
Lightblossom Beam
Kezkitt channels a beam onto each sown Lightblossom, applying a stack of Light-Gorged every pulse, and each stack increases that blossom's damage by 50 percent before it bursts in Lightbloom Overgrowth.
Assign one player to every active blossom and have them stand inside the flower itself, not in front of it, because standing in the beam stifles the growth and prevents all Light-Gorged stacks.

Light Bolt
KICKKezkitt fires a heavy Holy bolt at a random player for roughly 116k damage, and it is the only interruptible cast on this encounter.
Rotate interrupts on Light Bolt for the whole fight, and make sure a player who is not currently soaking a beam owns the next kick.

Bedrock Slam
Meittik crushes the tank with a huge Physical hit and ruptures the nearby ground into slowing Fertile Loam patches, and on Mythic+ the impact also triggers Bedrock Surge, which ticks group-wide Nature damage every second for 8 seconds.
The tank uses a defensive for the hit and angles the loam away from beam soak spots, while the healer treats every Bedrock Surge as a planned group healing window.

Lightsower Dash
Lekshi dashes between the Fertile Loam patches, damaging anyone in the path and sowing a fresh Lightblossom at every destination.
Sidestep the dash lines, then immediately call which players soak the newly planted blossoms before Kezkitt's beams begin.

Thornblade
Lekshi teleports behind a random player and backstabs them with a 12 second bleed, and on Mythic+ the ambush is immediately followed by Fan Of Thorns at that spot.
Stay loosely spread the entire fight, and when the ambush lands the victim holds still while everyone else clears out of the follow-up.

Fan Of Thorns
Right after a Mythic+ Thornblade, Lekshi unleashes a flurry that ticks roughly 194k Nature damage per second for 3 seconds to everyone within 15 yards of them.
Everyone who is not the Thornblade target moves at least 15 yards away from the ambush instantly, and the target uses a personal defensive if caught inside.

Lightbloom Overgrowth
A fully germinated blossom erupts and pulses group-wide Holy damage every second for 8 seconds, hitting harder for every Light-Gorged stack it was allowed to gain, and the spent loam turns into damaging Light-Scorched Earth.
If a blossom went unsoaked, the healer commits a cooldown for the full 8 second pulse and the group moves off the scorched ground it leaves behind.