Warrior — Arms
Arms is a deliberate Rage-spending melee built around Colossus Smash, Mortal Strike, Overpower, and Execute. Slayer is the dependable raid and Mythic+ default, while Colossus rewards a prepared Demolish window.
World of Warcraft: Midnight · Season 1
Guide contents
How Arms Warrior wins
Arms is a deliberate Rage-spending melee built around Colossus Smash, Mortal Strike, Overpower, and Execute. Slayer is the dependable raid and Mythic+ default, while Colossus rewards a prepared Demolish window.
- Role
- Melee DPS
- Stat lead
- Item Level / Strength then Critical Strike
- Single target
- Slayer
- Cleave / AoE
- Slayer
Strong when
- Strong burst and priority damage
- Good cleave and a powerful execute
- Strong utility (Rallying Cry, Shattering Throw)
Plan around
- Burst tied to Colossus Smash windows
- Rage flow management
- Ramp on target swaps
Stat priority and consumables
Item level and effect strength still matter. Use this ordering to break close choices, then re-check it after major gear swaps.
- 1.Item Level / Strength
- 2.Critical Strike
- 3.Haste
- 4.Mastery
- 5.Versatility
Weapon damage and Strength make item level the first filter. Critical Strike is the usual leading secondary, followed by Haste, then Mastery and Versatility. Secondary weights move with hero tree, target count, and tier, so sim rings, necks, trinkets, and same-item-level weapons.
Race choices that change a real decision
Current Horde throughput default. Brawn improves critical-strike damage, and War Stomp adds a reliable pack stop when its cast time is safe.
One of the best Alliance choices. Might of the Mountain supports the Crit profile, while Stoneform removes dangerous poison, disease, curse, magic, and bleed effects.
A top Alliance alternative. Spatial Rift gives planned displacement and Preternatural Calm prevents damage from delaying casts such as Demolish.
Blood Fury is easy to align with Avatar and Colossus Smash. Hardiness also matters in stun-heavy PvP.
A controllable Haste cooldown for burst and Execute windows. The total PvE race spread remains small enough that execution wins more damage.
Fireblood turns a broad self-dispel into Strength, making it excellent whenever a removable mechanic lines up with a damage window.
Flasks, food, potions, weapon oils, and runes for this build.
Opener and priority
Use these as decision priorities, not a rigid cast sequence. Re-evaluate whenever targets, resources, procs, or mechanics change.
Core principles
- Stay in melee: auto-attacks are the main source of Rage. Use Charge and Heroic Leap to recover uptime, not merely because the movement buttons are available.
- Build each Colossus Smash window before pressing it. Enter with enough Rage and the relevant hero-tree resource so Bladestorm or Demolish, Heroic Strike, and Mortal Strike actually fit.
- Use Slayer as the default. Colossus gains value only when Ravager can connect, Colossal Might is prepared, and Demolish can finish before movement or target death.
- Change modes by target count: Sweeping Strikes at two targets, Cleave at three or more durable targets, and never spend AoE globals on targets that will die before they pay back.
SlayerDefault raid and Mythic+ tree with Bladestorm, Reap the Storm, and frequent Execute pressure.
Single-target priority
- 1.Rend - apply once and refresh with less than five seconds remaining
- 2.Avatar - with Colossus Smash unless a brief delay loses a cast
- 3.Colossus Smash - when the burst globals can connect
- 4.Bladestorm - inside Colossus Smash
- 5.Heroic Strike - when Apex Master of Warfare transforms Slam
- 6.Execute - on Sudden Death
- 7.Mortal Strike - on cooldown, especially with its setup buffs
- 8.Overpower - build Mortal Strike value and avoid charge capping
- 9.Slam - only when no higher-priority action is ready
AoE priority
- 1.Rend - on the priority target; spread only to targets that live
- 2.Avatar - into the durable part of the pull
- 3.Colossus Smash - on the priority target
- 4.Sweeping Strikes - at exactly two targets and only when no charges are already active
- 5.Bladestorm - inside Colossus Smash
- 6.Execute - on Sudden Death against the priority target
- 7.Cleave - at three or more targets
- 8.Mortal Strike - with Battlelord or when Cleave is not appropriate
- 9.Overpower - avoid charge capping
- 10.Slam - single-target filler only
Opener
- 1.Charge the boss and apply Rend.
- 2.Use Avatar with Colossus Smash once you are in melee and the full window can connect.
- 3.Cast Bladestorm inside Colossus Smash.
- 4.Spend an available Heroic Strike proc, then Mortal Strike.
- 5.Use Overpower between Mortal Strikes and take Sudden Death Execute immediately unless doing so would break a higher-value Smash global.
ColossusEncounter-specific alternative built around Ravager, Colossal Might, and completing Demolish inside Colossus Smash.
Single-target priority
- 1.Rend - apply once and refresh with less than five seconds remaining
- 2.Ravager - immediately before Colossus Smash so it benefits from the window
- 3.Avatar - with Colossus Smash
- 4.Colossus Smash - with enough Colossal Might for Demolish
- 5.Demolish - complete the channel inside Colossus Smash
- 6.Heroic Strike - when transformed by Apex Master of Warfare
- 7.Mortal Strike - on cooldown
- 8.Execute - on Sudden Death
- 9.Overpower - build Colossal Might and Mortal Strike value
- 10.Slam - filler when nothing else is ready
AoE priority
- 1.Rend - on the priority target
- 2.Ravager - where the pack will remain
- 3.Avatar - with Colossus Smash
- 4.Colossus Smash - press before manual Sweeping Strikes when Broad Strokes is selected
- 5.Demolish - inside Colossus Smash while targets are stable
- 6.Cleave - at three or more targets; Crushing Combo can raise its priority
- 7.Sweeping Strikes - at two targets after generated charges are spent
- 8.Mortal Strike - priority target
- 9.Overpower - build Colossal Might and avoid charge capping
- 10.Execute - on Sudden Death or in execute range
Opener
- 1.Charge and apply Rend.
- 2.Place Ravager where the boss will remain.
- 3.Use Avatar and Colossus Smash with Colossal Might prepared.
- 4.Complete Demolish inside the Colossus Smash debuff.
- 5.Resume Mortal Strike and Overpower priority, spending Heroic Strike procs without Rage capping.
Pre-combat checks
- Apply Battle Shout and select Battle Stance.
- Use Quel'dorei Medley or Silvermoon Parade, Flask of the Shattered Sun, Thalassian Phoenix Oil, and a Void-Touched Augment Rune for progression.
- Verify the encounter talent import, four-piece tier, and the correct on-use trinket before the ready check.
- Place Charge, Heroic Leap, Pummel, Defensive Stance, Spell Reflection, and Die by the Sword where they remain usable while strafing.
Major cooldowns
Colossus Smash
- Use it frequently enough to avoid losing casts, but enter with the Rage and setup required for the next Bladestorm or Demolish sequence.
- The four-piece can extend the debuff through Mortal Strike and three-target Cleave, so watch the live timer rather than memorizing a fixed number of globals.
Avatar
- Align with Colossus Smash by default. A short hold is valid for targets or an amplification phase, but losing an entire Avatar is worse than imperfect overlap.
Bladestorm
- Slayer only. Use inside Colossus Smash for single target and against the durable portion of a pack.
- Do not start it when a soak, stop, interrupt, or forced movement will immediately cancel its value.
Ravager and Demolish
- Colossus only. Ravager goes down immediately before Colossus Smash, then Demolish completes inside the debuff.
- Skip or delay Demolish when the target will leave range, die, or force movement before the channel finishes.
Defensive toolkit
- Use Spell Reflection on reflectable magic, Defensive Stance before predictable raid damage, and Die by the Sword for lethal physical pressure.
- Impending Victory is active recovery. Rallying Cry is a group cooldown and should follow the raid or key assignment, not personal panic.
Advanced tips
Execute phase
- Heroic Strike remains high priority when Apex Master of Warfare transforms Slam.
- Use Mortal Strike with two Executioner's Precision stacks and Colossus Smash active.
- Use Execute above roughly 70 Rage or before Executioner's Precision would fall; use Overpower below that point to avoid starving the next Mortal Strike.
Broad Strokes charge discipline
- Broad Strokes grants Sweeping Strikes from Colossus Smash, and generated charges do not stack with manual charges.
- Press Colossus Smash first, spend the generated cleave, then use manual Sweeping Strikes only when another full two-target window remains.
Cooldown holds
- Do not hold a cooldown longer than about 10 to 15 percent of its recharge unless the delay adds targets, reaches a damage-amplification window, or is the final use of the fight.
- In Mythic+, target lifetime decides the hold. A perfect burst package into a nearly dead pack is worse than opening the next durable pull with every button ready.
Talents and hero trees
Use Slayer for the single-target profile below and Slayer when cleave or adds make its toolkit more valuable.
Recommended starting profiles
Single-target: Slayer
Slayer is the default single-target starting point; Colossus is the Demolish alternative when the full channel can connect.
- Slayer hero tree
- Stat priority: Item Level / Strength > Critical Strike
- Interrupt: Pummel
Multi-target: Slayer
Slayer adds Slayer's Dominance and Reap the Storm for stronger cleave and sustained AoE.
- Slayer hero tree
- Prioritize AoE and add-swap talents
- Interrupt: Pummel
Verified import strings
Start with the profile matching your content. Boss and dungeon tabs in the gear section show the exact loadout used for each ranked result.
Slayer - Raid single target
Default raid starting point with Bladestorm, Reap the Storm, and strong Execute pressure.
CcEAAAAAAAAAAAAAAAAAAAAAAAzMzsMz8AzMDAAAghphZYGbLzMzMDzYmBAAAAwMLzMgMGbLDsAGwMMhMD2AzMYMzgZMAzMAMjhBSlayer - Two-target cleave
Council and durable two-target profile that converts Sweeping Strikes uptime into boss damage.
CcEAAAAAAAAAAAAAAAAAAAAAAAzMzsMz8AzMDAAAghphZYGbLzMzMDzYmBAAAAwMLzMwWGjtlBWADYGmQmBbgZGMmBmxAMzAwMGGASlayer - Mythic+ and AoE
Default key profile for Cleave, repeated pack burst, and Slayer proc flow.
CcEAAAAAAAAAAAAAAAAAAAAAAgZmZmFzMzYGAAAghphZYmZbZmZmZYGzMAAAAAGLmB2iZstMwCYAzwEyMYDYGMGMbmtBYmBgZmhBColossus - Raid single target
Alternative boss profile centered on Ravager, Colossal Might, and Demolish inside Colossus Smash.
CcEAAAAAAAAAAAAAAAAAAAAAAAzMzsMzMzMDAAAghphZYGbLzMzMDzYmBAAAAwMmZAZGwmZMsBDMj2oxgFwMDGjBzYwMDAYGDDColossus - Two-target cleave
Uses Broad Strokes and Demolish for two durable targets; avoid overlapping generated and manual Sweeping Strikes charges.
CcEAAAAAAAAAAAAAAAAAAAAAAAzMzsMzMzMDAAAghphZYGbLzMzMDzYmBAAAAwwMDslZAbmxwGMwMajGDWAzMYMGMjBzMAgZMMAColossus - Mythic+ and AoE
Demolish-focused pack profile with Cleave and Crushing Combo for targets that live through the setup.
CcEAAAAAAAAAAAAAAAAAAAAAAgZmxsMzMzYGAAAghphZYmZbZmZmZYGzMAAAAAGbmB2iBsZGDLwAzoNaMYBYGMGMbmtBzMAgZmhBComplete talent reference
Every class, specialization, and hero-tree talent from Blizzard game data. Active and choice talents stay open; passive nodes remain searchable and expand on demand.
Warrior class tree
Shared class talents, including throughput, control, defensives, and movement.
Active and choice talents
Passive talents
Arms specialization tree
Every Arms talent currently exposed by Blizzard game data.
Active and choice talents
Passive talents
Slayer
Slayer hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Mountain Thane
Mountain Thane hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Colossus
Colossus hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Boss and dungeon loadouts
Switch between raid and Mythic+ to inspect the top player for every available encounter: exact talents, source link, item level, enchant and socket counts, and the player's gear.
Pulling the top Warcraft Logs result, exact talents, and equipment for each boss.
Enchants
Choose enhancements after your equipment is settled. Secondary-stat enchant choices move with your current stat mix and the content you are preparing for.
Gems
Socket into the current stat priority, then re-check after major equipment swaps rather than treating a gem choice as permanent.
Embellishments
Crafted effects are capped at two equipped embellishments. Lock these in only after deciding which crafted slots survive your next raid or Mythic+ upgrades.
Utility, defensives, and movement
Your Warrior toolkit is part of the rotation whenever it prevents lost uptime, lethal damage, or an enemy cast.
Movement
Rallying Cry is a raid-saving group health cooldown; Spell Reflection bounces targeted casts.
Interrupt: Pummel - grab a focus-interrupt macro on the Arms macros page.
Interface and macros
Use interface changes only when they expose a decision sooner: resources, procs, defensives, dispels, interrupts, and encounter assignments.
Cursor Heroic Leap
#showtooltip Heroic Leap
/cast [@cursor] Heroic LeapRemoves the targeting click. Keep a normal reticle version if an encounter requires exact placement rather than maximum reaction speed.
Mouseover Execute
#showtooltip Execute
/cast [@mouseover,harm,nodead][] ExecuteFinishes a low-health add without dropping the boss target. The normal fallback remains your current hostile target.
Arena 1 Pummel
#showtooltip Pummel
/cast [@arena1,harm,nodead] PummelDirect arena-frame interrupt without changing your kill target. Duplicate this macro for arena2 and arena3.
Arena 1 Storm Bolt
#showtooltip Storm Bolt
/cast [@arena1,harm,nodead] Storm BoltDirect cross-control when Storm Bolt is selected. Duplicate for arena2 and arena3; do not use Storm Bolt as rotational damage.
Party 1 Intervene or Interpose
#showtooltip
/cast [known:Interpose,@party1,help,nodead] Interpose; [@party1,help,nodead] InterveneSaves party1 without dropping your enemy target. Duplicate for party2 and keep the spell matching the class-tree choice.
Battle and Defensive Stance
#showtooltip
/cast [stance:2] Battle Stance; Defensive StanceOne button enters Defensive Stance when exposed and returns to Battle Stance when the danger ends. Confirm your stance index after any UI or macro reset.
Mouseover Shattering Throw
#showtooltip Shattering Throw
/cast [@mouseover,harm,nodead][] Shattering ThrowUses the utility cast on a hostile mouseover without dropping your main target. Keep it only when the current build knows the spell.
What improves results
- Prepare Rage and hero-tree resources before Colossus Smash
- Keep Deep Wounds up
- Do not overcap Rage
- Use Sweeping Strikes at two targets and Cleave at three or more
Common mistakes
- Entering Colossus Smash without enough Rage or setup
- Rage capping
- Letting Deep Wounds drop
- Using Storm Bolt as rotational damage
FAQ
6 quick answersWhich Arms hero tree should I start with?
Start with Slayer for raid and Mythic+. It is the most dependable 12.0.7 default for both single target and multitarget. Colossus is a valid encounter-specific alternative when Demolish can complete inside Colossus Smash and targets live through the setup.
What is the Arms stat priority?
Item level and Strength first, then Critical Strike, Haste, Mastery, and Versatility as a general PvE order. Sim same-item-level jewelry, trinkets, and weapons because the exact secondary weights move with build and gear.
When do I press Sweeping Strikes instead of Cleave?
Sweeping Strikes is the defining two-target button. At three or more durable targets, Cleave becomes the repeatable spender. Broad Strokes can generate Sweeping Strikes from Colossus Smash, so do not manually overcap those charges.
Should Storm Bolt be in the Arms opener?
No. Storm Bolt is crowd control, not a rotational damage button. Keep it available for a dangerous cast, assigned stop, or arena cross-control.
Which upgrades should I buy first?
Prioritize the best weapon, then the best trinkets, then secondary weapon and trinket alternatives. Four-piece tier is mandatory; the fifth tier piece is optional and should lose to a stronger non-tier slot when the set remains intact.
Which race is best for Arms?
Tauren is the current Horde throughput default, while Dwarf and Void Elf are the leading Alliance choices. The numerical spread is small: Stoneform, Fireblood, Spatial Rift, and War Stomp can decide more real pulls than a fractional sim lead.
Guide Updates
- Aug 2, 2026Rebuilt the 12.0.7 Arms guide with six current talent imports, complete raid and dungeon gear sets, item IDs, exact enchants, a four-color gem plan, current consumables, races, interface tracking, and direct-target macros.
- Aug 2, 2026Corrected the default hero-tree guidance to Slayer for both raid and Mythic+, while retaining Colossus alternatives for single target, cleave, and AoE.
- Aug 2, 2026Removed Storm Bolt from the damage opener and rewrote single-target, Execute, two-target, and three-plus-target priorities around current Midnight Rage and Colossus Smash rules.
Talents by enemy class
Pick an opponent to see the pressure your PvP build must answer. The baseline comes from this spec's current arena build when one is published.
Grip setups, anti-caster pressure, and sustained melee uptime.
Mobility, anti-slow, and physical or magic mitigation.
Keep an answer for grip-based isolation and do not spend movement before the Death Knight commits their control chain.
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