Warlock — Demonology
Demonology builds Soul Shards, spends them on Call Dreadstalkers and Hand of Gul'dan, then turns Summon Demonic Tyrant into a 25-second Dominion of Argus spending window. Diabolist is the current raid and Mythic+ default; Implosion converts six Wild Imps into stacked-target burst.
World of Warcraft: Midnight · Season 1
Guide contents
How Demonology Warlock wins
Demonology builds Soul Shards, spends them on Call Dreadstalkers and Hand of Gul'dan, then turns Summon Demonic Tyrant into a 25-second Dominion of Argus spending window. Diabolist is the current raid and Mythic+ default; Implosion converts six Wild Imps into stacked-target burst.
- Role
- Ranged DPS
- Stat lead
- Item Level / Intellect then Critical Strike
- Single target
- Diabolist
- Cleave / AoE
- Diabolist
Strong when
- Strong burst and cleave through demons
- Good sustained damage
- Utility and self-healing
Plan around
- Damage needs durable targets because the Tyrant profile continues for 35 to 40 seconds
- Spread targets reduce demon and Implosion cleave value
- Forced movement during Dominion of Argus can delay Hand of Gul'dan casts
Stat priority and consumables
Item level and effect strength still matter. Use this ordering to break close choices, then re-check it after major gear swaps.
- 1.Item Level / Intellect
- 2.Critical Strike
- 3.Haste / Mastery
- 4.Versatility
Use Intellect and item level first, then Critical Strike, with Haste and Mastery close behind. Crit scales the whole kit and gains extra value from Demonic Brutality; Haste speeds both casts and demon attacks; Mastery increases demon and Implosion damage. Versatility is the weakest damage stat, though extra Versatility can still be useful for survival. There are no fixed secondary-stat caps, so sim close upgrades.
Race choices that change a real decision
Best raw throughput default for Demonology. Blood Fury fits planned burst, while Orc's pet-oriented racials naturally suit the spec.
A clean Haste cooldown alternative that can be planned with Tyrant. The total race spread is small enough that execution matters more.
Stoneform removes dangerous debuffs and adds physical mitigation. It can be worth more than a tiny sim lead on progression and high keys.
Fireblood combines a broad self-dispel with a temporary primary-stat gain, especially valuable on encounters with removable effects.
Rocket Jump patches Demonology's hardest weakness: crossing distance quickly when Demonic Circle was not pre-positioned.
Spatial Rift adds planned relocation, and Preternatural Calm prevents damage from delaying casts during hectic movement.
Flasks, food, potions, weapon oils, and runes for this build.
Opener and priority
Use these as decision priorities, not a rigid cast sequence. Re-evaluate whenever targets, resources, procs, or mechanics change.
Core principles
- Spend before you cap: Soul Shards stop at five and Demonic Core stops at four. Generator casts that overflow either resource are direct damage losses.
- Call Dreadstalkers is the first recurring priority. A short hold is justified only when Reign of Tyranny will extend them inside an imminent Tyrant setup.
- Summon Demonic Tyrant starts a 25-second Dominion of Argus portal. The important sequence is repeated Hand of Gul'dan casts after Tyrant, using Demonbolt and Shadow Bolt only to refill below three shards.
- Diabolist is the default for raid and keys. Soul Harvester uses the same shard economy but handles the Tyrant entry differently because Shadow of Death can generate shards.
DiabolistDefault 12.0.7 setup for raid and Mythic+: predictable Ritual demons, strong Tyrant amplification, and the best stacked AoE scaling.
Single-target priority
- 1.Call Dreadstalkers - on cooldown, or hold only a few seconds for a Reign of Tyranny setup
- 2.Power Siphon - if below three Demonic Core charges and Dreadstalkers are not about to expire
- 3.Summon Doomguard - before Tyrant when talented
- 4.Grimoire: Imp Lord / Grimoire: Fel Ravager - before Tyrant when selected
- 5.Summon Demonic Tyrant - with Dreadstalkers active and five shards ready
- 6.Hand of Gul'dan / Ruination - at three or more shards, especially throughout Dominion of Argus
- 7.Demonbolt - with Demonic Core below three shards; spend near the four-charge cap first
- 8.Shadow Bolt / Infernal Bolt - when below three shards and no higher-priority instant is ready
AoE priority
- 1.Demonbolt - mouseover long-lived targets without Doom when Doom is talented
- 2.Call Dreadstalkers - on cooldown or just before Tyrant
- 3.Summon Doomguard - into a five-target pull that will live through the summon
- 4.Grimoire: Imp Lord / Grimoire: Fel Ravager - before Tyrant and on a durable pack
- 5.Summon Demonic Tyrant - only when the pull can absorb the extended 35 to 40 second damage profile
- 6.Implosion - with six or more active Wild Imps
- 7.Hand of Gul'dan / Ruination - at three or more shards
- 8.Demonbolt - with Demonic Core and without overcapping shards
- 9.Shadow Bolt / Infernal Bolt - filler below three shards
Opener
- 1.About five seconds before the pull, use Power Siphon if Inner Demons has produced imps. Without that setup, pre-cast two Shadow Bolts or one Demonbolt so the first shard lands on pull.
- 2.Cast Call Dreadstalkers, then build to five Soul Shards.
- 3.Cast Summon Doomguard and your selected Grimoire demon if those talents are in the loadout.
- 4.Rebuild to five shards, then cast Summon Demonic Tyrant. Use Potion of Recklessness and a compatible on-use effect for this window.
- 5.During Dominion of Argus, cast Hand of Gul'dan at three or more shards; use Demonic Core Demonbolt or Shadow Bolt only when below three, then return to Hand of Gul'dan.
Soul HarvesterSustained alternative with more passive damage, faster shard access, and stronger defensive hero talents.
Single-target priority
- 1.Call Dreadstalkers - on cooldown; do not force every cast into Tyrant
- 2.Power Siphon - below three Demonic Core charges and before Dreadstalkers expire
- 3.Summon Doomguard - before Tyrant when talented
- 4.Grimoire: Imp Lord / Grimoire: Fel Ravager - before Tyrant when selected
- 5.Summon Demonic Tyrant - enter at two shards when Shadow of Death will grant three, avoiding a shard overcap
- 6.Hand of Gul'dan - at three or more shards throughout Dominion of Argus
- 7.Demonbolt - with Demonic Core below three shards
- 8.Shadow Bolt - filler below three shards
AoE priority
- 1.Demonbolt - spread Doom to long-lived targets when talented
- 2.Call Dreadstalkers
- 3.Summon Doomguard - for a durable pull, up to its five-target cap
- 4.Implosion - with six or more active Wild Imps
- 5.Summon Demonic Tyrant - at two shards with Shadow of Death
- 6.Hand of Gul'dan - at three or more shards
- 7.Demonbolt - with Demonic Core and no shard overcap
- 8.Shadow Bolt
Opener
- 1.Use Power Siphon about five seconds before the pull when Inner Demons has produced imps; otherwise pre-cast two Shadow Bolts or one Demonbolt.
- 2.Cast Call Dreadstalkers, then prepare any selected Doomguard or Grimoire summon.
- 3.Reduce to two Soul Shards before Summon Demonic Tyrant when Shadow of Death will grant three shards, so the cast does not overflow the cap.
- 4.Spend Hand of Gul'dan at three or more shards through Dominion of Argus, refilling with instant Demonbolt first and Shadow Bolt second.
Pre-combat checks
- Summon Felguard and verify Command Demon resolves to the pet utility you expect.
- Create a Soulwell, apply Spellfire Filet, Flask of the Shattered Sun, and Thalassian Phoenix Oil, and use a Void-Touched Augment Rune for progression.
- Place Demonic Circle where the next forced movement ends, not where the pull begins. Place Demonic Gateway for the group when the encounter calls for it.
- Confirm the encounter talent import, four-piece tier, gem colors, and the correct on-use trinket before the ready check.
Major cooldowns
Summon Demonic Tyrant and Dominion of Argus
- Tyrant is a one-minute setup trigger, not the end of the window. Dreadstalkers and selected major demons should be active first, then the 25-second portal rewards repeated Hand of Gul'dan casts.
- In Mythic+, do not spend it on a pack that dies in under roughly 20 seconds unless that use is required to preserve the next cooldown timing. The full damage profile can last 35 to 40 seconds.
Call Dreadstalkers
- Use on cooldown by default. With Reign of Tyranny, hold only the few seconds needed to place Dreadstalkers inside an imminent Tyrant extension.
- The four-piece tier extends and strengthens Dreadstalkers, but the priority remains the same.
Grimoire: Imp Lord / Grimoire: Fel Ravager
- Choose the summon for the encounter utility as well as damage. Fel Ravager supports interrupt coverage; Imp Lord supports dispel utility.
- Cast the selected summon before Tyrant so the demon and its associated effect contribute to the planned window.
Summon Doomguard
- Use before Tyrant when talented and when the targets will live. Its damage is capped at five enemies, so extra targets do not increase its output beyond that cap.
Implosion
- Implosion has a 15-second cooldown and consumes at most six Wild Imps. Use it with six or more active imps on a stacked pack rather than tying it to a generic target-count rule.
Advanced tips
Demonic Core economy
- Demonic Core caps at four charges. Spend near the cap before another Dreadstalker or Implosion event can generate more.
- Keep one instant Demonbolt for movement when the encounter demands it, but never preserve that charge by wasting new procs.
- In Doom builds, use instant Demonbolts on different long-lived targets; the mouseover macro avoids losing your priority target.
Movement plan
- Bank a Demonic Core charge, pre-place Demonic Circle, and identify the 10 to 15 second stationary stretch needed for the most important Dominion casts.
- Use Burning Rush for distance, Demonic Circle: Teleport for scripted displacement, and Demonic Gateway for a route the whole group must cross.
Defensive order
- Dark Pact is proactive: press it before the hit. Soulburn Healthstone is the one-minute recovery button, and Unending Resolve is the larger emergency reduction.
- When a race provides a debuff removal, plan it as a separate encounter tool rather than replacing a defensive that must cover raw damage.
Talents and hero trees
Use Diabolist for the single-target profile below and Diabolist when cleave or adds make its toolkit more valuable.
Recommended starting profiles
Single-target: Diabolist
Diabolist is the current 12.0.7 single-target default, built around deterministic Tyrant, Diabolic Ritual, and Dominion of Argus windows. Soul Harvester remains a valid sim alternative.
- Diabolist hero tree
- Stat priority: Item Level / Intellect > Critical Strike
- Interrupt: Spell Lock
Multi-target: Diabolist
Diabolist is the current Mythic+ default because it keeps strong boss damage while scaling better into stacked AoE. Soul Harvester is a lower-ramp alternative for short or solo content.
- Diabolist hero tree
- Prioritize AoE and add-swap talents
- Interrupt: Spell Lock
Verified import strings
Start with the profile matching your content. Boss and dungeon tabs in the gear section show the exact loadout used for each ranked result.
Diabolist - Raid Single Target
The recommended 12.0.7 raid default. It concentrates damage into predictable Tyrant, Diabolic Ritual, and Dominion of Argus windows.
CoQAAAAAAAAAAAAAAAAAAAAAAYmxMzoZjZ2mZGzyAAAAAAAAGzYYBGYb0CNsYMGLzyMzMmBAmZMzMzMDgZGzAAAYMzMjhhlZMgBDiabolist - Mythic+ and AoE
The recommended key build. It keeps strong boss damage while front-loading Overlord, Pit Lord, Implosion, Doom, and Doomguard damage into stacked pulls.
CoQAAAAAAAAAAAAAAAAAAAAAAwMjZGNLmxmZGzyAAAAAAAAGzYYBGYb0CNsYMzYZ2mZmxMAwMjZGzMDwYmxMbAAgxMzMzww2MGwASoul Harvester - Raid Alternative
A valid sustained alternative built around Demonic Core generation, shard spending, and Soul Harvester procs. Use it when your own character sim or encounter plan favors it.
CoQAAAAAAAAAAAAAAAAAAAAAAYmZmZGNbMMzMmlBAAAAAAYstMwAGwMsFyYzYM2mlZmZMDAYmZmZGgZGzMmZAAAGzMzYMDLDADSoul Harvester - Delves and Fast Ramp
A lower-ramp option with stronger defensive hero talents. It is comfortable for solo content and short-lived enemies, but it is not the default high-key build.
CoQAAAAAAAAAAAAAAAAAAAAAAwMjZGNLmxiZGzyAAAAAAAMWWGYADYG2CM2MmZsMmxMzMAwMzMGDwMzYmxMbAAgxMzMzYw2MDwAComplete talent reference
Every class, specialization, and hero-tree talent from Blizzard game data. Active and choice talents stay open; passive nodes remain searchable and expand on demand.
Warlock class tree
Shared class talents, including throughput, control, defensives, and movement.
Active and choice talents
Passive talents
Demonology specialization tree
Every Demonology talent currently exposed by Blizzard game data.
Active and choice talents
Passive talents
Soul Harvester
Soul Harvester hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Hellcaller
Hellcaller hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Diabolist
Diabolist hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Boss and dungeon loadouts
Switch between raid and Mythic+ to inspect the top player for every available encounter: exact talents, source link, item level, enchant and socket counts, and the player's gear.
Pulling the top Warcraft Logs result, exact talents, and equipment for each boss.
Editorial acquisition targets
Use these slot targets when planning drops and crafted pieces. The encounter explorer above remains the source for the exact gear worn by each ranked player.
Mythic+ acquisition targets
Enchants
Choose enhancements after your equipment is settled. Secondary-stat enchant choices move with your current stat mix and the content you are preparing for.
Gems
Socket into the current stat priority, then re-check after major equipment swaps rather than treating a gem choice as permanent.
Embellishments
Crafted effects are capped at two equipped embellishments. Lock these in only after deciding which crafted slots survive your next raid or Mythic+ upgrades.
Utility, defensives, and movement
Your Warlock toolkit is part of the rotation whenever it prevents lost uptime, lethal damage, or an enemy cast.
Raid-wide Healthstones and a combat-rez Soulstone are unique Warlock utility.
Interrupt: Spell Lock - grab a focus-interrupt macro on the Demonology macros page.
Interface and macros
Use interface changes only when they expose a decision sooner: resources, procs, defensives, dispels, interrupts, and encounter assignments.
Focus pet control
#showtooltip Command Demon
/cast [@focus,harm,nodead][] Command DemonUses the active pet's Command Demon action on focus without dropping your damage target. Verify the resolved pet action before the key starts.
Mouseover Demonbolt for Doom
#showtooltip Demonbolt
/cast [@mouseover,harm,nodead][] DemonboltOnly a rotational gain in Doom builds: spread Doom with instant Demonic Core casts while keeping your main target selected.
Cursor Shadowfury
#showtooltip Shadowfury
/cast [@cursor] ShadowfuryRemoves the targeting click so the stun lands at the cursor immediately. Keep a normal reticle version if precision matters more than speed.
Soulburn Healthstone
#showtooltip Demonic Healthstone
/cast Soulburn
/use Demonic HealthstoneCombines the empowered stone sequence on one bind. Keep Dark Pact separate so both defensives remain independently available.
Cancel Burning Rush and Drain
#showtooltip Drain Life
/cancelaura Burning Rush
/cast Drain LifePrevents Burning Rush from continuing to drain health when you deliberately switch into emergency self-healing.
What improves results
- Track Soul Shards, Demonic Core, Dreadstalker duration, and the Dominion of Argus portal separately
- Tyrant no longer extends Wild Imps, so do not delay it for a large imp setup
- Use Implosion with six or more active Wild Imps, not from a generic target-count rule
- Bank one Demonic Core for movement when safe, but never overcap the four-charge limit
Common mistakes
- Treating Tyrant as the end of the cooldown instead of the start of Dominion of Argus
- Holding Tyrant for Wild Imps it no longer extends
- Using Implosion with fewer than six available imps when the pack timing allows a full cast
- Overcapping Soul Shards or Demonic Core charges
FAQ
5 quick answersWhich hero tree should I use?
Start with Diabolist for both raid single target and Mythic+. It is the current 12.0.7 recommendation because it keeps strong boss damage and scales better into AoE. Soul Harvester remains a legitimate sustained or fast-ramp alternative, so sim it when your gear or encounter plan differs.
Which race is best?
Orc is the raw-throughput default, but the full race spread is about 2%. Dwarf and Dark Iron can win real encounters through self-dispels, while Goblin and Void Elf add movement. Choose utility unless you are optimizing the last fraction of a percent.
Do I build a huge imp army before Tyrant?
No. Midnight Tyrant no longer extends Wild Imps. Put Dreadstalkers and any selected major demons out first, cast Tyrant cleanly, then maximize Hand of Gul'dan casts during the Dominion of Argus portal.
When should I use Implosion?
In the current AoE build, use it with six or more active Wild Imps so the 15-second cooldown consumes its full six-imp cap. Do not implode merely because there are three targets if the imps or pack timing are wrong.
How should I use the tier set?
Use four pieces. The two-piece increases Hand of Gul'dan damage and the four-piece strengthens and extends Dreadstalkers, but neither changes the core priority enough to justify forcing a lower item-level fifth tier piece.
Guide Updates
- Aug 2, 2026Rebuilt the guide for Patch 12.0.7 with Diabolist raid and Mythic+ defaults, four importable talent builds, complete raid targets, explicit gem colors, race utility, spec-specific interface tracking, and current macros.
- Aug 2, 2026Corrected the opener and priority around Dominion of Argus: Tyrant no longer extends Wild Imps, and the high-value Hand of Gul'dan sequence happens during the post-Tyrant portal.
- Aug 2, 2026Cross-checked the recommendations against current Midnight talent, rotation, gearing, stat, race, enchant, gem, consumable, and interface references rather than inheriting the generic Warlock guide defaults.
Talents by enemy class
Pick an opponent to see the pressure your PvP build must answer. The baseline comes from this spec's current arena build when one is published.
Grip setups, anti-caster pressure, and sustained melee uptime.
Mobility, anti-slow, and physical or magic mitigation.
Keep an answer for grip-based isolation and do not spend movement before the Death Knight commits their control chain.
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