Aman'Thul's Titan Archive · Quest record 27182

The Hermit of Witch Hill

A verified Blizzard quest record from Dustwallow Marsh. Use the archive brief, rewards, and linked research to finish it without losing your place.

Dustwallow MarshHordeLevel 15 - 30

What To Do

Complete the quest objective shown in your tracker in Dustwallow Marsh, then return to the turn-in NPC.

Quest Text

The marsh seems to have a strange effect on humans. Some grow mad simply by living here. Anyone who has ever settled at Swamplight Manor has gone mad in a spectacular way. The latest owner, one "Swamp Eye" Jarl, is already showing signs. I don't completely understand what's happening there, you'd have my thanks for looking into it. The manor is at the eastern edge of the swamp. Trek east across Bluefen and past North Point Tower. The manor is in a haunted patch of land called Witch Hill.

Aman'Thul's field brief

Plan the run before you travel

Archive context

Check the quest area, faction, and level range before you travel. If this quest is part of a chain, finish nearby campaign quests in the same zone first.

Stuck?

Open the Wowhead page for coordinates, NPC spawn comments, cave entrances, and player-submitted route notes. WoW-God links out instead of copying community comments.

Group size

No group size is listed by Blizzard, so this is usually soloable unless the objective text says otherwise.

Use the evidence

Pin the quest in-game, enable objective outlines, then use the exact-title references in the archive for NPC or object coordinates. Add a correction below if the live game differs from this record.

Community quest guide

Build The Hermit of Witch Hill together

Needs a walkthrough

Checking the community archive...

WoW-God links to external research; it does not copy Wowhead guides, player comments, or video transcripts.

Rewards

Experience
525

More notable quests

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