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Midnight Season 2 Mythic+ encounter guide

Ziekket

Ziekket is an add-management fight where Lightspawn Lashers go Dormant at 1 percent health instead of dying, and only steering the Concentrated Lightbeam across the dormant bodies removes them before Awaken the Lightbloom revives them with Vicious Regrowth, which makes them kick-immune and 30 percent stronger. On Mythic+ players must also burst the crawling Lightbloom's Essence orbs on themselves, because an orb that reaches the boss triggers a group-wide Fluorescent Outburst and stacks an absorb shield plus a damage buff on him.

The key group plan

Priorities before the pull

  • Kick Lightspore Shot while the lashers are still interruptible, because Vicious Regrowth makes them immune to interrupts and crowd control for the rest of their lives.
  • Burn lashers to Dormant and steer the Concentrated Lightbeam over the bodies; a beamed lasher is gone forever while an un-beamed one returns 30 percent stronger.
  • Soak every Lightbloom's Essence orb with one assigned player each, because a missed orb is a 97k group nuke plus a stacking shield that slows your kill.

Kick list: Lightspore Shot

Ability reference

The casts that matter in keys

Awaken the Lightbloom

Awaken the Lightbloom

Ziekket sows Light into the soil, sprouting fresh Lightspawn Lashers and reawakening every Dormant one with Vicious Regrowth, which grants 30 percent haste and damage plus immunity to interrupts and crowd control.

Burn active lashers down to Dormant quickly, then make sure the beam liquifies the bodies before this cast, because every dormant lasher left on the floor comes back stronger and uncontrollable.

Lightspore Shot

Lightspore Shot

KICK

A Lightspawn Lasher spews at a player for roughly 58k Holy damage, and the cast is interruptible until the lasher gains Vicious Regrowth.

Spread your kicks and stops across different lashers rather than stacking them on one target, and treat regrown lashers as pure burn targets since they can no longer be interrupted.

Concentrated Lightbeam

Concentrated Lightbeam

Ziekket sweeps a powerful beam that ticks Holy damage on players inside it, and any Dormant lasher the beam touches is instantly liquified into a slowing Lightsap puddle.

Aim the beam across the dormant lasher bodies while everyone else sidesteps it, then keep the fight out of the Lightsap puddles it leaves behind.

Lightbloom's Essence

Lightbloom's Essence

Globules of Lightbloom energy crawl toward Ziekket, and any orb that reaches him triggers Fluorescent Outburst for roughly 97k Holy damage to everyone plus a stacking absorb shield and damage buff on him; on Mythic+ a player who touches an orb bursts it instead and gains Lightbloom's Might, taking about 19k Holy per second for 12 seconds while dealing and healing 10 percent more.

Assign one healthy player per orb, soak with a defensive running, and never let one player take two orbs while the debuff is ticking.

Thornspike

Thornspike

Ziekket impales the tank for roughly 194k Holy damage with a knockback and leaves a bleed for 10 seconds.

The tank uses a defensive for every Thornspike and positions so the knockback does not throw them through the beam or into Lightsap.

Oozing Xylem

Oozing Xylem

Ziekket gorges on Light energy and pulses roughly 58k Holy damage to the whole party every 3 seconds while it lasts.

The healer commits a raid cooldown to this window and orb soakers avoid overlapping their Lightbloom's Might ticks with the pulses.

Role calls

What each role owns

Tanks

Hold Ziekket where the beam sweep can cross the dormant lasher pile, keep a defensive for every Thornspike, and pick up fresh lashers as they sprout.

Healers

Track the Lightbloom's Might ticks on orb soakers and hold your big cooldown for Oozing Xylem, since both damage sources land on a schedule you can plan around.

DPS

Lashers come before the boss: push them to Dormant before Awaken the Lightbloom, then swing back to Ziekket once the beam has cleaned the floor.

Everyone

Spread orb soaks across the whole group and soak at high health, because two stacks of Lightbloom's Might on one player will kill them in a high key.

Tyrannical: The scheduled damage is what scales: Oozing Xylem pulses and orb-soak ticks approach lethal numbers, so rotate defensives for every soak, never double-soak, and keep orbs off the boss because even one Fluorescent Outburst into an Oozing Xylem window can wipe the group.

Pull-time callouts

Say these before the pull

  • Dormant is not dead; beam the bodies before the next Awaken.
  • One soaker per orb, soaked at full health with a defensive.
  • Kick the lashers, not the boss; he has no interruptible cast.
  • Stay out of Lightsap, it ticks and slows you by 40 percent.

Sources: Wowhead - The Blinding Vale Dungeon Overview (Patch 12.1, updated 2026-08-11) · Warcraft Wiki - Blinding Vale · Wowhead - The Blinding Vale zone page

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