Rogue — Outlaw
Outlaw is a fast swashbuckler powered by Roll the Bones buffs. You build combo points with Sinister Strike, spend on Dispatch and Between the Eyes, and cleave with Blade Flurry under Adrenaline Rush.
World of Warcraft: Midnight · Season 1
Guide contents
How Outlaw Rogue wins
Outlaw is a fast swashbuckler powered by Roll the Bones buffs. You build combo points with Sinister Strike, spend on Dispatch and Between the Eyes, and cleave with Blade Flurry under Adrenaline Rush.
- Role
- Melee DPS
- Stat lead
- Item Level / Agility then Haste to about 25%
- Single target
- Fatebound
- Cleave / AoE
- Trickster
Strong when
- Strong cleave via Blade Flurry
- Fast-paced and mobile
- Good burst and utility
Plan around
- Roll the Bones RNG
- Combo point flow management
- Maintaining the right buffs
Stat priority and consumables
Item level and effect strength still matter. Use this ordering to break close choices, then re-check it after major gear swaps.
- 1.Item Level / Agility
- 2.Haste to about 25%
- 3.Critical Strike
- 4.Versatility
- 5.Mastery
Haste is the key breakpoint stat because Adrenaline Rush's global-cooldown reduction scales with it. Past the needed amount, stat value becomes gear-dependent; sim close upgrades and weapon/ring enchants.
Flasks, food, potions, weapon oils, and runes for this build.
Opener and priority
Use these as decision priorities, not a rigid cast sequence. Re-evaluate whenever targets, resources, procs, or mechanics change.
Core principles
- Cooldowns on cooldown: Outlaw has a handful of minor cooldowns you want to send as they come up - the primary ones are Blade Rush, Adrenaline Rush, and Between the Eyes.
- React to procs while keeping pace: maintain a high rate of actions per minute while reacting to the two primary procs - Opportunity (an enhanced generator) and Ace Up Your Sleeve (Combo Points after casting Between the Eyes).
- Manage resources: Combo Points are the main resource you play with - avoid overcapping them as much as possible.
TricksterAdds Killing Spree to the priority and holds Keep It Rolling for a stage 3 or higher Roll the Bones.
Single-target priority
- 1.Roll the Bones - on cooldown if at stage 1 or less
- 2.Keep It Rolling - if you have a stage 3 or higher Roll the Bones active
- 3.Preparation - whenever Between the Eyes, Adrenaline Rush, and Blade Rush are all on cooldown
- 4.Adrenaline Rush - on cooldown at 2 or fewer Combo Points
- 5.Blade Rush - on cooldown
- 6.Between the Eyes - at 6 or more Combo Points
- 7.Killing Spree - at 5 or more Combo Points - cancel early if you are going to overcap Energy
- 8.Dispatch - at 6 or more Combo Points
- 9.Pistol Shot - if Opportunity has 6 stacks, or has 3 stacks while you are at 1-3 Combo Points
- 10.Sinister Strike - at 5 or fewer Combo Points
AoE priority
- 1.Blade Flurry - if 2 or more targets are in range and it is not already active; if active, recast at 4 or fewer Combo Points when there are 4 or more targets in range
- 2.Roll the Bones - on cooldown if at stage 1 or less
- 3.Keep It Rolling - if you have a stage 3 or higher Roll the Bones active
- 4.Preparation - whenever Between the Eyes, Adrenaline Rush, and Blade Rush are all on cooldown
- 5.Adrenaline Rush - on cooldown at 2 or fewer Combo Points
- 6.Blade Rush - on cooldown
- 7.Between the Eyes - at 6 or more Combo Points
- 8.Killing Spree - at 5 or more Combo Points - cancel early if you are going to overcap Energy
- 9.Dispatch - at 6 or more Combo Points
- 10.Pistol Shot - if Opportunity has 6 stacks, or has 3 stacks while you are at 1-3 Combo Points
- 11.Sinister Strike - at 5 or fewer Combo Points
Opener
- 1.Cast Adrenaline Rush.
- 2.Cast Roll the Bones.
- 3.Cast Slice and Dice.
- 4.Cast Keep It Rolling if at stage 3 or higher.
- 5.Cast Blade Rush.
- 6.Build with Sinister Strike and Pistol Shot until 6 or more Combo Points.
- 7.Cast Between the Eyes, then continue with the normal rotation.
FateboundDrops Killing Spree, spends Dispatch at 5 or more Combo Points, and uses Keep It Rolling already at stage 2.
Single-target priority
- 1.Roll the Bones - on cooldown if at stage 1 or less
- 2.Keep It Rolling - if you have a stage 2 or higher Roll the Bones active
- 3.Preparation - whenever Between the Eyes, Adrenaline Rush, and Blade Rush are all on cooldown
- 4.Adrenaline Rush - on cooldown at 2 or fewer Combo Points
- 5.Blade Rush - on cooldown
- 6.Between the Eyes - at 6 or more Combo Points
- 7.Dispatch - at 5 or more Combo Points
- 8.Pistol Shot - if Opportunity has 6 stacks, or has 3 stacks while you are at 1-3 Combo Points
- 9.Sinister Strike - at 5 or fewer Combo Points
AoE priority
- 1.Blade Flurry - if 2 or more targets are in range and it is not already active; if active, recast at 4 or fewer Combo Points when there are 4 or more targets in range
- 2.Roll the Bones - on cooldown if at stage 1 or less
- 3.Keep It Rolling - if you have a stage 2 or higher Roll the Bones active
- 4.Adrenaline Rush - on cooldown at 2 or fewer Combo Points
- 5.Blade Rush - on cooldown
- 6.Between the Eyes - at 6 or more Combo Points
- 7.Dispatch - at 5 or more Combo Points
- 8.Pistol Shot - if Opportunity has 6 stacks, or has 3 stacks while you are at 1-3 Combo Points
- 9.Sinister Strike - at 5 or fewer Combo Points
Opener
- 1.Cast Adrenaline Rush.
- 2.Cast Roll the Bones.
- 3.Cast Keep It Rolling.
- 4.Cast Dispatch.
- 5.Cast Blade Rush.
- 6.Build with Sinister Strike and Pistol Shot until 5 or more Combo Points.
- 7.Cast Between the Eyes.
- 8.Cast Preparation, then continue with the normal rotation.
Pre-combat checks
- Apply weapon poisons before combat begins.
- Eat food and check your flask - this applies to raids, dungeons, delves, and open-world content alike.
Major cooldowns
Adrenaline Rush
- While active you gain a dramatic increase to Energy regeneration and a lowered global cooldown that scales with Haste - down to 0.8 seconds from the base 1 second at 25% Haste, only 22% raw needed thanks to Alacrity.
- With Restless Blades as strong as it is, good play directly links to more Adrenaline Rush uptime.
Roll the Bones
- Each press gives a random stage of 4 possible outcomes, and each stage grants its bonus alongside all previous stages.
- Stage 1 is increased Opportunity chance; stage 2 makes Sinister Strike generate an additional Combo Point; stage 3 is increased Restless Blades effectiveness; stage 4 is increased Critical Strike chance.
- Recast it on cooldown whenever you are at stage 1 or less.
Keep It Rolling
- Despite the massive 6-minute listed cooldown, its effective in-combat cooldown is only around 1:15 thanks to Restless Blades.
- To avoid wasting casts, use it whenever Roll the Bones is on stage 2 or higher - as Trickster the priority holds it for stage 3 or higher.
Preparation
- Mostly autopilot: use it when Between the Eyes, Adrenaline Rush, and Blade Rush are all on cooldown.
- It does not interact with Restless Blades, so on fights with a known length you can place its casts deliberately - into a burn phase or an add phase - as long as holding it never costs you a use.
Talents and hero trees
Use Fatebound for the single-target profile below and Trickster when cleave or adds make its toolkit more valuable.
Recommended starting profiles
Single-target: Fatebound
Fatebound's coin flips reward frequent finishers for stronger single-target damage.
- Fatebound hero tree
- Stat priority: Agility > Haste
- Interrupt: Kick
Multi-target: Trickster
Trickster adds Unseen Blade and Coup de Grace for stronger AoE and burst on packs.
- Trickster hero tree
- Prioritize AoE and add-swap talents
- Interrupt: Kick
Verified import strings
Start with the profile matching your content. Boss and dungeon tabs in the gear section show the exact loadout used for each ranked result.
Trickster - Single Target
Current default for single target. Keep finishers flowing to refund the cooldown package and convert Unseen Blade into Coup de Grace value.
CQQAAAAAAAAAAAAAAAAAAAAAAAgx2MYmZmZmtZmZmZMmNeAmZbaZw2MAAAAAgZbbmZGmZmZGzMz2AAAAwYAwYWMMkBmFWoF2YAmZwADTrickster - Cleave
Same hero-tree core with target-count adjustments. Keep Blade Flurry active whenever its cleave has value.
CQQAAAAAAAAAAAAAAAAAAAAAAAgx2MYmZMzsNzMzMzMzsBmZbaZw2MAAAAAgZbbmZGmZmZGzMz2AAAAwYAwYWMMkBmFWoF2YAmZwADComplete talent reference
Every class, specialization, and hero-tree talent from Blizzard game data. Active and choice talents stay open; passive nodes remain searchable and expand on demand.
Rogue class tree
Shared class talents, including throughput, control, defensives, and movement.
Active and choice talents
Passive talents
Outlaw specialization tree
Every Outlaw talent currently exposed by Blizzard game data.
Active and choice talents
Passive talents
Trickster
Trickster hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Fatebound
Fatebound hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Deathstalker
Deathstalker hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Boss and dungeon loadouts
Switch between raid and Mythic+ to inspect the top player for every available encounter: exact talents, source link, item level, enchant and socket counts, and the player's gear.
Pulling the top Warcraft Logs result, exact talents, and equipment for each boss.
Enchants
Choose enhancements after your equipment is settled. Secondary-stat enchant choices move with your current stat mix and the content you are preparing for.
Gems
Socket into the current stat priority, then re-check after major equipment swaps rather than treating a gem choice as permanent.
Embellishments
Crafted effects are capped at two equipped embellishments. Lock these in only after deciding which crafted slots survive your next raid or Mythic+ upgrades.
Utility, defensives, and movement
Your Rogue toolkit is part of the rotation whenever it prevents lost uptime, lethal damage, or an enemy cast.
Defensives
Movement
Cloak of Shadows is a magic immunity window that also clears magic debuffs; Shroud skips trash.
Interrupt: Kick - grab a focus-interrupt macro on the Outlaw macros page.
Interface and macros
Use interface changes only when they expose a decision sooner: resources, procs, defensives, dispels, interrupts, and encounter assignments.
Focus interrupt
#showtooltip Kick
/cast [@focus,harm,nodead][] KickWhat improves results
- Keep Blade Flurry up on 2 or more targets
- Do not overcap combo points or Energy
- Recast Roll the Bones at stage 1 or less and spend Keep It Rolling on a high-stage set
- Use Between the Eyes on cooldown
Common mistakes
- Sitting on a stage 1 Roll the Bones instead of recasting it
- Overcapping combo points or Energy
- Blade Flurry off during cleave
- Ignoring Broadside extra combo points
FAQ
4 quick answersWhich races are best?
Tauren and Dwarf are leading raw-DPS choices through critical-damage value. Dwarf also brings Stoneform; Blood Elf's Arcane Torrent has niche utility. Race output remains close enough to choose useful utility.
When should I reroll Roll the Bones?
Use the current build's buff and Keep It Rolling rules. Do not chase perfect buffs at the cost of globals, Combo Points, or a pending cooldown.
Where does Blade Flurry earn the most in the Midnight raid?
Vaelgor & Ezzorak keeps both bosses in cleave range, so Blade Flurry should be active nearly full time. It also carries Lightblinded Vanguard's add waves. On Vorasius, control beats uptime: Blistercreeps only count when they die touching their crystal wall, so drop cleave rather than kill one in open floor.
How does Outlaw handle movement-heavy bosses?
Better than most specs. Restless Blades punishes every empty global, and Grappling Hook erases transitions - use it through Chimaerus' movement phases, into Fallen-King Salhadaar's positional soaks, and to reach the open lane before Vorasius' Void Breath. Keep pressing buttons while you reposition.
Guide Updates
- Aug 2, 2026Added the structured rotation block: core principles, Trickster and Fatebound priority lists, openers, pre-combat checks, and Adrenaline Rush / Roll the Bones / Keep It Rolling / Preparation cooldown notes from current specialist sources.
- Jul 31, 2026Editorial completion pass: added Midnight Season 1 encounter decisions for The Voidspire, The Dreamrift, Sporefall, and March on Quel'Danas, built around Blade Flurry control and Restless Blades uptime, and opened the guide update history.
- Jul 31, 202612.0.7 review: revalidated the Trickster single-target and cleave builds, the Roll the Bones and Keep It Rolling guidance, the Haste target, boss gear sources, enchants, and consumables against current specialist guidance.
- Jul 16, 2026Drafted the Midnight Outlaw guide with talents, target gear, stat priority, enchants, gems, consumables, and rotation guidance.
Talents by enemy class
Pick an opponent to see the pressure your PvP build must answer. The baseline comes from this spec's current arena build when one is published.
Grip setups, anti-caster pressure, and sustained melee uptime.
Mobility, anti-slow, and physical or magic mitigation.
Keep an answer for grip-based isolation and do not spend movement before the Death Knight commits their control chain.
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