Midnight S1
Melee DPS

MonkWindwalker

Windwalker Monk is a fast priority-based melee DPS built around Energy, Chi, Combo Strikes mastery, Fists of Fury, Rising Sun Kick / Rushing Wind Kick, Whirling Dragon Punch, Strike of the Windlord, Zenith, and smart cooldown windows. Midnight Windwalker is not a fixed rotation: use the highest priority button available while avoiding resource caps, avoiding repeated abilities, and not clipping Fists of Fury.

World of Warcraft: Midnight · Season 1

Guide contents
Spec briefing

How Windwalker Monk wins

Windwalker Monk is a fast priority-based melee DPS built around Energy, Chi, Combo Strikes mastery, Fists of Fury, Rising Sun Kick / Rushing Wind Kick, Whirling Dragon Punch, Strike of the Windlord, Zenith, and smart cooldown windows. Midnight Windwalker is not a fixed rotation: use the highest priority button available while avoiding resource caps, avoiding repeated abilities, and not clipping Fists of Fury.

Role
Melee DPS
Stat lead
Agility then Haste
Single target
Conduit of the Celestials
Cleave / AoE
Conduit of the Celestials
Patch 12.0.7Updated Jul 16, 2026

Strong when

Plan around

Character setup

Stat priority and consumables

Item level and effect strength still matter. Use this ordering to break close choices, then re-check it after major gear swaps.

  1. 1.Agility
  2. 2.Haste
  3. 3.Mastery
  4. 4.Critical Strike
  5. 5.Versatility

Agility is your primary stat. Haste is the leading Midnight secondary because it increases attack speed and Energy regeneration, shortens relevant cooldowns and channels, improves Fists of Fury through Momentum Boost, and helps proc Glory of the Dawn and Dance of Chi-Ji. Mastery and Critical Strike are close, while Versatility is usually well behind for pure DPS. Always sim exact gear and talent combinations.

Consumables

Flasks, food, potions, weapon oils, and runes for this build.

7 rows
FoodHarandar CelebrationDefault feast option.FoodSilvermoon ParadeAlternative feast option.FlaskFlask of the Blood KnightsDefault flask.Combat potionPotion of RecklessnessDefault damage potion.Health potionSilvermoon Health PotionCarry for raid and keys.WeaponThalassian Phoenix OilDefault weapon oil.Augment runeVoid-Touched Augment RuneUse for progression and high keys.
Combat

Opener and priority

Use these as decision priorities, not a rigid cast sequence. Re-evaluate whenever targets, resources, procs, or mechanics change.

Core principles

  • Do not repeat abilities: never hit the same ability twice in a row. Midnight added a buff that tracks your last button - track it with the in-game option or another tool.
  • Avoid overcapping resources: Windwalker juggles both Energy and Chi. Some waste is unavoidable, but keep it to a minimum.
  • Use abilities with cooldowns: short-cooldown buttons like Rising Sun Kick and Fists of Fury are your most important damage - never let them sit unused.
  • Plan your Zenith usage: its cooldown can be 60, 70, 80, or 90 seconds depending on talents - usually 60 or 90 - and you adjust to a 60, 90, or 120-second cadence per fight.
Shado-PanDamage comes as an even spread across most abilities, and Midnight removed most of the old tracking overhead. AoE shifts at 3 targets, with the extra damage coming passively from Shado Over the Battlefield's Nature splash.

Single-target priority

  1. 1.Touch of Death
  2. 2.Whirling Dragon Punch
  3. 3.Tiger Palm - if below 4 Chi, below 2 stacks of Combo Breaker, and about to cap Energy
  4. 4.Fists of Fury
  5. 5.Rushing Wind Kick
  6. 6.Spinning Crane Kick - with under 4 seconds left on Dance of Chi-Ji and not at 2 stacks of Combo Breaker
  7. 7.Rising Sun Kick
  8. 8.Zenith Stomp
  9. 9.Tiger Palm - if you lack the Chi for the abilities above
  10. 10.Blackout Kick - with Combo Breaker or Zenith active
  11. 11.Spinning Crane Kick - with Dance of Chi-Ji
  12. 12.Blackout Kick
  13. 13.Tiger Palm

AoE priority

  1. 1.Touch of Death
  2. 2.Whirling Dragon Punch
  3. 3.Tiger Palm - if below 4 Chi, below 2 stacks of Combo Breaker, and about to cap Energy
  4. 4.Fists of Fury
  5. 5.Rushing Wind Kick
  6. 6.Spinning Crane Kick - with under 4 seconds left on Dance of Chi-Ji and not at 2 stacks of Combo Breaker
  7. 7.Rising Sun Kick
  8. 8.Zenith Stomp
  9. 9.Tiger Palm - if you lack the Chi for the abilities above
  10. 10.Blackout Kick - with Combo Breaker or Zenith active
  11. 11.Spinning Crane Kick - with Zenith active and more than 3 Chi
  12. 12.Spinning Crane Kick - with Dance of Chi-Ji
  13. 13.Blackout Kick
  14. 14.Spinning Crane Kick
  15. 15.Tiger Palm

Opener

  1. 1.Cast Tiger Palm.
  2. 2.Cast Zenith with potions, racials, and trinkets - stat buffs go before Zenith.
  3. 3.Cast Fists of Fury.
  4. 4.Cast Rising Sun Kick.
  5. 5.Cast Fists of Fury again if Rising Sun Kick reset its cooldown.
  6. 6.Cast Whirling Dragon Punch.
  7. 7.Proceed with the normal priority - the opener is the same for single target and AoE.
Conduit of the CelestialsManages Celestial Conduit and Heart of the Jade Serpent, whose accelerated cooldowns and faster Fists of Fury channels concentrate damage into the buff window. AoE keeps the same list - the gain comes from extra Fists of Fury casts.

Single-target priority

  1. 1.Fists of Fury - if Heart of the Jade Serpent lasts less than 1 second
  2. 2.Touch of Death
  3. 3.Celestial Conduit - if Heart of the Jade Serpent is not already active
  4. 4.Whirling Dragon Punch
  5. 5.Tiger Palm - if below 4 Chi, below 2 stacks of Combo Breaker, and about to cap Energy
  6. 6.Fists of Fury
  7. 7.Rushing Wind Kick
  8. 8.Spinning Crane Kick - with under 4 seconds left on Dance of Chi-Ji and not at 2 stacks of Combo Breaker
  9. 9.Rising Sun Kick
  10. 10.Zenith Stomp
  11. 11.Tiger Palm - if you lack the Chi for the abilities above
  12. 12.Blackout Kick - with Combo Breaker
  13. 13.Spinning Crane Kick - with a Dance of Chi-Ji proc
  14. 14.Blackout Kick
  15. 15.Tiger Palm

AoE priority

  1. 1.Fists of Fury - if Heart of the Jade Serpent lasts less than 1 second
  2. 2.Touch of Death
  3. 3.Celestial Conduit - if Heart of the Jade Serpent is not already active
  4. 4.Whirling Dragon Punch
  5. 5.Tiger Palm - if below 4 Chi, below 2 stacks of Combo Breaker, and about to cap Energy
  6. 6.Fists of Fury
  7. 7.Rushing Wind Kick
  8. 8.Spinning Crane Kick - with under 4 seconds left on Dance of Chi-Ji and not at 2 stacks of Combo Breaker
  9. 9.Rising Sun Kick
  10. 10.Zenith Stomp
  11. 11.Tiger Palm - if you lack the Chi for the abilities above
  12. 12.Blackout Kick - with Combo Breaker
  13. 13.Spinning Crane Kick - with a Dance of Chi-Ji proc
  14. 14.Blackout Kick
  15. 15.Spinning Crane Kick
  16. 16.Tiger Palm

Opener

  1. 1.Cast Tiger Palm.
  2. 2.Cast Invoke Xuen, the White Tiger.
  3. 3.Cast Zenith with potions, racials, and trinkets - stat buffs go before Zenith.
  4. 4.Cast Fists of Fury.
  5. 5.Cast Rising Sun Kick.
  6. 6.Cast Fists of Fury again if Rising Sun Kick reset its cooldown.
  7. 7.Cast Whirling Dragon Punch.
  8. 8.Proceed with the normal priority.
  9. 9.Do not cast Celestial Conduit so early that its Heart of the Jade Serpent overlaps the one from Strike of the Windlord or Whirling Dragon Punch - delaying it is fine, since the second Zenith charge goes out right after the first wears off.

Pre-combat checks

  • Check your last cast: openers start with Tiger Palm, so cast Spinning Crane Kick well before the pull so your Chi has time to build back up.
  • Place Transcendence - ideally outside the boss arena so you can teleport out and save a repair bill.

Major cooldowns

Zenith

  • Zenith adds no direct damage without Apex Talents like Tigereye Brew - instead it cuts every Chi spender's cost by 1, adds a second to Blackout Kick's cooldown reduction, resets Rising Sun Kick, and grants 2 Chi on press.
  • While Zenith is active Blackout Kick is free, making it your primary filler to pull Rising Sun Kick and Fists of Fury back faster - and Tiger Palm spam will quickly overcap your Chi.
  • With Obsidian Spiral, Blackout Kick generates a Chi instead of spending one, becoming both your filler and your Chi builder. Weaving a Tiger Palm between Blackout Kicks adds a Teachings of the Monastery stack - occasionally overcapping Chi, which beats casting nothing.
  • Zenith holds two stacks, so plan its use: high-damage phases, big target counts, Bloodlust, or trinket windows.

Celestial Conduit (Conduit of the Celestials)

  • Only cast it when Heart of the Jade Serpent is not already active - overlapping buff windows wastes the cooldown acceleration.
  • The Heart of the Jade Serpent window speeds up your cooldowns and Fists of Fury channel, so squeeze as much damage as possible into it.
Build

Talents and hero trees

Use Conduit of the Celestials for the single-target profile below and Conduit of the Celestials when cleave or adds make its toolkit more valuable.

Recommended starting profiles

Single-target: Conduit of the Celestials

Conduit of the Celestials is a strong default because Heart of the Jade Serpent and Celestial Conduit create fast Fists of Fury / Rising Sun Kick windows. Shado-Pan remains very close and easier to execute for many players.

  • Conduit of the Celestials hero tree
  • Stat priority: Agility > Haste
  • Interrupt: Spear Hand Strike

Multi-target: Conduit of the Celestials

Both Conduit and Shado-Pan have valid Mythic+ builds. Conduit has faster cooldown windows; Shado-Pan leans on Flurry Strikes and strong physical burst.

  • Conduit of the Celestials hero tree
  • Prioritize AoE and add-swap talents
  • Interrupt: Spear Hand Strike

Verified import strings

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Shado-Pan Single Target

Single-target Shado-Pan build. Simpler than Conduit and built around Fists of Fury, Flurry Strikes, Rising Sun Kick / Rushing Wind Kick, and normal priority play.

In-game import string
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Shado-Pan Mythic+

Mythic+ Shado-Pan build. Strong physical burst and simple execution while still requiring clean Dance of Chi-Ji and Spinning Crane Kick usage.

In-game import string
C0QAAAAAAAAAAAAAAAAAAAAAAMzYMYMYbmZ2mxAAAAAAAAAAAALDzEmhhBMMMzMzwsNMDzyMBAsYmtxwYmZAAsBAz2s0MzMLADDMzAwYZGEDYA

Conduit Single Target

Single-target Conduit build. Heart of the Jade Serpent and Celestial Conduit create fast windows where you must enter with Chi and avoid wasting GCDs.

In-game import string
C0QAAAAAAAAAAAAAAAAAAAAAAMzYM2GGsNzMbzAAAAAAAAAAAAsMMTYGGGwwwMzMDz2wMMLzEAwiZ2GDzMzMAAWMzysNmgAAwAYGgxyMImZmFD

Conduit Mythic+

Mythic+ Conduit build. Uses Heart of the Jade Serpent windows to accelerate Fists of Fury, Rising Sun Kick, Rushing Wind Kick, and AoE priority.

In-game import string
C0QAAAAAAAAAAAAAAAAAAAAAAMzYMYMYbmZ2mxAAAAAAAAAAAALDzEmhhBMMMzMzwsNMDzyMBAsYmtxwYmZAAsYmlZbMBBAMMAmBYsMDiZmZxA

Complete talent reference

Every class, specialization, and hero-tree talent from Blizzard game data. Active and choice talents stay open; passive nodes remain searchable and expand on demand.

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Talent type

Monk class tree

Shared class talents, including throughput, control, defensives, and movement.

59 of 59 shown

Active and choice talents

Soothing MistActiveHeals the target for 6,386 over 7.1 sec. While channeling, Enveloping Mist and Vivify may be cast instantly on the target.ParalysisActiveIncapacitates the target for 1 min. Limit 1. Damage may cancel the effect.Rising Sun KickActiveKick upwards, dealing 50 Physical damage.Tiger's LustActiveIncreases a friendly target's movement speed by 70% for 6 sec and removes all roots and snares.Crashing MomentumChoiceTargets you Roll through are snared by 40% for 5 sec.DisableChoiceReduces the target's movement speed by 50% for 15 sec, duration refreshed by your melee attacks.DetoxActiveRemoves all Poison and Disease effects from the target.Spear Hand StrikeActiveJabs the target in the throat, interrupting spellcasting and preventing any spell from that school of magic from being cast for 5 sec.TranscendenceActiveSplit your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit.CelerityChoiceReduces the cooldown of Roll by 5 sec and increases its maximum number of charges by 1.Chi TorpedoChoiceTorpedoes you forward a long distance and increases your movement speed by 30% for 10 sec, stacking up to 2 times.Quick FootedChoiceThe duration of snare effects on you is reduced by 20%.Hasty ProvocationChoiceProvoked targets move towards you at 50% increased speed.Ring of PeaceChoiceForm a Ring of Peace at the target location for 5 sec. Enemies that enter will be ejected from the Ring.Song of Chi-JiChoiceConjures a cloud of hypnotic mist that slowly travels forward. Enemies touched by the mist fall asleep, Disoriented for 20 sec.Fortifying BrewActiveTurns your skin to stone for 15 sec.Strength of SpiritChoiceExpel Harm's healing is increased by up to 100%, based on your missing health.Profound RebuttalChoiceExpel Harm's critical healing is increased by 50%.Ironshell BrewChoiceIncreases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active.Expeditious FortificationChoiceFortifying Brew cooldown reduced by 30 sec.Escape from RealityChoiceAfter you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.Transcendence: Linked SpiritsChoiceTranscendence now tethers your spirit onto an ally for 1 hour. Use Transcendence: Transfer to teleport to your ally's location.

Passive talents

Elusive MistsPassiveReduces all damage taken by you and your target while channeling Soothing Mists by 6%.Fast FeetPassiveRising Sun Kick deals 70% increased damage. Spinning Crane Kick deals 10% additional damage. Grace of the CranePassiveIncreases all healing taken by 4%.Bounding AgilityPassiveRoll and Chi Torpedo travel a small distance further.Calming PresencePassiveReduces all damage taken by 3%.Wind's ReachPassiveThe range of Disable is increased by 5 yds. The duration of Crashing Momentum is increased by 3 sec and its snare now reduces movement speed by an additional 20%.Vivacious VivificationPassiveAfter casting Rising Sun Kick, your next Vivify becomes instant cast. This effect also reduces the energy cost of Vivify by 75%. Silent SanctuaryPassiveWhile no enemies are within 15 yds, you heal for 1,140 every 3 sec.Jade WalkPassiveWhile out of combat, your movement speed is increased by 15%.Pressure PointsPassiveParalysis now removes all Enrage effects from its target.ReinvigorationPassiveAfter Detox successfully removes an effect from an ally, their movement speed is increased by 30% for 5 sec.Ancient ArtsPassive2 ranksReduces the cooldown of Paralysis by 15 sec and the cooldown of Leg Sweep by 10 sec.Tiger FangPassiveYour auto attack critical strike chance is increased by 15%.Energy TransferPassiveSuccessfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 sec.Stillstep CoilPassiveLeg Sweep applies Disable for 5.0 sec when it ends.Ferocity of XuenPassive2 ranksIncreases all damage dealt by 4%.Spirit's EssencePassiveTranscendence: Transfer snares targets within 10 yds by 70% for 4 sec when cast.Tiger Tail SweepPassiveIncreases the range of Leg Sweep by 4 yds.Improved Touch of DeathPassiveTouch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage.Vigorous ExpulsionPassiveExpel Harm's healing increased by 5% and critical strike chance increased by 15%. Yu'lon's GracePassiveFind resilience in the flow of chi in battle, gaining a magic absorb shield for 1.0% of your max health every 3 sec in combat, stacking up to 10%.Peace and ProsperityPassiveReduces the cooldown of Ring of Peace by 5 sec and Song of Chi-Ji's cast time is reduced by 0.5 sec.Dance of the WindPassiveYour physical damage taken is reduced by 10% and an additional 10% every 4 sec until you receive a physical attack.Save Them AllPassiveYour healing is increased by up to 10%, based on the current health of your target. Lower health targets are healed for more.Swift ArtPassiveRoll removes a snare effect once every 30 sec.Zenith StompPassiveActivating Zenith causes you to release a powerful stomp, dealing 350 Nature damage to nearby enemies, reduced beyond 5 targets. Generates 2 Chi.Diffuse MagicPassiveActivating Fortifying Brew transfers all currently active harmful magical effects on you back to their original caster if possible.Celestial DeterminationPassiveWhile your Celestial is active, you cannot be slowed below 90% normal movement speed.Chi ProficiencyPassive2 ranksMagical damage done increased by 4% and healing done increased by 4%.Healing WindsPassiveTranscendence: Transfer immediately heals you for 10% of your maximum health.WindwalkingPassiveYou and your allies within 10 yards have 4% increased movement speed. Stacks with other similar effects.Chi TransferPassiveTouch of Death now heals you for 50% of its damage done.Martial InstinctsPassive2 ranksIncreases your Physical damage done by 4% and Avoidance increased by 4%.Lighter Than AirPassiveRoll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec, but the cooldown of Roll is increased by 2 sec.Flow of ChiPassiveYou gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%. Fatal TouchPassiveTouch of Death's cooldown is reduced by 90 sec.Rushing ReflexesPassiveYour heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy in front of you within 10 yards after you Roll.

Windwalker specialization tree

Every Windwalker talent currently exposed by Blizzard game data.

53 of 53 shown

Active and choice talents

Fists of FuryActivePummels all targets in front of you, dealing 456 Physical damage to your primary target and 274 damage to all other enemies over 3.6 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving.ZenithActiveChi costs are reduced by 1 and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec for 15 sec. Activating Zenith resets the remaining cooldown on Rising Sun Kick.Cyclone's DriftChoiceYou gain 10% more Haste from all sources of Haste.Crashing FistsChoiceThe damage of Fists of Fury is increased by 20%.Drinking Horn CoverChoiceThe duration of Zenith is extended by 5 sec.Spiritual FocusChoiceThe cooldown of Zenith is reduced by 20 sec.Strike of the WindlordChoiceStrike with both fists at all enemies in front of you, dealing 529 Physical damage and reducing movement speed by 50% for 6 sec. Deals reduced damage to secondary targets.Whirling Dragon PunchChoicePerforms a devastating whirling upward strike, dealing 250 damage to all nearby enemies and an additional 157 damage to the first target struck. Damage reduced beyond 5 targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown.Revolving WhirlChoiceStrike of the Windlord and Whirling Dragon Punch have a 100% chance to activate Dance of Chi-Ji.Echo TechniqueChoiceCasting Strike of the Windlord or Whirling Dragon Punch grants Blackout Kick!.Slicing WindsActiveEnvelop yourself in razor-sharp winds, then lunge forward dealing 156 Nature damage to enemies in your path. Damage reduced beyond 5 enemies. Hold to increase lunge distance.Airborne RhythmChoiceSlicing Winds now generates 1 Chi when cast.Hurricane's VaultChoiceSlicing Winds now costs 2 Chi to cast, but its damage is increased by 40%.Path of JadeChoiceIncreases the damage of Jadefire Stomp by 10% per target hit by that damage, up to a maximum of 50% additional damage.Singularly Focused JadeChoiceJadefire Stomp now strikes 1 target, but deals 300% increased damage and healing.Tigereye BrewActiveEvery 3 Chi spent generates Tigereye Brew. Zenith consumes up to 20 Tigereye Brew stacks to increase your critical strike chance for its duration by 1% per stack. Generates quickly up to 10 stacks while out of combat and may generate up to a maximum of 30 stacks.

Passive talents

Momentum BoostPassiveFists of Fury's damage is increased by 100% of your haste and Fists of Fury does 10% more damage each time it deals damage, resetting when Fists of Fury ends. Your auto attack speed is increased by 60% for 8 sec after Fists of Fury ends.Combat WisdomPassiveWhile out of combat, your Chi balances to 2 instead of depleting to empty. Every 15 sec, your next Tiger Palm also casts Expel Harm. Expel Harm Expel negative chi from your body, healing for 458 and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards.Sharp ReflexesPassiveBlackout Kick reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec.Touch of the TigerPassiveTiger Palm damage increased by 50%.FerociousnessPassive2 ranksCritical Strike chance increased by 4%. This effect is increased by 100% while Xuen, the White Tiger is active.Hardened SolesPassive2 ranksBlackout Kick critical strike chance increased by 12% and critical damage increased by 20%.AscensionPassiveIncreases your maximum Chi by 1, maximum Energy by 20, and your Energy regeneration by 10%.Dual ThreatPassiveYour auto attacks have a 30% chance to instead kick your target dealing 130 Physical damage. Damage increased while using a two-handed weapon.Teachings of the MonasteryPassiveTiger Palm causes your next Blackout Kick to strike an additional time dealing 30 Physical damage, stacking up to 4. Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick. Glory of the DawnPassiveRising Sun Kick has a chance equal to 100% of your haste to trigger a second time, dealing 17 Physical damage and restoring 1 Chi.Crane VortexPassiveSpinning Crane Kick damage increased by 15% and its radius is increased by 15%.Meridian StrikesPassiveThe cooldown of Touch of Death is reduced by 45 sec. Touch of Death deals an additional 15% damage.Rising StarPassiveRising Sun Kick damage increased by 15% and critical strike damage increased by 12%.Hit ComboPassiveEach successive attack that triggers Combo Strikes in a row grants 1% increased damage, stacking up to 5 times.Brawler's IntensityPassiveThe cooldown of Rising Sun Kick is reduced by 1.0 sec and the damage of Blackout Kick is increased by 12%.Jade IgnitionPassiveSpinning Crane Kick detonates into a Chi Explosion, dealing 63 Nature damage to all enemies within 8 yards, reduced beyond 5 targets.Obsidian SpiralPassiveDuring Zenith, Blackout Kick generates 1 Chi.Combo BreakerPassiveYou have a 8% chance when you Tiger Palm to cause your next Blackout Kick to cost no Chi within 15 sec.Dance of Chi-JiPassiveSpending Chi has a chance to make your next Spinning Crane Kick cost no Chi.Shadowboxing TreadsPassiveBlackout Kick damage increased by 5% and strikes an additional 2 targets at 80% effectiveness.Energy BurstPassiveWhen you consume Blackout Kick!, you have a 100% chance to generate 1 Chi.Inner PeacePassiveIncreases maximum Energy by 30. Tiger Palm's Energy cost reduced by 5.Sequenced StrikesPassiveYou have a 100% chance to gain Blackout Kick! after consuming Dance of Chi-Ji.Sunfire SpiralPassiveRising Sun Kick gains 40% additional effectiveness from Mastery: Combo Strikes.Communion With WindPassiveStrike of the Windlord and Whirling Dragon Punch have their cooldowns reduced by 5 sec and their damage is increased by 20%.Universal EnergyPassiveYour magical damage is increased by 8%.Memory of the MonasteryPassiveTiger Palm's chance to activate Blackout Kick! is increased by 75% and Tiger Palm's damage is increased by 30%.Rushing Wind KickPassiveAfter consuming Blackout Kick!, Rising Sun Kick has a 60% chance to become Rushing Wind Kick. Rushing Wind Kick: Kick up a powerful gust of wind, dealing 62 Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%. Xuen's BattlegearPassiveRising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 4 sec. Spinning Crane Kick reduces the cooldown of Fists of Fury by 0.5 sec for each unique target struck, up to 2.5 sec. The critical strike chance of Rising Sun Kick is increased by 20%.ThunderfistPassiveStrike of the Windlord and Whirling Dragon Punch grant you 4 stacks of Thunderfist and an additional stack for each additional enemy struck. Thunderfist discharges upon melee strikes, dealing 56 Nature damage.Weapon of WindPassiveYour damage during Zenith is increased by 10%.Knowledge of the Broken TemplePassiveStrike of the Windlord and Whirling Dragon Punch grant 4 stacks of Teachings of the Monastery. Teachings of the Monastery can now stack up to 8 times.Jadefire StompPassiveAt the end of your Fists of Fury channel, you release a Jadefire Stomp, dealing 35 damage to 5 enemies in front of you and increasing your movement speed by 20% for 3 sec.Skyfire HeelPassiveRising Sun Kick's critical strike chance is increased by 4% for each nearby enemy, up to 5 enemies. 10% of Rising Sun Kick's damage splashes onto nearby enemies. Damage is reduced beyond 5 targets.Harmonic ComboPassiveFists of Fury's Chi cost is reduced by 1, but its damage is reduced by 10%.Flurry of XuenPassiveYour spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal 192 Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen.Martial AgilityPassiveYour melee attack speed is increased by 30%. This bonus is increased to 60% during Zenith.

Conduit of the Celestials

Conduit of the Celestials hero talents, including every active, choice, and passive node exposed by Blizzard.

21 of 21 shown

Active and choice talents

Passive talents

Path of the Falling StarPassiveCelestial Conduit's healing and damage is increased by 100% when striking a single target. Each addtional target reduces this bonus by 20%.Inner CompassPassiveYou switch between alignments every 8 sec, increasing a corresponding secondary stat by 2%. Crane Stance: Haste Tiger Stance: Critical Strike Ox Stance: Versatility Serpent Stance: MasteryChi-Ji's SwiftnessPassiveYour movement speed is increased by 75% during Celestial Conduit and by 15% for 3 sec after being assisted by any Celestial. Unity WithinPassiveCelestial Conduit can be recast once during its duration to call upon all of the August Celestials to assist you at 200% effectiveness. Unity Within is automatically cast when Celestial Conduit ends if not used before expiration.Stampede of the AncientsPassiveStrength of the Black Ox's effect is 400% more effective on your primary target.Courage of the White TigerPassiveXuen claws your target for 118 Physical damage, healing a nearby ally for 100% of the damage done. Invoking a celestial guarantees your next cast activates this effect.Flowing WisdomPassiveHeart of the Jade Serpent increases your haste by 10% while active.Heart of the Jade SerpentPassive upon Yu'lon to increase the cooldown recovery rate of by 75% for .Strength of the Black OxPassiveBlizzard does not currently expose a description for this node.Yu'lon's AvatarPassiveVivify and Sheilun's Gift have a chance to trigger Heart of the Jade Serpent for 4 sec at 100% effectiveness.Celestial ConduitPassiveAfter Invoking Xuen, the White Tiger you may cast Celestial Conduit within 1 min. Celestial Conduit: The August Celestials empower you, causing you to radiate 391 Nature damage onto enemies and 20,841 healing onto up to 5 injured allies within 15 yds over 3.6 sec, reduced beyond 5 targets. You may move while channeling, but casting other healing or damaging spells cancels this effect.

Shado-Pan

Shado-Pan hero talents, including every active, choice, and passive node exposed by Blizzard.

17 of 17 shown

Passive talents

Master of Harmony

Master of Harmony hero talents, including every active, choice, and passive node exposed by Blizzard.

18 of 18 shown

Active and choice talents

Passive talents

Overwhelming ForcePassiveRising Sun Kick, Blackout Kick and Tiger Palm deal 15% additional damage to enemies in a line in front of you. Damage reduced above 5 targets.ManifestationPassiveChi Burst and Chi Wave deal 50% increased damage and healing.Aspect of HarmonyPassiveStore vitality from 10% of your damage dealt and 30% of your healing. For 10 sec after casting Thunder Focus Tea your spells and abilities draw upon the stored vitality to deal 40% additional healing over 8 sec.Endless DraughtPassiveThunder Focus Tea has 1 additional charge.CoalescencePassiveWhen Aspect of Harmony heals, it has a chance to spread to a nearby ally. When you directly heal an affected target, it has a chance to intensify, withdrawing additional vitality to increase its effect by up to 20%. Vivify no longer contributes vitality. While Aspect of Harmony is not active, Vivify instead draws on available vitality to deal an additional 100% healing over 8 sec. Vitality stored by other abilities is increased by 50%.Clarity of PurposePassiveCasting Enveloping Mist stores 1,140 additional vitality.Balanced StratagemPassiveCasting a Physical spell or ability increases the damage and healing of your next Fire or Nature spell or ability by 3%, and vice versa. Stacks up to 5.Harmonic SurgePassiveCasting Thunder Focus Tea grants 2 charges of Potential Energy. Your next cast of Tiger Palm or Vivify consumes all charges of Potential Energy to cause a Harmonic Surge. Harmonic Surge: For each charge of Potential Energy, deal 836 Nature damage to your target and 836 Nature damage to other nearby enemies, and heal up to 5 allies for 190. Damage reduced above 5 targets.Potential EnergyPassiveCasting Keg Smash grants a charge of Potential Energy.Meditative FocusPassive Blackout Combo: Increases Tiger Palm damage by an additional 50% and Keg Smash reduces the cooldown on your Brews by an additional 1.0 sec. Press the Advantage: Nature damage dealt by your main hand auto-attacks is increased by 100% and they now reduce the cooldown on your Brews by an additional 0.25 sec.
Gear

Boss and dungeon loadouts

Switch between raid and Mythic+ to inspect the top player for every available encounter: exact talents, source link, item level, enchant and socket counts, and the player's gear.

Loading verified raid results

Pulling the top Warcraft Logs result, exact talents, and equipment for each boss.

Editorial acquisition targets

Use these slot targets when planning drops and crafted pieces. The encounter explorer above remains the source for the exact gear worn by each ranked player.

Raid acquisition targets

15 slots

Mythic+ acquisition targets

15 slots
Enhancements

Enchants

Choose enhancements after your equipment is settled. Secondary-stat enchant choices move with your current stat mix and the content you are preparing for.

Recommended enchants
7 recommendations
Rune of AvoidanceHead - Default DPS helm enchant.EnchantingAmirdrassil's GraceShoulders - Default shoulder enchant.InscriptionMark of the Worldsoul+50 Primary StatChest - Default chest enchant.EnchantingLynx's Dexterity+19 Avoidance - +232 StaminaBoots - Default agility boot enchant.EnchantingForest Hunter's Armor Kit+41 Agility or Strength - +115 StaminaLegs - Current agility leg armor kit.LeatherworkingSilvermoon's Alacrity+29 HasteRings - Default Haste ring enchant.EnchantingAcuity of the Ren'doreiWeapon enchant - +53 Primary Stat for 15 sec when Might of the Void triggersWeapon - Default weapon enchant.Enchanting
Enhancements

Gems

Socket into the current stat priority, then re-check after major equipment swaps rather than treating a gem choice as permanent.

Recommended gems
3 recommendations
Crafting

Embellishments

Crafted effects are capped at two equipped embellishments. Lock these in only after deciding which crafted slots survive your next raid or Mythic+ upgrades.

Recommended embellishments
3 recommendations
Survival and control

Utility, defensives, and movement

Your Monk toolkit is part of the rotation whenever it prevents lost uptime, lethal damage, or an enemy cast.

Transcendence lets you blink back to a placed spirit - huge for mechanics and skips.

Interrupt: Spear Hand Strike - grab a focus-interrupt macro on the Windwalker macros page.

Execution

Interface and macros

Use interface changes only when they expose a decision sooner: resources, procs, defensives, dispels, interrupts, and encounter assignments.

Better Blizzplates - cleaner, threat-colored nameplates with cast bars and cooldown text - the nameplate upgrade nearly every top player runs.
OmniCD - party and enemy defensive/utility cooldown tracking - the biggest information edge the base UI still does not show.
Mythic Dungeon Tools - build and follow pull-by-pull Mythic+ routes.
Details! (optional) - deep damage/healing breakdowns and Warcraft Logs uploads beyond Midnight's built-in meter.
Hekili - optional priority helper - great for learning a new spec's rotation.

Focus interrupt

#showtooltip Spear Hand Strike
/cast [@focus,harm,nodead][] Spear Hand Strike
Execution review

What improves results

Self-review

Common mistakes

Arena Talent Planning

Talents by enemy class

Pick an opponent to see the pressure your PvP build must answer. The baseline comes from this spec's current arena build when one is published.

Open full matchup guide
Their pressure

Grip setups, anti-caster pressure, and sustained melee uptime.

Talent focus

Mobility, anti-slow, and physical or magic mitigation.

Game plan

Keep an answer for grip-based isolation and do not spend movement before the Death Knight commits their control chain.

No reviewed PvP baseline is published for this spec yet. Use the live tree to apply the matchup focus above rather than treating a PvE build as an arena answer.

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