Raid boss guidesThe Venomous Abyss
Midnight Season 2 encounter guide

The Twin Fangs

Vexhul and Ithraz are a two-boss cleave fight ruled by Eternal Venom: most mechanics stack it, ten stacks is instant death, and the ONLY cleanser is deliberately soaking Ithraz's Ravenous Feast. The raid manages stacks like a currency while keeping both serpents' health even, because a death hands the survivor stacking Uncoiled Wrath.

Before the pull

Set the encounter assignments before pull

  • Special notes: Stone Breaker soaks can be immuned, there are no dispels and no interrupts.
  • Split the raid into three groups for Ravenous Feast - it strikes three times in quick succession as a split-soak circle with a knockback, and each soak removes one Eternal Venom stack.
  • Set the tank plan: the Ithraz tank soaks three Stone Breaker slams, then swaps; the Vexhul tank fights the Caustic Deluge pushback.
  • Talent for sustained two-target cleave and agree on keeping boss health even - Uncoiled Wrath gives the surviving serpent 25 percent increased damage every 4 seconds, stacking.
  • Assign Coiling Ichor drop spots at the platform edges and remind everyone the intermissions land near 2:30, 5:30, and 8:00 - each one permanently slimes a section of the platform.
Fight flow

Resolve the encounter in this order

  1. 01

    Track your venom

    Watch your Eternal Venom counter like a health bar - abilities stack it, 10 stacks kills instantly (9 on Mythic), and Feast soaks are the only way down. Never volunteer for a mechanic at high stacks.

  2. 02

    Soak the Feast in threes

    Ravenous Feast strikes three times as a split-soak circle with knockback. The three assigned groups take one strike each, brace for the push, and bank the stack removal.

  3. 03

    Handle Vexhul's side

    The Vexhul tank fights the Caustic Deluge channel pushback; everyone dodges the Spawn of Vexhul's spinning toxic beam, kills the adds, and one assigned player soaks each Caustic Globule before its 10 second fuse venoms the whole raid.

  4. 04

    Handle Ithraz's side

    The Ithraz tank eats three Stone Breaker slams - every slam must hit a player - then swaps for 1.5 minutes of amplified Stone Breaker damage. Coiling Ichor players pulse damage to those nearby, so they run to the edge and drop their puddle in a safe lane.

  5. 05

    Kill the Blood Mass, dodge everything

    Nuke the Blood Mass add that spawns after each Feast soak, dodge Sanguine Storm swirlies and the slime waves rolling off the platform backs, and keep two-target cleave rolling with even health.

  6. 06

    Survive each intermission

    At 2:30, 5:30, and 8:00 Vexhul jumps to the middle and sweeps a rotating toxic beam - the orbs around him spin in the beam's travel direction, so read them and rotate ahead of it. Ithraz relocates to a new edge spot (one tank runs within range to prevent an AoE), Submerge rains venom puddles that fill one platform section, and everyone dodges the Vile Flood frontal beam for 14 seconds. Then Phase 1 repeats on a smaller platform.

Mechanics

What each mechanic asks of you

Eternal Venom

Everyone

The stacking nature DoT that everything applies. Ten stacks is death - nine on Mythic - and only Feast soaks remove them.

Failure: A player at cap who takes any venom mechanic dies instantly and, on Mythic, leaves a Globule where they fell.

Ravenous Feast

Three soak groups

Split-soak all three rapid strikes with the assigned groups, brace the knockback, and treat the removed stack as the reward.

Failure: A missed strike is heavy raid damage AND the raid keeps its venom stacks - the fight's economy collapses.

Stone Breaker

Tanks

Each slam must hit a player: the assigned tank takes three, then swaps out for 1.5 minutes while amplified.

Failure: An empty slam is raid-wide damage and a knockback; a fourth slam on the same tank is usually fatal.

Caustic Deluge and Caustic Globules

Vexhul tank and assigned soakers

Tank into the pushback; one player soaks each Globule inside 10 seconds.

Failure: An unsoaked Globule applies Eternal Venom to every player in the raid at once.

Coiling Ichor

Debuffed players and healers

Run to the edge while pulsing damage to those nearby, get single-target healing, and drop the expiry puddle in a planned safe lane.

Failure: Ichor walked through the raid or dropped mid-platform poisons the shrinking play space.

Uncoiled Wrath

DPS

Keep both serpents' health even to the very end.

Failure: The surviving serpent gains 25 percent increased damage every 4 seconds, stacking - a staggered kill becomes a wipe timer.

Encounter Journal

The Twin Fangs's actual abilities

The named boss spells, their individual sub-abilities, and the response for each. Ability names with known spell IDs open their own WoW-God spell pages.

Eternal VenomPermanent

The stacking nature DoT most mechanics apply; death at 10 stacks (9 on Mythic).

Raid response: Budget your stacks and clear them at every Feast.

Concentrated Spittle / Clotted Bolt

Permanent

A boss nukes its current target if they leave its range.

Raid response: Tanks stay in range through every reposition, including intermission relocations.

Toxic Fumes

Permanent

Passive raid-wide damage all fight.

Raid response: Healers pace throughput; there is no downtime to bank.

Caustic Deluge

Vexhul

A channeled pushback on the tank that increases their Deluge damage taken and creates Caustic Globules.

Raid response: Pre-position against the push and rotate cooldowns through the channel.

Explodes after 10 seconds, applying Eternal Venom to all players - unless one player soaks it first.

Raid response: Assigned low-stack players soak each Globule deliberately.

Summons Spawn of Vexhul that spew a spinning toxic beam around the arena.

Raid response: Kill the adds fast and move with the beam, never through it - and do not move erratically if its beam targets you.

AoE damage that forms waves pathing across the arena.

Raid response: Sidestep the wave lanes as they cross.

Three rapid split-soak strikes with knockback that increase Feast damage taken for 8 seconds but remove a Venom stack per soak.

Raid response: Three groups, one strike each, healers covering the window.

Debuffed players pulse damage to those nearby and drop a puddle on expiry.

Raid response: Run out, take spot heals, place the puddle at the planned edge.

Pushes players away then slams repeatedly; each slam must hit a player, and hit players take 33 percent increased Stone Breaker damage for 1.5 minutes.

Raid response: The assigned tank soaks three in a row, then swaps; immunities can cheat individual slams.

Submerge and Vile FloodIntermissions at 2:30, 5:30, 8:00

Venom rains onto the platform and permanently fills one section per intermission, while Vexhul's rotating beam and Ithraz's 14 second Vile Flood frontal sweep the survivors.

Raid response: Read the orb spin for the beam direction, shift to the new clean area by Ithraz, and dodge the frontal channel.

Role plan

Your job in the pull

Tanks

Swap after every third Stone Breaker slam, fight the Deluge pushback with your back to open ground, and sprint to Ithraz's new intermission position so the range nuke never fires.

Healers

Cooldown every Feast soak window, single-target the Coiling Ichor carriers, and watch venom counters - a player at 8 or 9 stacks is a triage priority, not a note for later.

DPS

Two-target cleave with the health bars locked together, hard-swap to the Blood Mass after each Feast, and volunteer for Globule soaks only at low venom stacks.

Everyone

Your venom count decides what you may soak. Say it out loud when assignments are called, and remember each intermission permanently shrinks the platform - sloppy puddle placement compounds.

Video guide

Watch The Twin Fangs guides

Review available video breakdowns alongside the written assignments.

Live data

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