Midnight S1
Tank

PaladinProtection

Protection is a fast Holy Power tank that maintains Shield of the Righteous, controls casts with Avenger's Shield and Rebuke, and converts short cooldowns into mitigation, damage, and group utility. Lightsmith is the Mythic+ default while Templar leads single-target raid damage.

World of Warcraft: Midnight · Season 1

Guide contents
Spec briefing

How Protection Paladin wins

Protection is a fast Holy Power tank that maintains Shield of the Righteous, controls casts with Avenger's Shield and Rebuke, and converts short cooldowns into mitigation, damage, and group utility. Lightsmith is the Mythic+ default while Templar leads single-target raid damage.

Role
Tank
Stat lead
Item Level then Haste
Single target
Templar
Cleave / AoE
Lightsmith
Patch 12.0.7Updated Jul 16, 2026

Strong when

  • Strong AoE threat and damage
  • Excellent utility (Blessings, auras)
  • Good magic and physical mitigation

Plan around

  • Resource mistakes directly reduce active mitigation
  • Limited mobility outside Divine Steed and Freedom
  • Divine Toll only controls up to five targets
Character setup

Stat priority and consumables

Item level and effect strength still matter. Use this ordering to break close choices, then re-check it after major gear swaps.

  1. 1.Item Level
  2. 2.Haste
  3. 3.Critical Strike
  4. 4.Mastery / Versatility

Item level is the dominant early gearing rule because Strength, Stamina, and Armor matter so much. For similar item levels, Haste > Critical Strike > Mastery = Versatility is the balanced default. Sim when optimizing offense.

Consumables

Flasks, food, potions, weapon oils, and runes for this build.

6 rows
FoodHarandar CelebrationAlternatives: Silvermoon ParadeDefault feast.FlaskFlask of the Blood KnightsDefault flask.Combat PotionLight's PotentialUse in a planned burst window.Health PotionSilvermoon Health PotionCarry for every key and raid.Weapon OilThalassian Phoenix OilAlternatives: Rite of SanctificationTemplar default; Lightsmith uses Rite of Sanctification.Augment RuneVoid-Touched Augment RuneUse for progression and high keys.
Combat

Opener and priority

Use these as decision priorities, not a rigid cast sequence. Re-evaluate whenever targets, resources, procs, or mechanics change.

Core principles

  • Generate and spend resources: the rotation is simply build Holy Power, spend Holy Power. Judgment and Blessed Hammer steadily build it for Shield of the Righteous and Word of Glory, with Avenger's Shield and Consecration filling the remaining globals.
  • Never overcap Holy Power: never sit at the Holy Power cap - make sure you are constantly spending it.
  • Plan your defensives: Protection Paladin can feel quite squishy if you are not actively cycling defensive cooldowns during high damage-intake periods.
TemplarThe single-target raid default. Tank AoE is built into the normal kit, so the AoE priority is identical to single target.

Single-target priority

  1. 1.Avenging Wrath - on cooldown
  2. 2.Judgment - on cooldown
  3. 3.Shield of the Righteous - at 3-5 Holy Power or when free - try not to cap Holy Power
  4. 4.Avenger's Shield - on cooldown
  5. 5.Divine Toll - at 0 Holy Power - use it close to on cooldown as much as possible
  6. 6.Blessed Hammer / Hammer of the Righteous - on cooldown
  7. 7.Word of Glory - below 50% health, or to top off before a dangerous hit
  8. 8.Consecration - as filler

AoE priority

  1. 1.Same list as single target - prot's AoE is built into the normal kit, so the rotation does not change on AoE
  2. 2.Avenging Wrath - on cooldown
  3. 3.Judgment - on cooldown
  4. 4.Shield of the Righteous - at 3-5 Holy Power or when free
  5. 5.Avenger's Shield - on cooldown
  6. 6.Divine Toll - at 0 Holy Power
  7. 7.Blessed Hammer / Hammer of the Righteous - on cooldown
  8. 8.Word of Glory - below 50% health
  9. 9.Consecration - as filler

Opener

  1. 1.Consecration pre-pull, as close to the boss as you can safely get without pulling.
  2. 2.Blessed Hammer pre-pull to bank a few Holy Power.
  3. 3.Hand of Reckoning on pull so no DPS or healers get punched.
  4. 4.Ardent Defender if you are tanking first.
  5. 5.Avenger's Shield.
  6. 6.Avenging Wrath.
  7. 7.Divine Toll + Hammer of Light.
  8. 8.Proceed with the normal rotation.
LightsmithThe Mythic+ default. Sacred Weapon and Holy Bulwark join the priority, and Judgment drops below Avenger's Shield.

Single-target priority

  1. 1.Avenging Wrath - on cooldown
  2. 2.Sacred Weapon - if you are not inside Avenging Wrath
  3. 3.Shield of the Righteous - at 3-5 Holy Power or when free - try not to cap Holy Power
  4. 4.Avenger's Shield - on cooldown
  5. 5.Judgment - on cooldown
  6. 6.Divine Toll - at 0 Holy Power - use it close to on cooldown as much as possible
  7. 7.Holy Bulwark - if you have any charges
  8. 8.Blessed Hammer / Hammer of the Righteous - on cooldown
  9. 9.Word of Glory - below 50% health, or to top off before a dangerous hit
  10. 10.Consecration - as filler

AoE priority

  1. 1.Same list as single target - prot's AoE is built into the normal kit, so the rotation does not change on AoE
  2. 2.Avenging Wrath - on cooldown
  3. 3.Sacred Weapon - if you are not inside Avenging Wrath
  4. 4.Shield of the Righteous - at 3-5 Holy Power or when free
  5. 5.Avenger's Shield - on cooldown
  6. 6.Judgment - on cooldown
  7. 7.Divine Toll - at 0 Holy Power
  8. 8.Holy Bulwark - if you have any charges
  9. 9.Blessed Hammer / Hammer of the Righteous - on cooldown
  10. 10.Word of Glory - below 50% health
  11. 11.Consecration - as filler

Opener

  1. 1.Consecration pre-pull, as close to the boss as you can safely get without pulling.
  2. 2.Blessed Hammer pre-pull to bank a few Holy Power.
  3. 3.Hand of Reckoning on pull so no DPS or healers get punched.
  4. 4.Ardent Defender if you are tanking first.
  5. 5.Avenger's Shield.
  6. 6.Avenging Wrath.
  7. 7.Divine Toll.
  8. 8.Proceed with the normal rotation.

Pre-combat checks

  • Make sure you have the most useful aura on.
  • Check your gear is repaired.
  • Consume food, flask, and weapon oil.

Major cooldowns

Avenging Wrath

  • An enjoyable and commonly active cooldown - it sits at the top of the priority list.
  • It changes Judgment into Hammer of Wrath and increases your damage, healing, and crit chance.

Guardian of Ancient Kings

  • A 50% damage reduction on a fairly long cooldown - your biggest damage-reduction cooldown.
  • Reserve it for genuinely dangerous periods in a pull or encounter.

Divine Shield

  • Your get-out-of-jail-free card: immunity to damage and most debuffs for a short duration.

Advanced tips

Always be casting

  • GCD usage is extremely important. Missing 10-20% of your total casts because you are not mashing fast enough loses significant damage and Holy Power generation - and that feeds itself: fewer resources, less cooldown reduction, less damage when you need it.
  • Casts do not have to be perfect every time; just make sure you are actually hitting something instead of mashing buttons that are not ready yet.
Build

Talents and hero trees

Use Templar for the single-target profile below and Lightsmith when cleave or adds make its toolkit more valuable.

Recommended starting profiles

Single-target: Templar

Templar is the current raid default. Divine Toll activates Hammer of Light; use the procs within 20 seconds and maintain Shake the Heavens without wasting its pandemic extension.

  • Templar hero tree
  • Stat priority: Item Level > Haste
  • Interrupt: Rebuke

Multi-target: Lightsmith

Lightsmith is the current Mythic+ default. Use Sacred Weapon outside Avenging Wrath and spend Holy Bulwark charges whenever they are available.

  • Lightsmith hero tree
  • Prioritize AoE and add-swap talents
  • Interrupt: Rebuke

Verified import strings

Start with the profile matching your content. Boss and dungeon tabs in the gear section show the exact loadout used for each ranked result.

Open talent calculator

Mythic+ - Lightsmith

Current Lightsmith Mythic+ default. Sentinel is preferred in punishing keys; swap class-tree utility to match dispels, magic damage, roots, and required Blessings.

In-game import string
CIEAAAAAAAAAAAAAAAAAAAAAAsNjBzyYbMjZmZZbMzwsMLzYAAGAAAAAA00MzyMjZGmxs1GAGYADsBAAQAmZW2WaZmxiZwAYwMMGAMzAgZgMA

Raid - Templar

Current Templar raid default. Use Redoubt or Imbued Shield for the damage profile, and move optional class-tree points for the encounter instead of treating the import as rigid.

In-game import string
CIEAAAAAAAAAAAAAAAAAAAAAAsYmBzyYZmZmZmx2YMmZZMMAADAAAAAASzMbzMmZGzMzWbAYAgB2AAAzMtNzsMDAwGwAYMmhxAAsMDwMDyA

Complete talent reference

Every class, specialization, and hero-tree talent from Blizzard game data. Active and choice talents stay open; passive nodes remain searchable and expand on demand.

Build a custom loadout
Talent type

Paladin class tree

Shared class talents, including throughput, control, defensives, and movement.

61 of 61 shown

Active and choice talents

Lay on HandsActiveHeals a friendly target for an amount equal to 100% your maximum health. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.Auras of the ResoluteActiveLearn Concentration Aura, Devotion Aura, and Crusader Aura: Concentration Aura: Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. Devotion Aura: Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%. Crusader Aura: Increases mounted speed by 20% for all party and raid members within 40 yds.Cleanse ToxinsActiveCleanses a friendly target, removing all Poison and Disease effects.Blinding LightActiveEmits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec. Damage may cancel the effect.Turn EvilActiveThe power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.Divine SteedActiveLeap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.Wrench EvilChoiceTurn Evil's cast time is reduced by 100%.Stand Against EvilChoiceTurn Evil now affects 5 additional enemies.Steed of LibertyChoiceDivine Steed also grants Blessing of Freedom for 3.0 sec. Blessing of Freedom: Blesses a party or raid member, granting immunity to movement impairing effects for 8 sec.Blessing of FreedomChoiceBlesses a party or raid member, granting immunity to movement impairing effects for 8 sec.RebukeActiveInterrupts spellcasting and prevents any spell in that school from being cast for 5 sec.Divine TollActiveInstantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds.Blessing of SacrificeActiveBlesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health.Divine ResonanceChoiceAfter casting Holy Prism, Holy Armament, or Divine Toll, you instantly cast Holy Shock every 5 sec for 15 sec.Quickened InvocationChoiceDivine Toll's, Holy Armament's, and Holy Prism's cooldown is reduced by 15 sec.Blessing of ProtectionActiveBlesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.Sacrifice of the JustChoiceReduces the cooldown of Blessing of Sacrifice by 60 sec.RecompenseChoiceAfter your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health.Sacred StrengthChoiceHoly Power spending abilities have 2% increased damage and healing.Divine PurposeChoiceHoly Power spending abilities have a 15% chance to make your next Holy Power spending ability free and deal 15% increased damage and healing.Worthy SacrificeChoiceYou automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice's cooldown.Righteous ProtectionChoiceBlessing of Sacrifice now removes and prevents all Poison and Disease effects.Golden PathChoiceConsecration heals you and 5 allies within it for 2 every 0.9 sec.Selfless HealerChoiceFlash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you.

Passive talents

Hammer of WrathPassiveDuring Avenging Wrath, Judgment is empowered into Hammer of Wrath. Hammer of Wrath Hurls a divine hammer that strikes an enemy for 43 Holy damage. Generates 1 Holy Power.Empyreal WardPassiveLay on Hands grants the target 30% increased armor for 8 sec and now ignores healing reduction effects.Fist of JusticePassiveHammer of Justice's cooldown is reduced by 15 sec.A Just RewardPassive2 ranksAfter Cleanse successfully removes an effect from an ally, they are healed for 4,104.AfterimagePassiveAfter you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness.Guided PrayerPassiveWhen your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself. Cannot occur more than once every 60 sec.Light's CountenancePassiveThe cooldown of Blinding Light is reduced by 15 sec.Greater JudgmentPassiveJudgment causes the target to take 20% increased damage from your next Holy Power ability. Multiple applications may overlap.Holy ReprievePassiveYour Forbearance's duration is reduced by 10 sec.CavalierPassiveDivine Steed now has 2 charges.Divine SpursPassiveDivine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%.ObduracyPassive2 ranksSpeed increased by 4% and damage taken from area of effect attacks reduced by 4%.Unbound FreedomPassiveBlessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.Sanctified PlatesPassive2 ranksArmor increased by 20%, Stamina increased by 10% and damage taken from area of effect attacks reduced by 6%.PunishmentPassiveSuccessfully interrupting an enemy with Rebuke casts an extra Crusader Strike.Divine ReachPassiveThe radius of your auras is increased by 20 yds.Brought to LightPassiveKilling an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for 175, split evenly among them.Fear No EvilPassiveFear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath.Consecrated GroundPassiveYour Consecration is 15% larger, and enemies within it have 50% reduced movement speed.Holy AegisPassiveArmor and critical strike chance increased by 4%.Improved Blessing of ProtectionPassiveReduces the cooldown of Blessing of Protection by 60 sec.Unbreakable SpiritPassiveReduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%.Lightforged BlessingPassiveShield of the Righteous heals you and up to 2 nearby allies for 35.Lightforged BlessingPassiveShield of the Righteous heals you and up to 2 nearby allies for 35.Lead the ChargePassiveDivine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.0 sec. Your movement speed is increased by 3%.Holy RitualPassiveAllies are healed for 7,588 when you cast Blessing of Protection or Blessing of Sacrifice on them.Blessed CallingPassiveAllies affected by your Blessings have 15% increased movement speed.Inspired GuardPassiveDivine Protection increases healing taken by 15% for its duration.Light's RevocationPassiveRemoving harmful effects with Divine Shield heals you for 10% for each effect removed. This heal cannot exceed 30% of your maximum health. Divine Shield may now be cast while Forbearance is active.Faith's ArmorPassiveWord of Glory grants 20% bonus armor for 4.5 sec.StoicismPassiveThe duration of stun effects on you is reduced by 20%.Seal of MightPassive2 ranksMastery increased by 4% and Intellect increased by 4%.Vengeful WrathPassive2 ranksHammer of Wrath deals up to 50% additional damage based on its target's health. Lower health targets receive more damage.Eye for an EyePassiveMelee and ranged attackers receive 133 Holy damage each time they strike you during Divine Protection and Divine Shield.Blessing of DawnPassiveWhile you are above 85% health, 5% of all damage taken by allies within 20 yds is redirected to you, up to a maximum of 1,527 every 5 sec.LightbearerPassive10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.Blessing of DuskPassiveDamage taken reduced by up to 10%, increasing as your health decreases.

Protection specialization tree

Every Protection talent currently exposed by Blizzard game data.

47 of 47 shown

Active and choice talents

Avenger's ShieldActiveHurls your shield at an enemy target, dealing 54 Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Hammer of the RighteousChoiceHammers the current target for 51 Physical damage. Generates 1 Holy Power.Blessed HammerChoiceThrows a Blessed Hammer that spirals outward, dealing 8 Holy damage to enemies and reducing the next damage they deal to you by 11. Generates 1 Holy Power.Imbued ShieldChoiceShield of the Righteous reduces magical damage taken by 12%.RedoubtChoiceArmor granted by Shield of the Righteous is increased by up to 60%, based on your missing health.Ardent DefenderActiveReduces all damage you take by 30% for 12 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health.Improved Ardent DefenderChoiceArdent Defender reduces damage taken by an additional 10%.Blessing of SpellwardingChoiceBlesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Protection.Light of the TitansChoiceWord of Glory heals for an additional 40% over 10 sec. Increased by 200% if cast on yourself while you are afflicted by a harmful damage over time effect.Tirion's DevotionChoiceLay on Hands' cooldown is reduced by 1.0 sec per Holy Power spent.Avenging WrathChoiceCall upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec.SentinelChoiceCall upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 20 sec. After 5.0 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. Combines with Avenging Wrath.Guardian of Ancient KingsActiveEmpowers you with the spirit of ancient kings, reducing all damage you take by 50% for 8 sec.Strength in AdversityChoiceFor each target hit by Avenger's Shield, gain 3% parry for 15 sec.Crusader's ResolveChoiceEnemies hit by Avenger's Shield deal 10% reduced melee damage to you for 10 sec. Sweeping VerdictChoiceJudgment chains to 2 additional targets at 50% effectiveness.AdjudicationChoiceJudgment causes its primary target's successful melee attacks against you to grant a Physical absorb shield for 20% of the damage dealt. Limit 1.Glory of the VanguardActiveJudgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies for 105 Holy damage.

Passive talents

Shining LightPassiveEvery 3 Shields of the Righteous make your next Word of Glory cost no Holy Power. Maximum 2 stacks.Grand CrusaderPassiveWhen you avoid a melee attack or use Crusader Strike, you have a 15% chance to reset the remaining cooldown on Avenger's Shield.Seal of CharityPassiveWhen you cast Word of Glory on someone other than yourself, you are also healed for 100% of the amount healed.Refining FirePassiveEnemies struck by Avenger's Shield burn with holy fire, suffering 100% additional Radiant damage over 5 sec.Valiant CrusadePassiveWhile out of combat, Divine Steed grants Shield of the Righteous for its duration and an additional 4.0 sec after it fades.Searing SunlightPassiveCasting Avenger's Shield causes Consecration to deal its damage and healing again immediately at 100% effectiveness.SolacePassiveConsecration heals you for 300% of the damage it deals.Undying EmbersPassiveYou are healed for 100% of the damage dealt by Refining Fire.Bulwark of OrderPassiveAvenger's Shield also shields you for 8 sec, absorbing 60% as much damage as it dealt, up to 50% of your maximum health.Vision of SanctityPassiveConsecration deals 100% increased damage when it strikes a single target.Tyr's EnforcerPassive2 ranksYour Avenger's Shield is imbued with holy fire, causing it to deal 8 Holy damage to all enemies within 5 yards of each target hit.Relentless InquisitorPassiveYour haste is increased by 5%.Crusader's JudgmentPassiveJudgment now has 2 charges, and Grand Crusader now also reduces the cooldown of Judgment by 3 sec.Consecration in FlamePassive2 ranksConsecration lasts 2 sec longer and its damage is increased by 30%.Soaring ShieldPassiveAvenger's Shield jumps to 2 additional targets.Seal of ReprisalPassiveYour Crusader Strike deals 20% increased damage.Hand of the ProtectorPassiveWhen you cast Word of Glory on someone other than yourself, its healing is increased by up to 100% based on the target's missing health.SanctuaryPassiveWhile in your Consecration and for 4.0 sec after leaving it, your damage taken is reduced by 5%.Focused EnmityPassiveWhen Avenger's Shield strikes a single enemy, it deals 100% additional Holy damage.Gift of the Golden Val'kyrPassiveEach enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 1.0 sec. When you drop below 30% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec.Sanctified WrathPassiveAvenging Wrath and Avenging Crusader have 25% increased duration.Uther's CounselPassiveYour Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 15% reduced cooldown.Ferren Marcus's FervorPassive2 ranksAvenger's Shield deals 20% increased damage to its primary target.Empyrean AuthorityPassiveGuardian of Ancient Kings has 1 additional charge.Zealot's ParagonPassive2 ranksHammer of Wrath and Judgment deal 10% additional damage and extend the duration of Avenging Wrath by 1.0 sec.Instrument of the DivinePassiveShield of the Righteous consumes up to 2 more Holy Power and deals 50% increased damage for each additional Holy Power consumed.Bulwark of Righteous FuryPassiveAvenger's Shield increases the damage of your next Shield of the Righteous by 20% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds.Final StandPassiveDuring Divine Shield, all targets within 15 yds are taunted.Righteous ProtectorPassiveAvenging Wrath and Sentinel have 50% reduced cooldown and 40% reduced duration.

Templar

Templar hero talents, including every active, choice, and passive node exposed by Blizzard.

17 of 17 shown

Passive talents

Wrathful DescentPassiveWhen Empyrean Hammer critically strikes, 50% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 sec.Higher CallingPassiveCrusader Strike, Hammer of Wrath and Blade of Justice extend the duration of Shake the Heavens by 1 sec.Sacrosanct CrusadePassiveWake of Ashes surrounds you with a Holy barrier for 10% of your maximum health. Hammer of Light heals you for 5% of your maximum health, increased by 1% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.Light's GuidancePassiveWake of Ashes is replaced with Hammer of Light for 20 sec after it is cast. Hammer of Light: Hammer down your enemy with the power of the Light, dealing 241 Holy damage and 122 Holy damage up to 7 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for 16 Holy damage each. Costs 5 Holy Power. Light's DeliverancePassiveYou gain a stack of Light's Deliverance when you call down an Empyrean Hammer. While Wake of Ashes and Hammer of Light are unavailable, you consume 60 stacks of Light's Deliverance, empowering yourself to cast Hammer of Light an additional time for free.Zealous VindicationPassiveHammer of Light instantly calls down 2 Empyrean Hammers on your target when it is cast.HammerfallPassiveTemplar's Verdict calls down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer.Undisputed RulingPassiveHammer of Light applies Judgment to its targets, and increases your Haste by 12% for 6 sec.Shake the HeavensPassiveAfter casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec, for 8 sec.Light's JudicatorPassiveEmpyrean Hammer deals 20% increased critical strike damage and its critical strikes have 50% chance to grant an additional stack of Light's Deliverance.Divine HammerPassiveDivine Toll summons Divine Hammers that spin around you for 8 sec. Divine Hammer Strikes all enemies nearby for 50 Holy damage every 2 sec. Deals reduced damage beyond 8 targets.

Lightsmith

Lightsmith hero talents, including every active, choice, and passive node exposed by Blizzard.

19 of 19 shown

Active and choice talents

Divine InspirationChoiceYour spells and abilities have a chance to manifest a Holy Armament for a nearby ally.ForewarningChoiceThe cooldown of Holy Armaments is reduced by 20%.Authoritative RebukeChoiceSuccessfully dispelling a harmful effect reduces Cleanse's cooldown by 1.0 sec. Effect increased by 100% while wielding a Holy Armament.Tempered in BattleChoiceWhen you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec. May only occur once per cast.Rite of SanctificationChoiceImbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 2%. Lasts 1 hour.Rite of AdjurationChoiceImbue your weapon with the power of the Light, increasing your Stamina by 3% and causing your Holy Power abilities to sometimes unleash a burst of healing around a target. Lasts 1 hour.Holy BulwarkActiveWill the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target. Holy Bulwark: While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 2.0% every 2 sec. Lasts 20 sec. Becomes Sacred Weapon after use. Generates 3 Holy Power.Divine GuidanceChoiceFor each Holy Power ability cast, your next Consecration deals 1,140 damage or healing immediately, split across all enemies and allies.Blessed AssuranceChoiceCasting a Holy Power ability increases the damage and healing of your next Crusader Strike by 200%.Holy ArmamentsActiveWill the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target. Holy Bulwark: While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 2.0% every 2 sec. Lasts 20 sec. Becomes Sacred Weapon after use. Generates 3 Holy Power.

Passive talents

Herald of the Sun

Herald of the Sun hero talents, including every active, choice, and passive node exposed by Blizzard.

17 of 17 shown

Active and choice talents

Passive talents

Gear

Boss and dungeon loadouts

Switch between raid and Mythic+ to inspect the top player for every available encounter: exact talents, source link, item level, enchant and socket counts, and the player's gear.

Loading verified raid results

Pulling the top Warcraft Logs result, exact talents, and equipment for each boss.

Editorial acquisition targets

Use these slot targets when planning drops and crafted pieces. The encounter explorer above remains the source for the exact gear worn by each ranked player.

Raid acquisition targets

16 slots

Mythic+ acquisition targets

16 slots
Enhancements

Enchants

Choose enhancements after your equipment is settled. Secondary-stat enchant choices move with your current stat mix and the content you are preparing for.

Recommended enchants
7 recommendations
Empowered Hex of Leeching+44 Leech - Outdoor kills in Midnight zones heal 2% Health, once per 5 secHelm - Default sustain enchant.EnchantingSilvermoon's Mending+132 LeechShoulders - Default shoulder enchant.InscriptionMark of the Worldsoul+50 Primary StatChest - Default chest enchant.EnchantingForest Hunter's Armor Kit+41 Agility or Strength - +115 StaminaLegs - Default armor kit.LeatherworkingShaladrassil's Roots+28 Leech - +232 StaminaBoots - Default movement enchant.EnchantingSilvermoon's Alacrity+29 HasteRings - Default Haste ring enchant.EnchantingAcuity of the Ren'doreiWeapon enchant - +53 Primary Stat for 15 sec when Might of the Void triggersWeapon - Default weapon enchant.Enchanting
Enhancements

Gems

Socket into the current stat priority, then re-check after major equipment swaps rather than treating a gem choice as permanent.

Crafting

Embellishments

Crafted effects are capped at two equipped embellishments. Lock these in only after deciding which crafted slots survive your next raid or Mythic+ upgrades.

Recommended embellishments
3 recommendations
Survival and control

Utility, defensives, and movement

Your Paladin toolkit is part of the rotation whenever it prevents lost uptime, lethal damage, or an enemy cast.

External saves - Blessing of Protection, Sacrifice, and Lay on Hands - define Paladin raid value.

Interrupt: Rebuke - grab a focus-interrupt macro on the Protection macros page.

Execution

Interface and macros

Use interface changes only when they expose a decision sooner: resources, procs, defensives, dispels, interrupts, and encounter assignments.

Better Blizzplates - cleaner, threat-colored nameplates with cast bars and cooldown text - the nameplate upgrade nearly every top player runs.
OmniCD - party and enemy defensive/utility cooldown tracking - the biggest information edge the base UI still does not show.
Mythic Dungeon Tools - build and follow pull-by-pull Mythic+ routes.
Details! (optional) - deep damage/healing breakdowns and Warcraft Logs uploads beyond Midnight's built-in meter.
Method Raid Tools - external assignments and pull timers for progression.

Focus interrupt

#showtooltip Rebuke
/cast [@focus,harm,nodead][] Rebuke
Execution review

What improves results

Self-review

Common mistakes

FAQ

4 quick answers

Which Protection Paladin hero tree should I use?

Lightsmith is the Mythic+ default, while Templar has the Season 1 single-target edge in raid. You can use the other tree when encounter needs or preference make it a better fit.

What is Protection Paladin's stat priority?

Prioritize item level first. At similar item levels use Haste > Critical Strike > Mastery = Versatility as a balanced baseline, then sim for offense and choose survivability for the encounter.

When should I use Shield of the Righteous?

Spend at 5 Holy Power with Instrument of the Divine, prevent Holy Power capping, and use Divine Purpose procs. Keeping its mitigation active matters more than holding for a perfect damage global.

Which race is best?

Race is mostly preference, but Dwarf and Dark Iron Dwarf are popular in competitive content because Stoneform and Fireblood can remove dangerous debuffs.

Guide Updates

  1. Jul 16, 2026Added the missing full Protection guide with current 12.0.7 build imports, target gear, tank stats, enhancements, consumables, and hero-specific rotation guidance.
Arena Talent Planning

Talents by enemy class

Pick an opponent to see the pressure your PvP build must answer. The baseline comes from this spec's current arena build when one is published.

Open full matchup guide
Their pressure

Grip setups, anti-caster pressure, and sustained melee uptime.

Talent focus

Mobility, anti-slow, and physical or magic mitigation.

Game plan

Keep an answer for grip-based isolation and do not spend movement before the Death Knight commits their control chain.

No reviewed PvP baseline is published for this spec yet. Use the live tree to apply the matchup focus above rather than treating a PvE build as an arena answer.

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