last part comes from a player report rather than a guide body, so test with a spare set of greens rather than your raid gear. The Aessina's Miracle prerequisite is the well-established half, and the more common reason people never find them. Shared spawn means checking both locations is wasted effort.
The phase requirement is the wall.
What else goes wrong
A hunter who skipped Hyjal's questline will fly the road for hours and see nothing, because the zone they are standing in is the wrong version of the zone. Do the quest first, then hunt.
Ankha
Spirit BeastBM ONLYMount Hyjal27.4, 51.2 / 29.6, 52 / 32.4, 51.4 / 34.4, 53.4 / 36, 53.8 / 38, 54.2 / 41.2, 54
Magria's pale twin, walking the same Regrowth road, gated behind the same Aessina's Miracle phase. Petopia again says to remove your armor to survive the tame.
The trick
The two Hyjal cats share a spawn, so only one is ever up, and both require the Mount Hyjal quest chain completed through Aessina's Miracle before you can see them at all - that is a phase, not stealth.
How the fight goes
The reported taming trick is the inverse of every other fight in this list: their Spirit Claw ability scales upward with your armour, so hunters strip every piece of gear before starting the channel. That last part comes from a player report rather than a guide body, so test with a spare set of greens rather than your raid gear. The Aessina's Miracle prerequisite is the well-established half, and the more common reason people never find them. Shared spawn means checking both locations is wasted effort.
Ankha and Magria share a patrol, so the one you find is a coin flip. If you want both looks you are running this camp twice, and finding the wrong sister still burns the spawn.
Ban'thalos
Spirit BeastBM ONLYMount Hyjal (Sanctuary of Malorne)25.8, 61.2 / 26, 65.2 / 27, 63.4 / 27.6, 60.2
An owl spirit beast that flies so far above the Sanctuary of Malorne you cannot reach him from the ground.
The full route
The tame is a controlled fall. Aggro him while flying, then survive the drop: Disengage as you fall to break fall damage, or Slow Fall, or Rocket Jump if you are a goblin. Aspect of the Turtle covers the Harsh Moonlight cast on the way down. Land, then start the channel. Spawn rate runs somewhere between 6 and 17 hours.
The whole difficulty is aggroing him at altitude and then surviving both the fall and his Harsh Moonlight while you drop.
What else goes wrong
Warcraft Wiki lists the standard answers: Disengage, an engineer's Flexweave Underlay, a goblin's Rocket Jump, or a Colossal Parachute from the Feralas vendor, which self-destructs twenty minutes after purchase. The lazy version is standing on the tallest tree near the shrine and waiting for him to come to you.
Bulvinkel
Spirit BeastBM ONLYStormheim73.4, 84
The spirit elderhorn, and yes, the name is a Bullwinkle joke.
The full route
He lives on the cliffs southeast of the Halls of Valor. Petopia's route: from the Halls of Valor entrance, jump to the grassy cliff area to the west, climb up and around the back, then drop to the lower cliff shelves.
One spawn point on terrain that does not want you standing on it. Most people who report Bulvinkel missing are simply on the wrong ledge.
Lightning Paw
Spirit BeastBM ONLYDuskwood16, 60.2 / 16.4, 54 / 23.4, 76.6 / 24.2, 40.6 / 30, 40.8
The only spirit beast fox, with a unique lightning effect, and one of the hardest tames in the game for a stupid reason: he is stealthed and he has multiple random spawn points.
The full route
In each location a pair of creepy eyes shows in a nearby bush. Flare reveals him, Track Hidden widens your odds of noticing anything at all, and the macro /tar Lightning Paw will lock him if he is anywhere near you. Spawn timer runs roughly 2 to 12 hours and the spawn point is random each time.
People search for a fox model and never see one, because you are not looking for a fox, you are looking for eyes in a bush.
What else goes wrong
Build the /tar macro and spam it as you move between bushes rather than trusting your eyes. Do the full circuit repeatedly instead of parking at one bush - the spawn point rerolls, so camping a single location can burn a whole evening on a bush that was never going to have him.
Myonix
Spirit BeastBM ONLYSuramar40.4, 33.4
The Manasaber Matron, on a narrow strip of land north of Anora Hollow and slightly east of Moonwhisper Gulch. Single point, easy to sweep on a flying mount.
She shares the Indigo Mana Saber look with Pashya, so for pure look collecting you only need whichever one shows up first. If you want the title and the retained name, it has to be Myonix.
Pashya
Spirit BeastBM ONLYCrimson Thicket, Suramar60.2, 40.8 / 62, 46.8 / 62.4, 52.2 / 64.2, 47.4 / 66.2, 53.4
South of Nighteyes, at the base of the tree below the rocks. Petopia flags the important part: she is stealthed and cannot be detected until you are a few feet away.
Same stealth problem as Lightning Paw, in a zone people rarely idle in. Get off the mount and walk the rocks.
Gara
Spirit BeastBM ONLYBurial Fields, Shadowmoon Valley (Draenor)59, 38.2
The longest single-tame questline in the game, and it spans all of Draenor.
The full route
Go to the Burial Fields in Shadowmoon Valley; at the southern end a spirit wolf named Gara sits at a grave. Scratching her ears starts the chain. She asks for Shadowberries, which drop from Mother Om'ra, a rare at the northern end of the same field. Return and speak to her. Next you assemble a Spirit Effigy from six pieces scattered across the continent: Crude Effigy from Drywind Bonepickers in Gorgrond, Torn Cloth from Necrophytes in Frostfire Ridge, Ancient Bone from Thunderlord Giantslayers at Grom'gar in Frostfire Ridge, Small Fruit from Warsong Marauders in Nagrand, Elder Incense from Sethekk Prophets in Spires of Arak, and a Wooden Bowl from Gorebound Legionnaires in Talador. Place it at Mother Om'ra's grave. Then farm Shadowmoon Voidtwisters at the Pillars of Fate for a Void Lantern, which only drops once the earlier steps are done, and use it to phase into the void realm. Go to the Great Tree Valuundira, find the hole around the trunk, take the Shadowmoon Voidblade from the tree by Elodor, and grind Elder Voidcallers and Elder Void Lords until Xan appears. As Xan dies he casts Consuming Void on Gara, and taming her is the only way to save her.
Approaching her in the wrong spec is the first wall people report, and it silently does nothing, so hunters assume she is bugged.
What else goes wrong
Treat that as folklore worth respecting rather than a documented rule: no live page states a spec gate on the opening interaction, only that Beast Mastery is required to finish the tame, which is true of every spirit beast. The Void Lantern is the second wall - it will not drop from the Voidtwisters until every prior step is complete, so farming it early is wasted time. Its tooltip carries no duration at all, so do not plan around the 60-minute clock the community repeats; that number appears on no source. One efficiency note from the veterans: kill Mother Om'ra and pocket spare Shadowberries on the way past.
Hati
Spirit BeastBM ONLYTemple of Storms, The Storm Peaks (with a stop in Ulduar)33.4, 58.4 (Temple of Storms) / 43.4, 39.6 (Spark of the Imagination, Ulduar)
Thorim's wolf, lost when Titanstrike was drained, recovered through the patch 8.1.5 chain.
The full route
Start at the Image of Mimiron: Alliance find him at Tradewinds Market in Boralus outside the Snug Harbor Inn, Horde in the Grand Bazaar in Dazar'alor on the upper western terrace, across the main staircase from the flight point. Spark of Genius leads to the Inventor's Library in the Storm Peaks south of Ulduar. Telemetry Online has you fending off vrykul, proto-drakes and silithids while Mimiron triangulates. The Huntsman's Creed sends you to the Temple of Storms, where you fight the first essence down to 21 percent and absorb it. Paid in Blood sends you to Silithus north of the Ruins of Ahn'Qiraj for the second essence, same 21 percent threshold but with chasing lightning orbs that root you. Spark of Imagination sends you to Ulduar - take the portal outside the entrance, do NOT enter the raid instance. Place the Thunderspark on the console during Bonds of Thunder and Hati is yours automatically at the end of the cinematic. Then Homeward Bound and Reverberation teach you to reuse the Thunderspark, which stays in the Temple of Storms permanently, to summon and tame the other five shades: Titanstrike silver-blue, Eaglewatch black, Elekk's Thunder dark grey, Boarshot Cannon brown, Serpentbite dark blue, and Hati's Sacrifice grey.
You need a free pet slot before Bonds of Thunder or the chain stalls at the finish line.
What else goes wrong
There is a stable master, the YZ-85 Biorearrangement Unit, standing to Mimiron's left inside the Spark of Imagination, so an active pet is easy to park - but if your stable slots are also full you have to abandon a pet outright, and you will be doing it standing in Ulduar with the cinematic queued. Sort your slots before you start. The other classic mistake is walking into the Ulduar raid instance instead of the portal outside it. The chain can be started in any spec but Hati is a spirit beast, so only Beast Mastery can actually use him. And he retains his name when tamed, though you can rename him.
Aradan
Spirit BeastBM ONLYThe Rookery Landing, The Rookery (dungeon)Void-Scarred Stormhammer at 29.06, 36.21 underwater off the Isle of Dorn; Aradan flies over the Rookery Landing
The Mourning Stormrook, and the only tameable stormrook look in the game.
The full route
Before you set foot in the dungeon, go swimming: the Void-Scarred Stormhammer lies on the sea floor off the west coast of the Isle of Dorn at 29.06, 36.21, near a stand of brown and green kelp, a little west of the W in Storm's Watch on the zone map. It does not glow and it hides between rocks. With the hammer in your bags, run the Rookery on any difficulty including follower mode, kill Kyrioss, drop down the shaft, head south and east past Stormrider Vokmar and up the eastern stairs to the exterior landing. Aradan is circling to the north. Target him, click the hammer, and he lands and becomes tameable. Followers will not interfere with the tame.
Two of them.
What else goes wrong
Without the hammer he cannot be tamed or even attacked, so a first run without it is a wasted lockout of your evening. And he rolls one of five appearances, all blue with subtly different beaks, crowns, brows, cheeks and tails, so getting the exact one you want means repeat runs. Credit for working this out goes to waiting4paul of the Secret Finders Discord.
Bloodgullet
Spirit BeastBM ONLYOhn'ahran PlainsEssence of Awakening at 85.7, 20.8; Bloodgullet around 64.4, 44 to 67.2, 44.2 (roughly 66.0, 43.0)
A Spectral Blue Armoredon, and invisible to you until you buy your way in.
The full route
Click the Essence of Awakening, a pile of purple dust inside a hut at roughly 85.7, 20.8 in the Ohn'ahran Plains, between the S and the T in TIMBERSTEP on the zone map. That gives you an hour-long buff. With the buff up, he wanders the meadows southeast of the Maruukai flight point, north of the river.
The buff runs an hour and he wanders, so a slow lap can time out before you find him. People report Bloodgullet as bugged or missing constantly, and almost always the answer is that they never clicked the dust.
Nah'qi
Spirit BeastBM ONLYAmirdrassil, The Emerald Dream45, 65.8 / 47.2, 58.8 / 49.4, 57.4 / 51.6, 56.8 / 53.2, 73.4 / 55, 65.2 (a counterclockwise loop around the tree)
The Ember of Regrowth, a fiery spirit somnowl that flies a counterclockwise loop around Amirdrassil just under the canopy.
The full route
Taming her needs a skill taught by the Cinder of Companionship, which is awarded when you learn Reins of Anu'relos, Flame's Guidance. Using the Cinder is an account-wide unlock, so it does not have to happen on your hunter.
That mount is a rare drop from Mythic Fyrakk in Amirdrassil.
What else goes wrong
This is a raid-lottery tame wearing an owl costume. She is also not flagged as a rare, so there is no marker on your map to tell you she is up: you fly the canopy and look.
Sul'raka
Spirit BeastBM ONLYThe Emerald Dream57.6, 53.4 / 58.4, 58.2 / 59, 67.2 / 62, 54.2 / 63.2, 57.6 / 64.4, 67.2 / 65.6, 61 (55 recorded points across this area)
Daughter of Kimbul, the only Loa Tiger look.
The full route
This is a tracking tame rather than a camp: she is stealthed and cannot be seen or tamed without a flare landing near her, but she leaves footprints that persist for a short while. You find the prints, follow them, and flare where they run out.
Petopia openly says they are still trying to work out her path, which tells you how much of this is guesswork.
What else goes wrong
Fifty-five recorded sighting points is a polite way of saying she goes wherever she likes. Bring a stack of flares and patience.
Gon
Spirit BeastBM ONLYValley of Spirits, Orgrimmar35.4, 69.2
The Horde counterpart to the Lost Spectral Gryphon.
The full route
Head down into the Valley of Spirits in Orgrimmar; next to the warlock trainer's hut there is a blue glowing egg beside a pile of skulls. Destroy the egg and Gon spawns as a neutral NPC you can tame. Respawn on the egg runs 30 minutes to 3 hours.
The mirror problem: Horde walk up, Alliance have to invade or sneak.
What else goes wrong
And because the egg is destroyed rather than clicked, a passing player who has no idea what it is can pop it and burn the timer for you without ever seeing Gon spawn. Spirit beast, so Beast Mastery only.
Lost Spectral Gryphon
Spirit BeastBM ONLYStormwind City62.8, 72.4 / 67.8, 72.6 / 71.4, 72
A spirit beast that lives in the middle of Stormwind.
The full route
Near the flight master, beside the gryphon mount vendor, there is a Spectral Feather on the ground - bright blue and white with a faint glow. Click the feather and the Lost Spectral Gryphon spawns as a neutral NPC ready to tame. The feather respawns somewhere between 30 minutes and 3 hours.
Alliance hunters just walk up.
What else goes wrong
Horde hunters have to get to the Stormwind flight master alive, which means either an invasion or a very quiet sneak past guards and players, and the tame channel is six seconds of standing still in the middle of an enemy capital. Being a spirit beast, it is Beast Mastery only, so make sure you are in spec before you make the trip - respeccing in the middle of Stormwind is not the moment you want.
Elegon
Spirit BeastBM ONLYMogu'shan Vaults (raid)20.6, 51.5
The Astral Cloud Serpent, a titan construct, and the only creature in the game with the Astral Serpent look.
The full route
Petopia lists him as tameable and he is categorised on Warcraft Wiki as a tamable spirit beast. He is the fourth encounter in Mogu'shan Vaults.
He is an elite raid boss, and the general taming rule is that hunters can only tame elite NPCs at or below their own level, unlike regular NPCs where two levels above is fine. The exact in-encounter method and timing is not something I could confirm on a live page this session, so treat the window itself as unverified and read up before you burn a lockout.
Gumi
Spirit BeastBM ONLYKun-Lai Summit54.2, 57.6
Blue spectral porcupine, one of three Pandaria elites that use the same taming puzzle. Gumi must be brought to 30 percent health before the tame will start.
The trick
The spectral porcupines are the friendliest spirit beasts in the game to actually get hold of - the respawn timer is around 10 to 15 minutes, which is nothing next to Arcturis at 12 hours.
How the fight goes
The mechanic is a damage threshold rather than a puzzle: bring one below 30 percent health and it becomes tameable. Degu is the red one, with Gumi and Hutia as the blue and green recolours, all tamed the same way. Same problem as Chimaeron, worse. These are small Pandaria-era mobs and a current-gear hunter will vaporise one before the health bar has finished animating. Take gear off, all of it if you have to, and use your slowest possible ability. The 10 to 15 minute respawn is forgiving of one mistake, which is exactly why people get sloppy and burn four of them in an hour.
At modern gear levels you will delete him by accident.
What else goes wrong
Petopia's method is deliberately absurd and it works: strip off every piece of gear, kill yourself, take the resurrection sickness, then punch him down by hand until the bar hits 30 percent. If you are genuinely low level the problem inverts and he hits hard enough that you need to kite; he runs fast, so Concussive Shot and a movement cooldown help.
Hutia
Spirit BeastBM ONLYThe Jade Forest48.2, 27.8 / 49.2, 29.6 / 49.3, 25.8 / 51.2, 26.6
Green spectral porcupine, same 30 percent health gate as Gumi and Degu, same strip-and-punch answer at max level.
The trick
The spectral porcupines are the friendliest spirit beasts in the game to actually get hold of - the respawn timer is around 10 to 15 minutes, which is nothing next to Arcturis at 12 hours.
How the fight goes
The mechanic is a damage threshold rather than a puzzle: bring one below 30 percent health and it becomes tameable. Degu is the red one, with Gumi and Hutia as the blue and green recolours, all tamed the same way. Same problem as Chimaeron, worse. These are small Pandaria-era mobs and a current-gear hunter will vaporise one before the health bar has finished animating. Take gear off, all of it if you have to, and use your slowest possible ability. The 10 to 15 minute respawn is forgiving of one mistake, which is exactly why people get sloppy and burn four of them in an hour.
Hutia adds a wrinkle the other two do not have: a periodic heal that you can interrupt. If your only interrupt does damage, you may simply have to eat the heals and keep punching, which turns a two minute job into a long one.
Degu
Spirit BeastBM ONLYValley of the Four Winds41.4, 78 / 45.2, 76.8 / 50, 77.8 / 53.6, 77.4 / 57.2, 77 / 59.2, 77
Red spectral porcupine.
The full route
Degu patrols the cliff edge along the southern border of the valley, from a point southeast of Stormstout Brewery east to just above Thunder Cleft. Same 30 percent health requirement.
The trick
The spectral porcupines are the friendliest spirit beasts in the game to actually get hold of - the respawn timer is around 10 to 15 minutes, which is nothing next to Arcturis at 12 hours.
How the fight goes
The mechanic is a damage threshold rather than a puzzle: bring one below 30 percent health and it becomes tameable. Degu is the red one, with Gumi and Hutia as the blue and green recolours, all tamed the same way. Same problem as Chimaeron, worse. These are small Pandaria-era mobs and a current-gear hunter will vaporise one before the health bar has finished animating. Take gear off, all of it if you have to, and use your slowest possible ability. The 10 to 15 minute respawn is forgiving of one mistake, which is exactly why people get sloppy and burn four of them in an hour.
He patrols a long cliff line, so unlike the other two you have to find him before you can start the strip-and-punch routine. He also runs quickly, which matters more here because there is a cliff to lose him over.