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Midnight Season 2 Mythic+ encounter guide

Merektha

A long snake fight about freeing trapped teammates and respecting lightning on the floor: A Knot of Snakes removes a player from the fight until the group breaks them out, and the Burrow charge one-shots and stuns anyone in its path on high keys. Hatch waves add a double-health Storm Serpent that must die first, and the Serpentstorm channel is the raw heal-check that ends undergeared healers.

The key group plan

Priorities before the pull

  • Break A Knot of Snakes the moment it lands; a suffocating teammate does zero damage and dies if you are slow.
  • During every Hatch, kill the Storm Serpent first and cleave the Toxic Vipers around it.
  • Save one healing cooldown for every Serpentstorm and rotate personals through its 8 second DoT.
Ability reference

The casts that matter in keys

A Knot of Snakes

A Knot of Snakes

Snakes wrap around a player, preventing all action and suffocating them for Physical damage every second; destroying or incapacitating the knot frees the victim and the clump unravels into snakes that attack.

Break the knot instantly with focused damage or an AoE stun, then have the tank gather the freed snakes so they die to cleave.

Thunder Spit

Thunder Spit

Merektha spits volatile energy at players, calling lightning strikes on their location every second for 4 seconds, and each strike leaves a Lingering Storm pool behind.

Targeted players run away from the group and drop the strikes along the wall so the melee space stays clean.

Lingering Storm

Lingering Storm

Pools of electricity left by Thunder Spit deal heavy Nature damage every second to anyone standing inside them.

Treat every pool as lethal ground and keep repositioning the group toward the clean side of the chamber.

Burrow

Burrow

Merektha burrows through the ground toward players, dealing heavy Nature damage, knocking up, and stunning anyone in her path for 4 seconds, while Burrowquake pulses damage on the whole group.

Sidestep the burrow line immediately and keep moving while she is underground; getting clipped on a high key is a death plus a 4 second stun.

Lightning Bite

Lightning Bite

Merektha sinks her fangs into the tank for very heavy Physical damage plus a Nature damage-over-time effect lasting 7 seconds.

The tank uses active mitigation on every cast and the healer keeps healing through the 7 second bleed-style ticks afterward.

Hatch

Hatch

Eggs around the chamber hatch waves of snakes that attack players, including a Storm Serpent with twice the health of the regular Toxic Vipers.

Group the hatched snakes on the boss and cleave the Storm Serpent down first before returning to single-target.

Serpentstorm

Serpentstorm

Merektha exhales, knocking back the whole group and applying a Nature damage-over-time effect for 8 seconds while Storm Strikes hammer locations across the chamber.

The healer commits a major cooldown to the channel while everyone dodges the Storm Strike impacts and holds a personal for the DoT.

Role calls

What each role owns

Tanks

Mitigate every Lightning Bite, and stack the snakes freed from each A Knot of Snakes so the group can cleave them down.

Healers

Plan major cooldowns for Serpentstorm, pre-top the Lightning Bite target, and remember the bite keeps ticking for 7 seconds after the hit.

DPS

Own the knot: break it instantly when it grabs someone, then swap to the Storm Serpent during each Hatch wave.

Everyone

Watch the ground while Merektha burrows and never fight inside old Lingering Storm pools.

Tyrannical: Lightning Bite plus its ticking Nature damage will nearly kill an unmitigated tank, and Serpentstorm overlapping Storm Strikes becomes the hardest healing wall in the dungeon, so hold Bloodlust or defensive rotations for those windows rather than the opener.

Pull-time callouts

Say these before the pull

  • Break the knot first; everything else can wait.
  • Run Thunder Spit out and paint the pools along the walls.
  • Dodge the Burrow line or eat a one-shot plus a 4 second stun.
  • Storm Serpent dies first in every Hatch wave.

Sources: Icy Veins - Temple of Sethraliss Dungeon Guide (updated for Season 2, Aug 11 2026) · Wowhead - Temple of Sethraliss Season 2 M+ overview · Wowhead - Temple of Sethraliss Mythic+ Route Guide · Wowhead - Adderis encounter journal NPC page (Season 2 ability data) · Warcraft Wiki - Temple of Sethraliss

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