Priest — Shadow
Shadow is a priority-based caster that maintains Vampiric Touch, enters Voidform on cooldown, and spends Insanity on Shadow Word: Madness before it falls off or caps. Voidweaver adds Entropic Rift and Void Blast; Archon adds a Halo-led alternative cadence.
World of Warcraft: Midnight · Season 1
Guide contents
How Shadow Priest wins
Shadow is a priority-based caster that maintains Vampiric Touch, enters Voidform on cooldown, and spends Insanity on Shadow Word: Madness before it falls off or caps. Voidweaver adds Entropic Rift and Void Blast; Archon adds a Halo-led alternative cadence.
- Role
- Ranged DPS
- Stat lead
- Item Level / Intellect then Haste
- Single target
- Voidweaver
- Cleave / AoE
- Archon
Strong when
- Strong priority damage and multi-target pressure
- Clear Voidform burst windows
- Off-healing and utility
Plan around
- Requires target-count and talent-aware DoT decisions
- Insanity and Tentacle Slam charge management
- Movement can disrupt Voidweaver windows
Stat priority and consumables
Item level and effect strength still matter. Use this ordering to break close choices, then re-check it after major gear swaps.
- 1.Item Level / Intellect
- 2.Haste
- 3.Mastery
- 4.Critical Strike
- 5.Versatility
Voidweaver generally prefers Haste around 25-33% in single target and 25-35% in AoE, followed by Mastery. Archon single target can prefer Mastery before Haste, while its AoE profile returns to Haste first. These are targets, not hard caps: validate close items against your current talent build, target count, and trinkets.
Flasks, food, potions, weapon oils, and runes for this build.
Opener and priority
Use these as decision priorities, not a rigid cast sequence. Re-evaluate whenever targets, resources, procs, or mechanics change.
Core principles
- Maximize Shadow Word: Madness uptime: Insanity is Shadow's only resource and Shadow Word: Madness its spender. Never cap at 100 Insanity, and keep Madness running as long as possible for Mastery: Shadow Weaving damage.
- Keep cooldowns on cooldown: prioritize shorter-cooldown spells over longer ones so you never lose a use of an ability across the encounter.
- React to procs: Shadowy Insight and Mind Devourer need to be spent as they occur to avoid wasting casts.
- AoE plays almost identically to single target - you cleave off one priority target through Tentacle Slam and Psychic Link.
VoidweaverPlays around Void Torrent's Entropic Rift and Void Blast. The AoE list is the same as single target - cleave comes from Tentacle Slam and Psychic Link.
Single-target priority
- 1.Shadow Word: Pain - cast to maintain it
- 2.Vampiric Touch - maintain, either with Tentacle Slam or a hard cast
- 3.Voidform
- 4.Power Infusion
- 5.Shadow Word: Death - if the target has an absorb shield
- 6.Void Blast - if Shadow Word: Madness is active or Entropic Rift is about to expire
- 7.Shadow Word: Madness - spend Insanity if Madness is not active, about to fall off, you are about to cap, or Entropic Rift is active
- 8.Void Volley
- 9.Void Torrent - to activate Entropic Rift
- 10.Mind Blast
- 11.Shadow Word: Madness
- 12.Tentacle Slam - if there will be no additional targets to DoT and no upcoming movement
- 13.Shadow Word: Death - if the target is below 20% health
- 14.Mind Flay - interrupt it as soon as anything higher priority becomes available
AoE priority
- 1.Same list as single target - AoE cleaves off one priority target via Tentacle Slam and Psychic Link
- 2.Shadow Word: Pain - cast to maintain it
- 3.Vampiric Touch - maintain via Tentacle Slam or hard cast
- 4.Voidform
- 5.Power Infusion
- 6.Shadow Word: Death - if the target has an absorb shield
- 7.Void Blast - if Shadow Word: Madness is active or Entropic Rift is about to expire
- 8.Shadow Word: Madness - if not active, about to fall off, near Insanity cap, or Entropic Rift is active
- 9.Void Volley
- 10.Void Torrent - to activate Entropic Rift
- 11.Mind Blast
- 12.Shadow Word: Madness
- 13.Tentacle Slam - if no additional targets to DoT and no upcoming movement
- 14.Shadow Word: Death - if any target is below 20% health
- 15.Mind Flay - interrupt for anything higher priority
Opener
- 1.Cast Tentacle Slam.
- 2.Cast Shadow Word: Pain.
- 3.Cast Voidform.
- 4.Cast Power Infusion, use Light's Potential and any on-use trinkets.
- 5.Cast Void Volley.
- 6.Cast Shadow Word: Madness.
- 7.Cast Void Torrent.
- 8.Cast Void Blast.
ArchonThe Halo-led alternative cadence. Halo slots in above Voidform, and Mind Flay: Insanity joins the priority while Madness is active.
Single-target priority
- 1.Shadow Word: Pain - if it is not active
- 2.Vampiric Touch - maintain, either with Tentacle Slam or a hard cast
- 3.Halo
- 4.Voidform
- 5.Power Infusion
- 6.Void Volley
- 7.Shadow Word: Madness - spend Insanity if Madness is not active, about to fall off, or you are about to cap
- 8.Mind Blast
- 9.Mind Flay: Insanity - if Shadow Word: Madness is active
- 10.Shadow Word: Madness - if Voidform is active
- 11.Tentacle Slam - if there will be no additional targets to DoT and no upcoming movement
- 12.Shadow Word: Death - if the target is below 20% health
- 13.Mind Flay - interrupt it as soon as anything higher priority becomes available
AoE priority
- 1.Same list as single target - AoE cleaves off one priority target via Tentacle Slam and Psychic Link
- 2.Shadow Word: Pain - if it is not active
- 3.Vampiric Touch - maintain via Tentacle Slam or hard cast
- 4.Halo
- 5.Voidform
- 6.Power Infusion
- 7.Void Volley
- 8.Shadow Word: Madness - if not active, about to fall off, or near Insanity cap
- 9.Mind Blast
- 10.Mind Flay: Insanity - if Shadow Word: Madness is active
- 11.Shadow Word: Madness - if Voidform is active
- 12.Tentacle Slam - if no additional targets to DoT and no upcoming movement
- 13.Shadow Word: Death - if any target is below 20% health
- 14.Mind Flay - interrupt for anything higher priority
Opener
- 1.Cast Tentacle Slam.
- 2.Cast Shadow Word: Pain.
- 3.Cast Halo.
- 4.Cast Voidform.
- 5.Cast Power Infusion, use Light's Potential and any on-use trinkets.
- 6.Cast Void Volley.
Pre-combat checks
- Apply Shadowform - it must be active to do full damage with your spells.
- Cast Power Word: Fortitude to buff you and your party with Stamina.
Major cooldowns
Power Infusion
- With Twins of the Sun Priestess, Power Infusion also buffs an ally - pick a target who consistently gets high value from the Haste every 2 minutes, and adjust targets through the encounter if needed.
- Always prioritize your own value and damage over an ally's, get the maximum number of uses, and line it up with your other powerful cooldowns.
Opener and cooldown pacing
- Every opener has three goals: put the most important spells on cooldown, generate Insanity to start maintaining Shadow Word: Madness, and react to important procs in the first 10-15 seconds.
- When moving, cast Tentacle Slam, Shadow Word: Death, or Shadow Word: Pain to keep generating Insanity and dealing damage.
Talents and hero trees
Use Voidweaver for the single-target profile below and Archon when cleave or adds make its toolkit more valuable.
Recommended starting profiles
Single-target: Voidweaver
Voidweaver is the default current raid choice: Entropic Rift, Void Torrent, and Void Blast reward deliberate burst windows.
- Voidweaver hero tree
- Stat priority: Intellect > Haste
- Interrupt: Silence
Verified import strings
Start with the profile matching your content. Boss and dungeon tabs in the gear section show the exact loadout used for each ranked result.
Raid - Voidweaver
Default for most current raid encounters. It emphasizes Entropic Rift windows, Void Torrent, and Void Blast, while retaining enough multi-target pressure for typical raid designs.
CIQAAAAAAAAAAAAAAAAAAAAAAMMjZGAAAAAAAAAAAgxgZMWmZYmtZGmhtZmxMzM2QmxiZaAmZmBACwsNbLgZjBYmBMmZmxsNmBzMYGMAMythic+ - Voidweaver (Misery)
The default key build. Misery makes multi-target DoT maintenance easier; use it in routes with frequent packs and target changes.
CIQAAAAAAAAAAAAAAAAAAAAAAMMjZGAAAAAAAAAAAghZxMGLzMmZWmZYG2mZGzMzYDZGLmpBYmZGAIAz2stAmNGAYkxMzMmtxMYmBzEDRaid - Archon
A viable raid alternative when Halo and its cadence line up with the encounter. This is a choice for the fight, not a universal AoE replacement for Voidweaver.
CIQAAAAAAAAAAAAAAAAAAAAAAMMjZGAAAAAAAAAAAgxMMjxyMDzsNzwMsNzMmZmxGyMWMTDwMAzsZGmNDAZMWAwMAjZmZMbjZ2WGgZwAComplete talent reference
Every class, specialization, and hero-tree talent from Blizzard game data. Active and choice talents stay open; passive nodes remain searchable and expand on demand.
Priest class tree
Shared class talents, including throughput, control, defensives, and movement.
Active and choice talents
Passive talents
Shadow specialization tree
Every Shadow talent currently exposed by Blizzard game data.
Active and choice talents
Passive talents
Voidweaver
Voidweaver hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Archon
Archon hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Oracle
Oracle hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Boss and dungeon loadouts
Switch between raid and Mythic+ to inspect the top player for every available encounter: exact talents, source link, item level, enchant and socket counts, and the player's gear.
Pulling the top Warcraft Logs result, exact talents, and equipment for each boss.
Enchants
Choose enhancements after your equipment is settled. Secondary-stat enchant choices move with your current stat mix and the content you are preparing for.
Gems
Socket into the current stat priority, then re-check after major equipment swaps rather than treating a gem choice as permanent.
Embellishments
Crafted effects are capped at two equipped embellishments. Lock these in only after deciding which crafted slots survive your next raid or Mythic+ upgrades.
Utility, defensives, and movement
Your Priest toolkit is part of the rotation whenever it prevents lost uptime, lethal damage, or an enemy cast.
Movement
Mass Dispel and Power Infusion are premier raid utility every roster wants.
Interrupt: Silence - grab a focus-interrupt macro on the Shadow macros page.
Interface and macros
Use interface changes only when they expose a decision sooner: resources, procs, defensives, dispels, interrupts, and encounter assignments.
Focus interrupt
#showtooltip Silence
/cast [@focus,harm,nodead][] SilenceWhat improves results
- Maintain Vampiric Touch; only maintain Shadow Word: Pain when your talent build calls for it
- Do not cap Insanity - Shadow Word: Madness is the spender
- Use Tentacle Slam before charges cap, unless a planned add wave needs those charges
- Align Power Infusion, potion, and on-use trinkets with Voidform
- Shadow Word: Death instantly frees a Polymorphed ally - any damage breaks the sheep, so a quick SW:D bails out a mis-sheeped or CC'd teammate
Common mistakes
- Following an old Devouring Plague or Shadow Crash rotation
- Letting Shadow Word: Madness fall off or capping Insanity
- Casting Void Torrent without planning its Entropic Rift window
- Overcapping Tentacle Slam charges
FAQ
3 quick answersWhich hero tree should I start with?
Start with Voidweaver for most raid fights and keys. Use Archon when Halo's cadence and multi-target profile are better for the specific encounter.
When should I cast Shadow Word: Madness?
Spend on it when it is not active, is about to expire, or you are about to cap Insanity. In three-target builds, apply it to a new target as resources allow.
Which races are best?
Racial damage differences are very small. For raid mobility, Goblin, Dracthyr, and Void Elf are practical choices; Night Elf or Dwarf bring valuable Mythic+ utility depending on the season.
Guide Updates
- Jul 16, 2026Completed Midnight 12.0.7 talents, gear, stat targets, enchants, gems, consumables, hero-tree priorities, and rotation guidance.
Talents by enemy class
Pick an opponent to see the pressure your PvP build must answer. The baseline comes from this spec's current arena build when one is published.
Grip setups, anti-caster pressure, and sustained melee uptime.
Mobility, anti-slow, and physical or magic mitigation.
Keep an answer for grip-based isolation and do not spend movement before the Death Knight commits their control chain.
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