Midnight S1
Ranged DPS

MageFrost

Frost Mage is a control-heavy caster built around Freezing stacks, Shatter, Brain Freeze, Fingers of Frost, Glacial Spike, Frozen Orb, and Ray of Frost. Spellslinger is the recommended Midnight default because Frost Splinters, Infused Splinters, Polished Focus, and Spellfrost Teachings create frequent Freezing-stack windows and extra Frozen Orb uptime.

World of Warcraft: Midnight · Season 1

Guide contents
Spec briefing

How Frost Mage wins

Frost Mage is a control-heavy caster built around Freezing stacks, Shatter, Brain Freeze, Fingers of Frost, Glacial Spike, Frozen Orb, and Ray of Frost. Spellslinger is the recommended Midnight default because Frost Splinters, Infused Splinters, Polished Focus, and Spellfrost Teachings create frequent Freezing-stack windows and extra Frozen Orb uptime.

Role
Ranged DPS
Stat lead
Intellect then Mastery
Single target
Spellslinger
Cleave / AoE
Spellslinger
Patch 12.0.7Updated Jul 16, 2026

Strong when

Plan around

Character setup

Stat priority and consumables

Item level and effect strength still matter. Use this ordering to break close choices, then re-check it after major gear swaps.

  1. 1.Intellect
  2. 2.Mastery
  3. 3.Critical Strike
  4. 4.Haste
  5. 5.Versatility

Intellect is the primary stat. Mastery and Critical Strike are the main Frost secondaries in Midnight, with Mastery improving frozen/Shatter damage and Critical Strike increasing overall crit chance. Haste smooths casts and globals. Versatility is usually last for pure throughput, though PvP and dangerous keys can raise its defensive value.

Consumables

Flasks, food, potions, weapon oils, and runes for this build.

6 rows
FoodHarandar CelebrationDefault feast.FlaskFlask of the Shattered SunDefault Frost flask.Combat potionLight's PotentialDefault combat potion.Health potionSilvermoon Health PotionCarry for raid and keys.WeaponThalassian Phoenix OilDefault weapon oil.Augment runeVoid-Touched Augment RuneUse for progression and high keys.
Combat

Opener and priority

Use these as decision priorities, not a rigid cast sequence. Re-evaluate whenever targets, resources, procs, or mechanics change.

Core principles

  • Utilize Shatter: avoid wasting stacks of the Freezing debuff - spells like Ice Lance and Comet Storm consume them and trigger Shatter.
  • Use your major cooldowns: Ray of Frost and Frozen Orb deal a lot of damage and should be used often.
  • Use procs and minor cooldowns: Flurry and Glacial Spike are powerful and frequent; in AoE add Blizzard. Spend Fingers of Frost and Brain Freeze procs quickly.
  • Always be casting: even a suboptimal cast beats standing there deciding. Frostbolt (Frostfire Bolt for Frostfire) is the filler, and Ice Lance works while moving.
SpellslingerPlays around Icicles, Splinters, and frequent Ice Lance shatters. The single-target list is also correct against 2 targets.

Single-target priority

  1. 1.Flurry - if Brain Freeze is active and Thermal Void is not
  2. 2.Ice Lance - if Fingers of Frost is at 2 stacks
  3. 3.Frozen Orb
  4. 4.Glacial Spike
  5. 5.Ice Lance - if Fingers of Frost is active
  6. 6.Ice Lance - if Freezing is at 6 or more stacks
  7. 7.Ray of Frost - if you have 3 or fewer Icicles
  8. 8.Flurry
  9. 9.Frostbolt - filler

AoE priority

  1. 1.Blizzard - if Freezing Rain is active
  2. 2.Flurry - if Brain Freeze is active and Thermal Void is not
  3. 3.Ice Lance - if Fingers of Frost is at 2 stacks
  4. 4.Frozen Orb - position it to hit as many targets as possible
  5. 5.Glacial Spike
  6. 6.Ice Lance - if Fingers of Frost is active
  7. 7.Ice Lance - if Freezing is at 6 or more stacks
  8. 8.Ray of Frost - if you have 3 or fewer Icicles
  9. 9.Flurry
  10. 10.Frostbolt - filler

Opener

  1. 1.The opener's main goal is simply to get Ray of Frost's cooldown rolling.
  2. 2.Cast Frostbolt on single target (Blizzard for AoE).
  3. 3.Cast Ray of Frost, then continue with the normal priority.
FrostfireFrostfire Bolt replaces Frostbolt, Comet Storm joins the priority, and Freezing thresholds are higher (10 stacks).

Single-target priority

  1. 1.Flurry - if Brain Freeze is active and Thermal Void is not
  2. 2.Frozen Orb
  3. 3.Glacial Spike
  4. 4.Comet Storm
  5. 5.Ice Lance - if Fingers of Frost is active
  6. 6.Ice Lance - if Freezing is at 10 or more stacks
  7. 7.Flurry
  8. 8.Ray of Frost
  9. 9.Frostfire Bolt - filler

AoE priority

  1. 1.Blizzard - if Freezing Rain is active
  2. 2.Flurry - if Brain Freeze is active and Thermal Void is not
  3. 3.Frozen Orb - position it to hit as many targets as possible
  4. 4.Glacial Spike
  5. 5.Comet Storm - keep packs stacked so the comets consume Freezing stacks together
  6. 6.Blizzard
  7. 7.Ice Lance - if Fingers of Frost is active
  8. 8.Ice Lance - if Freezing is at 10 or more stacks
  9. 9.Flurry
  10. 10.Ray of Frost - if Frostfire Empowerment is not active
  11. 11.Frostfire Bolt - filler

Opener

  1. 1.The opener's main goal is simply to get Ray of Frost's cooldown rolling.
  2. 2.Cast Frostfire Bolt on single target (Blizzard for AoE).
  3. 3.Cast Ray of Frost, then continue with the normal priority.

Pre-combat checks

  • Cast Arcane Intellect.
  • Use Summon Water Elemental (if talented).
  • Eat food, use your flask and weapon oil (skippable in content where you do not need the extra power).
  • Apply Ice Barrier.

Major cooldowns

Ray of Frost

  • Your major cooldown: huge damage plus a lot of Freezing stacks - but it leaves you vulnerable while channeling.
  • The most important rule is getting the full channel off. Plan a safe moment, and be ready to Shimmer to safety mid-channel instead of canceling it.
  • Frostfire in multi-target: consider spending Frostfire Empowerment first so Comet Storm has more Freezing stacks to consume.

Advanced tips

Charged Cooldowns

  • Hand of Frost gives Ray of Frost 2 charges: keep it on cooldown, but while you are below 2 charges you have real freedom in when the other charge goes - ideal for boss vulnerability phases and priority adds.
  • Glacial Bulwark grants two charges of both Ice Barrier and Ice Block / Ice Cold - script your defensive usage around big damage events, since you can afford far more coverage than other Mage specs.
Build

Talents and hero trees

Use Spellslinger for the single-target profile below and Spellslinger when cleave or adds make its toolkit more valuable.

Recommended starting profiles

Single-target: Spellslinger

Spellslinger is the recommended default for raid single-target and cleave. Watch Frozen Orb cooldown, Frost Splinters, Infused Splinters, and 6+ Freezing-stack Ice Lance spends.

  • Spellslinger hero tree
  • Stat priority: Intellect > Mastery
  • Interrupt: Counterspell

Multi-target: Spellslinger

Spellslinger is also the default Mythic+ build. Frostfire remains playable for single-target or stacked Comet Storm value, but it uses the 10+ Freezing-stack Ice Lance rule.

  • Spellslinger hero tree
  • Prioritize AoE and add-swap talents
  • Interrupt: Counterspell

Verified import strings

Start with the profile matching your content. Boss and dungeon tabs in the gear section show the exact loadout used for each ranked result.

Open talent calculator

Spellslinger Raid

Recommended raid default. Frost Splinters, Infused Splinters, Polished Focus, and Spellfrost Teachings keep Frozen Orb and Ice Lance Freezing-stack decisions central.

In-game import string
CAEAAAAAAAAAAAAAAAAAAAAAAMzwYZmZmlxMzEzMGzMzMziZmZMjZAAAgZmZWWmZaDAA2AAAA2AYbZMzMDmthxMsAAAwMbAzEGwMYA

Spellslinger Mythic+

Recommended dungeon build. Keeps the Spellslinger engine while supporting Blizzard / Freezing Rain and repeated Frozen Orb value in routed pulls.

In-game import string
CAEAAAAAAAAAAAAAAAAAAAAAAMzwMLzMzsMMzEzMGzMzMzmZmhZMDAAAMzMzyyMTbAAwGAAAwCAbLjZmZwsNMmZsAAAwMbAzkxAmBD

Frostfire Raid Single-Target

Playable single-target Frostfire setup. Use this only when the encounter and your sims support Frostfire; it prioritizes Comet Storm and uses the 10+ Freezing-stack Ice Lance rule.

In-game import string
CAEAAAAAAAAAAAAAAAAAAAAAAYsZsMjZ2GzMTMzMzMmxMLmZmZGzMzyMNzsMLAAAoFAAAAAAwGAbbjZmZglZMmx2CAAAYmBzkxAGYA

Frostfire Mythic+

Stacked AoE Frostfire setup. Comet Storm value is higher, but it still needs clean Flurry, Frozen Orb, Glacial Spike, Blizzard, and Ice Lance threshold play.

In-game import string
CAEAAAAAAAAAAAAAAAAAAAAAAYsZsMjZ2GzMTMzMzMzMzYxMzMzYMzyMNzsMLAAAoFAAAAAAwCAbbjZmZwYGzMDLAAAgZGMTGDYgB

Complete talent reference

Every class, specialization, and hero-tree talent from Blizzard game data. Active and choice talents stay open; passive nodes remain searchable and expand on demand.

Build a custom loadout
Talent type

Mage class tree

Shared class talents, including throughput, control, defensives, and movement.

49 of 49 shown

Active and choice talents

Ice BarrierActiveShields you with ice, absorbing 9,165 damage for 1 min. Melee attacks against you reduce the attacker's movement speed by 50%.Alter TimeActiveAlters the fabric of time, returning you to your current location and health when cast a second time, or after 10 sec. Effect negated by long distance or death.Ice BlockActiveEncases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.Time WalkChoiceAlter Time resets the cooldown of Blink and Shimmer when you return to your original location.Temporal RealignmentChoiceUpon dropping below 25% health, your past self corrects your timeline, casting Alter Time and instantly returning 50% of your maximum health.Mirror ImageActiveCreates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipateSpellstealActiveSteals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.Dragon's BreathChoiceEnemies in a 12 yd cone in front of you take 275 Fire damage and are disoriented for 4 sec. Damage will cancel the effect.SupernovaChoicePulses arcane energy around the target enemy or ally, dealing 172 Arcane damage to all enemies within 8 yds, and knocking them upward. A primary enemy target will take 100% increased damage.Remove CurseActiveRemoves all Curses from a friendly target. ShimmerChoiceTeleports you 20 yds forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.Improved BlinkChoiceBlink's cooldown is reduced by 2 sec.Greater InvisibilityActiveMakes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect. Improved Frost NovaChoiceFrost Nova duration is increased by 2 sec.Ice WardChoiceFrost Nova now has 2 charges.Freezing ColdChoiceEnemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.Ice NovaChoiceCauses a whirl of icy wind around the enemy, dealing 570 Frost damage to the target and all other enemies within 8 yds, freezing them in place for 2 sec. Damage reduced beyond 8 targets.Ring of FrostChoiceSummons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec.Mass PolymorphChoiceTransforms all enemies within 10 yards into sheep, wandering around incapacitated for 15 sec. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters.Mass InvisibilityActiveYou and your allies within 40 yards instantly become invisible for 12 sec. Taking any action will cancel the effect. Does not affect allies in combat.Spatial ManipulationChoiceBlink gains an additional charge.ReflectionChoiceAfter casting Blink, it is replaced with Reflection for 8 sec. Reflection Teleports you back to where you last Blinked. Castable while casting and unaffected by the global cooldown.

Passive talents

Master of TimePassive2 ranksReduces the cooldown of Alter Time by 10 sec. Winter's ProtectionPassive2 ranksThe cooldown of Ice Block is reduced by 60 sec.Frost ConditioningPassiveHypothermia's duration is reduced by 10 sec.Arcane WardingPassive2 ranksReduces magic damage taken by 8%.Inspired IntellectPassiveArcane Intellect grants you an additional 2% Intellect.Quick WittedPassiveCounterspell's cooldown is reduced by 5 sec.Improved ConjurationPassive2 ranksMirror Image's cooldown is reduced by 60 sec.Improved SpellstealPassiveSpellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.0 sec.Improved CounterspellPassiveCounterspell prevents casting for an additional 1.0 sec.Overflowing EnergyPassiveEach time your Arcane Barrage fails to critically strike, it gains 10% increased critical strike chance. Critical strike bonus is removed when the affected spell critically strikes.Improved Remove CursePassiveCasting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased by 20 sec.Captured ThoughtsPassiveThe duration of Clearcasting is increased by 10 sec.Tome of RhoninPassiveIncreases critical strike chance by 2%.Tome of AntonidasPassiveIncreases Haste by 2%. Incantation of SwiftnessPassive2 ranksInvisibility increases your movement speed by 40% for 6 sec.Master of EscapePassiveReduces the cooldown of Invisibility by 60 sec.Charm of AegwynnPassiveThe critical strike damage of your spells is increased by 5%.BrainstormPassiveGaining Clearcasting increases your Intellect by 1% for 8 sec. Multiple instances may overlap.Flow of TimePassiveThe cooldowns of Blink and Shimmer are reduced by 3 sec.Mana ConfluencePassiveYour mana costs are reduced by 5%.Charm of MedivhPassiveYour Mastery is increased by 3%.Permafrost BaublePassiveThe cooldown of Ice Block and Ice Cold are reduced by 30 sec.Time ManipulationPassiveThe cooldown of your loss of control spells are reduced by 5 sec.Energized BarriersPassiveCasting your barrier removes all snare effects.Barrier DiffusionPassiveWhen your Barrier is removed, reduce its cooldown by 5 sec.Ice ColdPassiveIce Block now reduces all damage taken by 70% for 6 sec but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown.Improved Ice BarrierPassiveIce Barrier reduces your physical damage taken by 10% and absorbs an additional 5% of your maximum health.

Frost specialization tree

Every Frost talent currently exposed by Blizzard game data.

44 of 44 shown

Active and choice talents

Ice LanceActiveQuickly fling a shard of ice at the target, dealing 756 Frost damage. Shatters 4 stacks of Freezing.BlizzardChoiceIce shards pelt the target area, dealing 1,424 Frost damage over 10.7 sec and reducing movement speed by 50% for 3 sec. This spell is cast at a selected locationBlizzardChoiceIce shards pelt the target area, dealing 1,450 Frost damage over 10.7 sec and reducing movement speed by 50% for 3 sec. This spell is cast at your target.FlurryActiveUnleash a flurry of ice, striking the target 3 times for a total of 1,580 Frost damage. Applies 3 stacks of Freezing.Cold SnapChoiceResets the cooldown of your Ice Barrier, Frost Nova, Cone of Cold, Ice Cold, and Ice Block.Glacial BulwarkChoiceIce Block and Ice Barrier now have an additional charge.Frozen OrbActiveLaunches an orb of swirling ice in front of you, dealing up to 5,496 Frost damage to all enemies it passes through over 15 sec. After a short delay, Frozen Orb will pursue its target. Deals reduced damage beyond 8 targets. Enemies damaged by the Frozen Orb are slowed by 50% for 8 sec.Ray of FrostActiveChannel an icy beam at the enemy for 3.6 sec, dealing 1,846 Frost damage every 0.45 sec. Applies 8 stacks of Freezing over its duration.Splintering RayChoiceRay of Frost deals 30% of its damage to 5 nearby enemies.Frigid FocusChoiceRay of Frost damage increased by 30%.WintertideChoiceFrozen Orb has a 100% chance to grant Brain Freeze.White OutChoiceIce Lance reduces the cooldown of Frozen Orb by 0.5 sec, increased by 0.1 sec for each stack of Freezing Shattered.Summon Water ElementalChoiceSummons a Water Elemental to follow and fight for you.Lonely WinterChoiceSpell damage increased by 3%.Glacial ChillChoiceGlacial Spike deals 5% increased damage and applies 2 additional stacks of Freezing.Glacial ShatterChoiceGlacial Spike no longer applies Freezing, and instead Shatters 5 stacks of Freezing.Hand of FrostActiveShattering an enemy has a 10% chance to summon a Hand of Frost to pursue your target, dealing 1,567 Frost damage and applying 1 stack of Freezing on contact.

Passive talents

Fingers of FrostPassiveFrostbolt has a 15% chance to grant a charge of Fingers of Frost. Fingers of Frost causes your next Ice Lance to deal Shatter damage equal to 4 stacks of Freezing and does not consume Freezing stacks. Maximum 2 charges.FrostbitePassiveWhen Frostbolt critically strikes, it applies 1 additional stack of Freezing. Each stack of Freezing that you Shatter deals 92 damage to nearby enemies. Damage reduced beyond 5 targets.IciclesPassiveWhile in combat, Frost crystallizes around you, generating an Icicle every 5.4 sec. Upon generating 5 Icicles, Frostbolt upgrades to Glacial Spike for its next cast. Glacial Spike Conjures a massive spike of ice that impales your target, dealing 5,410 damage and slowing the target's movement speed by 50% for 8 sec. Applies 3 stacks of Freezing.Brain FreezePassiveFrostbolt has a 25% chance to reset the remaining cooldown on Flurry and cause your next Flurry to deal 50% increased damage.Piercing ColdPassiveFrostbolt and Flurry critical strike damage increased by 20%.Everlasting FrostPassiveCasting Frozen Orb grants 1 stack of Fingers of Frost. Damaging one or more enemies with Frozen Orb has a 3% chance to grant Fingers of Frost.Permafrost LancesPassiveFrozen Orb increases Shatter's damage by 10% for its duration.Frozen TouchPassiveFrostbolt grants you Fingers of Frost 25% more often and Brain Freeze 20% more often.Splitting IcePassiveYour Flurry and Frostbolt spells strike 1 additional target at 80% effectiveness.Flash FreezePassiveCasting Glacial Spike has a 100% chance to grant you Fingers of Frost.Winter's BlessingPassiveYour Haste is increased by 3%. You gain 5% more Haste from all sources of Haste.Freezing RainPassiveFrozen Orb makes Blizzard instant cast. Blizzard damage increased by 20%.Cone of FrostPassiveCone of Cold now applies 3 stacks of Freezing to up to 5 enemies.Fractured FrostPassiveIce Lance strikes 1 additional target at 100% effectiveness, preferring enemies with more stacks of Freezing.Improved ShatterPassiveShatter damage has a 50% increased chance to critically strike.Deep ShatterPassiveShatter's critical strike damage is increased by 50% of your critical strike chance.Glacial AttunementPassive2 ranksFlurry and Blizzard damage increased by 20%.Heart of IcePassiveIce Lance Shatters 1 additional stack of Freezing.RimecasterPassive2 ranksFrostbolt and Glacial Spike damage increased by 20%.Freezing WindsPassiveShattering enemies inside your Blizzard increases Shatter's area damage by 15%.Improved FlurryPassiveFlurry fires 1 additional missile.Glacial AssaultPassiveFlurry has a 12% chance each hit to call down an icy comet, crashing into your target and nearby enemies for 615 Frost damage. Applies 1 stack of Freezing.Crystalline RefractionPassiveRay of Frost generates 2 stacks of Fingers of Frost over its duration.HailstonesPassiveThe time it takes to generate an Icicle is reduced by 1.0 sec.Thermal VoidPassiveConsuming Brain Freeze has a 100% chance to cause your next Ice Lance to Shatter 4 additional stacks of Freezing.GlaciatePassiveWhen Ice Lance Shatters a stack of Freezing, the cooldown of Ray of Frost is reduced by 0.10 sec.Comet StormPassiveCasting Ray of Frost replaces your Ray of Frost with Comet Storm, calling down a series of 7 icy comets on and around the target, that deals up to 2,462 Frost damage to all enemies within 8 yds of its impacts. Each Comet Shatters 1 stack of Freezing.

Sunfury

Sunfury hero talents, including every active, choice, and passive node exposed by Blizzard.

17 of 17 shown

Active and choice talents

Passive talents

Ashes of InspirationPassiveWhen your Arcane Phoenix expires, it grants you Lesser Time Warp for 6 sec. Lesser Time Warp Warp the flow of time, increasing your haste by 15%.Burden of PowerPassiveArcane Blast damage increased by 30%. Arcane Pulse damage increased by 20%.Codex of the SunstridersPassiveWhen your Arcane Phoenix is summoned, it consumes all your Spellfire Spheres. Each Sphere consumed increases your spell damage during Arcane Surge by 1% and causes your Arcane Phoenix to cast an exceptional Arcane or Fire spell over its duration.Memory of Al'arPassiveDuring Arcane Surge, you gain twice as many stacks of Mana Cascade. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 4.0 sec. Arcane Soul: Arcane Barrage grants Clearcasting and generates 4 Arcane Charges. Each cast of Arcane Barrage grants 5 stacks of Arcane Salvo and casting Arcane Barrage does not consume Arcane Salvo.Spellfire SpheresPassiveCasting a damaging spell has a 12% chance to conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Increases your spell damage by 1.0%. Stacks up to 3 times.RondurmancyPassiveSpellfire Spheres can now stack up to 5 times.Invocation: Arcane PhoenixPassiveWhen you cast Arcane Surge, summon an Arcane Phoenix to aid you in battle. Arcane Phoenix Your Arcane Phoenix aids you for the duration of your Arcane Surge, casting random Arcane and Fire spells.Mana CascadePassiveCasting Arcane Blast or Arcane Barrage grants you 0.5% Haste for 10 sec. Stacks up to 10 times. Multiple instances may overlap.Spellfire SalvoPassiveArcane Salvo can stack 5 additional times. Meteorite damage increased by 15%.PyrocosmPassiveEach wave of Arcane Missiles has a 10% chance to summon a Meteorite. When a Meteorite lands, you have a 5% chance to gain Clearcasting.Glorious IncandescencePassiveArcane Barrage summons 1 Meteorite for every 6 Arcane Salvo stacks consumed. Meteorite Calls down a meteorite which lands at the target location after 3 sec, dealing 425 Fire damage to all enemies hit, reduced beyond 8 targets.

Spellslinger

Spellslinger hero talents, including every active, choice, and passive node exposed by Blizzard.

17 of 17 shown

Passive talents

SplinterstormPassiveCasting Arcane Surge generates 8 Arcane Splinters. During Arcane Surge, your chance to conjure an additional Arcane Splinter is increased to 100%.Spellfrost TeachingsPassiveDirect damage from Arcane Splinters reduces the cooldown of Arcane Orb by 0.25 sec.Controlled InstinctsPassive40% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.Signature SpellPassiveArcane Blast and Arcane Pulse damage increased by 15%. Casting Touch of the Magi conjures 4 Arcane Splinters.Archmage's WrathPassiveArcane Surge damage increased by 30%. Your chance to gain Clearcasting is increased by 3%.Splintering OrbsPassiveEnemies damaged by your Arcane Orb conjure 2 Arcane Splinters, up to 4. Arcane Orb damage is increased by 10%.Augury AboundsPassiveConjuring one or more Arcane Splinters has a 10% chance to conjure a burst of 8 Arcane Splinters.Force of WillPassiveCasting Arcane Barrage conjures an Arcane Splinter for every 5 Arcane Salvo stacks consumed.Splintering SorceryPassiveCasting Arcane Blast or Arcane Pulse conjures an Arcane Splinter. Arcane Splinter: Conjure raw Arcane magic into a sharp projectile that deals 219 Arcane damage. Polished FocusPassiveCasting Arcane Barrage while at 20 or more Arcane Salvo stacks refunds 5 Arcane Salvo stacks. Arcane Barrage damage increased by 15%.Infused SplintersPassiveDirect damage from Arcane Splinters have a 25% chance to grant 1 stack Arcane Salvo. Arcane Salvo Increases the damage of your next Arcane Barrage by 3%.

Frostfire

Frostfire hero talents, including every active, choice, and passive node exposed by Blizzard.

18 of 18 shown

Active and choice talents

Passive talents

Gear

Boss and dungeon loadouts

Switch between raid and Mythic+ to inspect the top player for every available encounter: exact talents, source link, item level, enchant and socket counts, and the player's gear.

Loading verified raid results

Pulling the top Warcraft Logs result, exact talents, and equipment for each boss.

Editorial acquisition targets

Use these slot targets when planning drops and crafted pieces. The encounter explorer above remains the source for the exact gear worn by each ranked player.

Raid acquisition targets

16 slots

Mythic+ acquisition targets

16 slots
Enhancements

Enchants

Choose enhancements after your equipment is settled. Secondary-stat enchant choices move with your current stat mix and the content you are preparing for.

Recommended enchants
7 recommendations
Empowered Rune of Avoidance+30 Avoidance - Outdoor kills in Midnight zones grant a burst of movement speedHead - Default Frost helm enchant.EnchantingAmirdrassil's GraceShoulders - Default shoulder enchant.InscriptionMark of the Worldsoul+50 Primary StatChest - Default caster chest enchant.EnchantingLynx's Dexterity+19 Avoidance - +232 StaminaBoots - Default boot enchant.EnchantingSunfire Silk Spellthread+41 Intellect - +115 StaminaLegs - Current caster leg thread.TailoringEyes of the Eagle+2% critical strike effectivenessRings - Default Frost ring enchant.EnchantingAcuity of the Ren'doreiWeapon enchant - +53 Primary Stat for 15 sec when Might of the Void triggersWeapon - Default weapon enchant.Enchanting
Enhancements

Gems

Socket into the current stat priority, then re-check after major equipment swaps rather than treating a gem choice as permanent.

Recommended gems
3 recommendations
Crafting

Embellishments

Crafted effects are capped at two equipped embellishments. Lock these in only after deciding which crafted slots survive your next raid or Mythic+ upgrades.

Recommended embellishments
3 recommendations
Survival and control

Utility, defensives, and movement

Your Mage toolkit is part of the rotation whenever it prevents lost uptime, lethal damage, or an enemy cast.

Time Warp is a solo Bloodlust; Ice Block is a full immunity that also clears a lethal cast.

Interrupt: Counterspell - grab a focus-interrupt macro on the Frost macros page.

Execution

Interface and macros

Use interface changes only when they expose a decision sooner: resources, procs, defensives, dispels, interrupts, and encounter assignments.

Better Blizzplates - cleaner, threat-colored nameplates with cast bars and cooldown text - the nameplate upgrade nearly every top player runs.
OmniCD - party and enemy defensive/utility cooldown tracking - the biggest information edge the base UI still does not show.
Mythic Dungeon Tools - build and follow pull-by-pull Mythic+ routes.
Details! (optional) - deep damage/healing breakdowns and Warcraft Logs uploads beyond Midnight's built-in meter.
Hekili - optional priority helper - great for learning a new spec's rotation.

Focus interrupt

#showtooltip Counterspell
/cast [@focus,harm,nodead][] Counterspell
Execution review

What improves results

Self-review

Common mistakes

Arena Talent Planning

Talents by enemy class

Pick an opponent to see the pressure your PvP build must answer. The baseline comes from this spec's current arena build when one is published.

Open full matchup guide
Their pressure

Grip setups, anti-caster pressure, and sustained melee uptime.

Talent focus

Mobility, anti-slow, and physical or magic mitigation.

Game plan

Keep an answer for grip-based isolation and do not spend movement before the Death Knight commits their control chain.

No reviewed PvP baseline is published for this spec yet. Use the live tree to apply the matchup focus above rather than treating a PvE build as an arena answer.

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