Mage — Frost
Frost Mage is a control-heavy caster built around Freezing stacks, Shatter, Brain Freeze, Fingers of Frost, Glacial Spike, Frozen Orb, and Ray of Frost. Spellslinger is the recommended Midnight default because Frost Splinters, Infused Splinters, Polished Focus, and Spellfrost Teachings create frequent Freezing-stack windows and extra Frozen Orb uptime.
World of Warcraft: Midnight · Season 1
Guide contents
How Frost Mage wins
Frost Mage is a control-heavy caster built around Freezing stacks, Shatter, Brain Freeze, Fingers of Frost, Glacial Spike, Frozen Orb, and Ray of Frost. Spellslinger is the recommended Midnight default because Frost Splinters, Infused Splinters, Polished Focus, and Spellfrost Teachings create frequent Freezing-stack windows and extra Frozen Orb uptime.
- Role
- Ranged DPS
- Stat lead
- Intellect then Mastery
- Single target
- Spellslinger
- Cleave / AoE
- Spellslinger
Strong when
- Reliable priority damage through Frozen Orb, Glacial Spike, Ice Lance, and Ray of Frost
- Excellent control, slows, roots, Shimmer mobility, and Mage utility
- Very durable with Ice Barrier, Ice Block / Ice Cold, Alter Time, Mirror Image, and Glacial Bulwark
Plan around
- Requires clean Brain Freeze, Fingers of Frost, and Freezing-stack decisions
- Ray of Frost is a major cooldown but is not always pressed before higher-priority Frozen Orb / Glacial Spike / proc spends
- Spellslinger and Frostfire use different Ice Lance Freezing-stack thresholds, so mixing rules costs damage
Stat priority and consumables
Item level and effect strength still matter. Use this ordering to break close choices, then re-check it after major gear swaps.
- 1.Intellect
- 2.Mastery
- 3.Critical Strike
- 4.Haste
- 5.Versatility
Intellect is the primary stat. Mastery and Critical Strike are the main Frost secondaries in Midnight, with Mastery improving frozen/Shatter damage and Critical Strike increasing overall crit chance. Haste smooths casts and globals. Versatility is usually last for pure throughput, though PvP and dangerous keys can raise its defensive value.
Flasks, food, potions, weapon oils, and runes for this build.
Opener and priority
Use these as decision priorities, not a rigid cast sequence. Re-evaluate whenever targets, resources, procs, or mechanics change.
Core principles
- Utilize Shatter: avoid wasting stacks of the Freezing debuff - spells like Ice Lance and Comet Storm consume them and trigger Shatter.
- Use your major cooldowns: Ray of Frost and Frozen Orb deal a lot of damage and should be used often.
- Use procs and minor cooldowns: Flurry and Glacial Spike are powerful and frequent; in AoE add Blizzard. Spend Fingers of Frost and Brain Freeze procs quickly.
- Always be casting: even a suboptimal cast beats standing there deciding. Frostbolt (Frostfire Bolt for Frostfire) is the filler, and Ice Lance works while moving.
SpellslingerPlays around Icicles, Splinters, and frequent Ice Lance shatters. The single-target list is also correct against 2 targets.
Single-target priority
- 1.Flurry - if Brain Freeze is active and Thermal Void is not
- 2.Ice Lance - if Fingers of Frost is at 2 stacks
- 3.Frozen Orb
- 4.Glacial Spike
- 5.Ice Lance - if Fingers of Frost is active
- 6.Ice Lance - if Freezing is at 6 or more stacks
- 7.Ray of Frost - if you have 3 or fewer Icicles
- 8.Flurry
- 9.Frostbolt - filler
AoE priority
- 1.Blizzard - if Freezing Rain is active
- 2.Flurry - if Brain Freeze is active and Thermal Void is not
- 3.Ice Lance - if Fingers of Frost is at 2 stacks
- 4.Frozen Orb - position it to hit as many targets as possible
- 5.Glacial Spike
- 6.Ice Lance - if Fingers of Frost is active
- 7.Ice Lance - if Freezing is at 6 or more stacks
- 8.Ray of Frost - if you have 3 or fewer Icicles
- 9.Flurry
- 10.Frostbolt - filler
Opener
- 1.The opener's main goal is simply to get Ray of Frost's cooldown rolling.
- 2.Cast Frostbolt on single target (Blizzard for AoE).
- 3.Cast Ray of Frost, then continue with the normal priority.
FrostfireFrostfire Bolt replaces Frostbolt, Comet Storm joins the priority, and Freezing thresholds are higher (10 stacks).
Single-target priority
- 1.Flurry - if Brain Freeze is active and Thermal Void is not
- 2.Frozen Orb
- 3.Glacial Spike
- 4.Comet Storm
- 5.Ice Lance - if Fingers of Frost is active
- 6.Ice Lance - if Freezing is at 10 or more stacks
- 7.Flurry
- 8.Ray of Frost
- 9.Frostfire Bolt - filler
AoE priority
- 1.Blizzard - if Freezing Rain is active
- 2.Flurry - if Brain Freeze is active and Thermal Void is not
- 3.Frozen Orb - position it to hit as many targets as possible
- 4.Glacial Spike
- 5.Comet Storm - keep packs stacked so the comets consume Freezing stacks together
- 6.Blizzard
- 7.Ice Lance - if Fingers of Frost is active
- 8.Ice Lance - if Freezing is at 10 or more stacks
- 9.Flurry
- 10.Ray of Frost - if Frostfire Empowerment is not active
- 11.Frostfire Bolt - filler
Opener
- 1.The opener's main goal is simply to get Ray of Frost's cooldown rolling.
- 2.Cast Frostfire Bolt on single target (Blizzard for AoE).
- 3.Cast Ray of Frost, then continue with the normal priority.
Pre-combat checks
- Cast Arcane Intellect.
- Use Summon Water Elemental (if talented).
- Eat food, use your flask and weapon oil (skippable in content where you do not need the extra power).
- Apply Ice Barrier.
Major cooldowns
Ray of Frost
- Your major cooldown: huge damage plus a lot of Freezing stacks - but it leaves you vulnerable while channeling.
- The most important rule is getting the full channel off. Plan a safe moment, and be ready to Shimmer to safety mid-channel instead of canceling it.
- Frostfire in multi-target: consider spending Frostfire Empowerment first so Comet Storm has more Freezing stacks to consume.
Advanced tips
Charged Cooldowns
- Hand of Frost gives Ray of Frost 2 charges: keep it on cooldown, but while you are below 2 charges you have real freedom in when the other charge goes - ideal for boss vulnerability phases and priority adds.
- Glacial Bulwark grants two charges of both Ice Barrier and Ice Block / Ice Cold - script your defensive usage around big damage events, since you can afford far more coverage than other Mage specs.
Talents and hero trees
Use Spellslinger for the single-target profile below and Spellslinger when cleave or adds make its toolkit more valuable.
Recommended starting profiles
Single-target: Spellslinger
Spellslinger is the recommended default for raid single-target and cleave. Watch Frozen Orb cooldown, Frost Splinters, Infused Splinters, and 6+ Freezing-stack Ice Lance spends.
- Spellslinger hero tree
- Stat priority: Intellect > Mastery
- Interrupt: Counterspell
Multi-target: Spellslinger
Spellslinger is also the default Mythic+ build. Frostfire remains playable for single-target or stacked Comet Storm value, but it uses the 10+ Freezing-stack Ice Lance rule.
- Spellslinger hero tree
- Prioritize AoE and add-swap talents
- Interrupt: Counterspell
Verified import strings
Start with the profile matching your content. Boss and dungeon tabs in the gear section show the exact loadout used for each ranked result.
Spellslinger Raid
Recommended raid default. Frost Splinters, Infused Splinters, Polished Focus, and Spellfrost Teachings keep Frozen Orb and Ice Lance Freezing-stack decisions central.
CAEAAAAAAAAAAAAAAAAAAAAAAMzwYZmZmlxMzEzMGzMzMziZmZMjZAAAgZmZWWmZaDAA2AAAA2AYbZMzMDmthxMsAAAwMbAzEGwMYASpellslinger Mythic+
Recommended dungeon build. Keeps the Spellslinger engine while supporting Blizzard / Freezing Rain and repeated Frozen Orb value in routed pulls.
CAEAAAAAAAAAAAAAAAAAAAAAAMzwMLzMzsMMzEzMGzMzMzmZmhZMDAAAMzMzyyMTbAAwGAAAwCAbLjZmZwsNMmZsAAAwMbAzkxAmBDFrostfire Raid Single-Target
Playable single-target Frostfire setup. Use this only when the encounter and your sims support Frostfire; it prioritizes Comet Storm and uses the 10+ Freezing-stack Ice Lance rule.
CAEAAAAAAAAAAAAAAAAAAAAAAYsZsMjZ2GzMTMzMzMmxMLmZmZGzMzyMNzsMLAAAoFAAAAAAwGAbbjZmZglZMmx2CAAAYmBzkxAGYAFrostfire Mythic+
Stacked AoE Frostfire setup. Comet Storm value is higher, but it still needs clean Flurry, Frozen Orb, Glacial Spike, Blizzard, and Ice Lance threshold play.
CAEAAAAAAAAAAAAAAAAAAAAAAYsZsMjZ2GzMTMzMzMzMzYxMzMzYMzyMNzsMLAAAoFAAAAAAwCAbbjZmZwYGzMDLAAAgZGMTGDYgBComplete talent reference
Every class, specialization, and hero-tree talent from Blizzard game data. Active and choice talents stay open; passive nodes remain searchable and expand on demand.
Mage class tree
Shared class talents, including throughput, control, defensives, and movement.
Active and choice talents
Passive talents
Frost specialization tree
Every Frost talent currently exposed by Blizzard game data.
Active and choice talents
Passive talents
Sunfury
Sunfury hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Spellslinger
Spellslinger hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Frostfire
Frostfire hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Boss and dungeon loadouts
Switch between raid and Mythic+ to inspect the top player for every available encounter: exact talents, source link, item level, enchant and socket counts, and the player's gear.
Pulling the top Warcraft Logs result, exact talents, and equipment for each boss.
Editorial acquisition targets
Use these slot targets when planning drops and crafted pieces. The encounter explorer above remains the source for the exact gear worn by each ranked player.
Raid acquisition targets
Mythic+ acquisition targets
Enchants
Choose enhancements after your equipment is settled. Secondary-stat enchant choices move with your current stat mix and the content you are preparing for.
Gems
Socket into the current stat priority, then re-check after major equipment swaps rather than treating a gem choice as permanent.
Embellishments
Crafted effects are capped at two equipped embellishments. Lock these in only after deciding which crafted slots survive your next raid or Mythic+ upgrades.
Utility, defensives, and movement
Your Mage toolkit is part of the rotation whenever it prevents lost uptime, lethal damage, or an enemy cast.
Time Warp is a solo Bloodlust; Ice Block is a full immunity that also clears a lethal cast.
Interrupt: Counterspell - grab a focus-interrupt macro on the Frost macros page.
Interface and macros
Use interface changes only when they expose a decision sooner: resources, procs, defensives, dispels, interrupts, and encounter assignments.
Focus interrupt
#showtooltip Counterspell
/cast [@focus,harm,nodead][] CounterspellWhat improves results
- Do not use an outdated Winter's Chill-only priority. Midnight Frost is about Freezing stacks, Brain Freeze, Fingers of Frost, Frozen Orb, Glacial Spike, Ray of Frost, and hero-tree thresholds.
- Spellslinger spends Ice Lance at 6+ Freezing stacks because Polished Focus changes how many stacks Ice Lance shatters.
- Frostfire spends Ice Lance at 10+ Freezing stacks and puts Comet Storm much higher in the priority.
- Glacial Spike is no longer a separate keybind requirement in the same way: Icicles build passively and Frostbolt upgrades into Glacial Spike when ready.
- Use Blizzard when Freezing Rain is active in AoE, but do not drop Frozen Orb or Glacial Spike value to spam it blindly.
- Use Alter Time before the hit, Shimmer before movement ruins a cast, and Ice Block / Ice Cold before lethal damage.
- Polymorph breaks on any damage - keep your DoTs, pet, and AoE off a sheeped target or it pops instantly, and re-cast just before it fades to hold a target
Common mistakes
- Using Frostfire's 10-stack Ice Lance rule while playing Spellslinger
- Pressing Ray of Frost ahead of Frozen Orb, Glacial Spike, or urgent proc spends
- Letting Fingers of Frost cap
- Ignoring Thermal Void when deciding whether Brain Freeze should become Flurry
- Treating Comet Storm like a permanently separate old button instead of the current Ray of Frost replacement flow
Talents by enemy class
Pick an opponent to see the pressure your PvP build must answer. The baseline comes from this spec's current arena build when one is published.
Grip setups, anti-caster pressure, and sustained melee uptime.
Mobility, anti-slow, and physical or magic mitigation.
Keep an answer for grip-based isolation and do not spend movement before the Death Knight commits their control chain.
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