Midnight S1
Healer

EvokerPreservation

Preservation is a 25-yard healer built around Echo, Temporal Anomaly, empowered heals, and planned burst recovery. In Midnight, the cleanest healing pattern is spreading Echo, consuming it with Merithra's Blessing or Reversion, then using Dream Breath, Rewind, Dream Flight, or Stasis for scripted damage.

World of Warcraft: Midnight · Season 1

Guide contents
Spec briefing

How Preservation Evoker wins

Preservation is a 25-yard healer built around Echo, Temporal Anomaly, empowered heals, and planned burst recovery. In Midnight, the cleanest healing pattern is spreading Echo, consuming it with Merithra's Blessing or Reversion, then using Dream Breath, Rewind, Dream Flight, or Stasis for scripted damage.

Role
Healer
Stat lead
Intellect then Mastery
Single target
Chronowarden
Cleave / AoE
Chronowarden
Patch 12.0.7Updated Jul 16, 2026

Strong when

Plan around

  • 25-yard range constrains positioning
  • Echo and Temporal Anomaly planning add real ramp complexity
  • Mana and Essence waste are punishing during progression
  • Raid value drops sharply if the group is spread or you miss Dream Flight/Stasis angles
Character setup

Stat priority and consumables

Item level and effect strength still matter. Use this ordering to break close choices, then re-check it after major gear swaps.

  1. 1.Intellect
  2. 2.Mastery
  3. 3.Haste
  4. 4.Critical Strike
  5. 5.Versatility

Intellect and item level matter first. Mastery is the strongest raw healing stat until diminishing returns; Haste makes Temporal Anomaly, Verdant Embrace, Reversion, HoTs, and GCDs feel smoother; Critical Strike gains raid value through Reversion and Chronowarden interactions. Versatility is mostly survivability and is usually the least efficient throughput secondary.

Consumables

Flasks, food, potions, weapon oils, and runes for this build.

8 rows
FlaskFlask of the MagistersDefault healing flask.FlaskFlask of the Blood KnightsMythic+ damage-lean option when healing checks are covered.FoodMastery or Haste feastUse the stat food your current gear needs.Combat potionLightfused Mana PotionUse when mana is the limiting factor.Combat potionPotion of RecklessnessUse when mana is safe and extra throughput/damage matters.Health potionSilvermoon Health PotionCarry for raid and keys.WeaponThalassian Phoenix OilDefault weapon oil.Augment runeVoid-Touched Augment RuneUse for progression and high keys.
Combat

Opener and priority

Use these as decision priorities, not a rigid cast sequence. Re-evaluate whenever targets, resources, procs, or mechanics change.

Core principles

  • Use short cooldowns regularly: cast Temporal Anomaly the moment it comes off cooldown - it generates a lot of Echo buffs and heals through its absorb - and cast Dream Breath regularly when you do not have Echo buffs out.
  • Cast Echo: spend your Essence and Essence Bursts without wasting either. You will mostly cast Echo, weaving Emerald Blossom with the Twin Echoes talent.
  • Consume Echoes: your next spell after Echo buffs are out is duplicated to every Echo target - consume them with powerful spells like Merithra's Blessing (or Reversion) and Verdant Embrace.
  • There is no set number of Echoes to reach before consuming: put out as many as possible before dangerous damage hits, then consume them all at once. If you have resources, spend them.
ChronowardenThe recommended tree for all content. Raid priority below; the AoE list is the Mythic+ loop, built on the Temporal Anomaly into Reversion combo.

Single-target priority

  1. 1.Temporal Anomaly - on cooldown
  2. 2.Dream Breath - often - cast it just after consuming your Echo buffs so it does not eat them
  3. 3.Verdant Embrace - shortly after a Merithra's Blessing cast, with 0-2 Echoes out
  4. 4.Emerald Blossom - if you have an Essence Burst
  5. 5.Echo - if you have Essence and either no Essence Burst, or you are at two stacks of Twin Echoes
  6. 6.Merithra's Blessing - your common Echo consume - Verdant Embrace is the rare alternative
  7. 7.Living Flame - on the boss to farm Essence Bursts and add damage - casting it on an enemy grants a large mana refund

AoE priority

  1. 1.Temporal Anomaly - into Reversion, as a combo on cooldown - this keeps Reversion on the whole group with a frequent shield on everyone
  2. 2.Echo - before heavy damage: Echo two DPS plus yourself (the tank usually dodges party-wide AoE)
  3. 3.Verdant Embrace - on whoever you did not Echo - the cast is copied to all Echo targets for a massive heal plus 8-second HoT
  4. 4.Dream Breath - key cast: on cooldown at Rank 1 in low-to-moderate damage, Rank 3 when you need a burst heal
  5. 5.Fire Breath - key cast at Rank 3: massive AoE damage that also heals the party heavily
  6. 6.Time Dilation - superb single-target damage reduction on a low cooldown - use it regularly
  7. 7.Zephyr - before AoE damage to reduce it - scout good spots across dungeon runs
  8. 8.Reversion - spot healing: cast immediately on a spiked target (or Echo into Reversion with a spare GCD) to exploit Golden Hour - two charges keep the combo intact
FlameshaperAlso a powerful tree. Plays the same core Echo loop but banks Dream Breath charges for dangerous damage.

Single-target priority

  1. 1.Temporal Anomaly - on cooldown
  2. 2.Dream Breath - keep one charge on cooldown; cast the second when there is dangerous boss damage
  3. 3.Emerald Blossom - if you have an Essence Burst
  4. 4.Echo - if you have Essence and either no Essence Burst, or you are following an Emerald Blossom cast
  5. 5.Merithra's Blessing - your common Echo consume - Verdant Embrace is the rare alternative
  6. 6.Living Flame - on the boss to farm Essence Bursts and add damage

AoE priority

  1. 1.Temporal Anomaly - into Reversion, as a combo on cooldown for full group Reversion uptime and shields
  2. 2.Echo - before heavy damage: Echo two DPS plus yourself
  3. 3.Verdant Embrace - on whoever you did not Echo - copied to all Echo targets
  4. 4.Dream Breath - Rank 1 on cooldown in low-to-moderate damage, Rank 3 for burst healing
  5. 5.Fire Breath - Rank 3: big AoE damage plus a large party heal
  6. 6.Time Dilation - regular single-target damage reduction
  7. 7.Zephyr - before party-wide AoE damage
  8. 8.Reversion - spot healing through Golden Hour; follow with Verdant Embrace, Time Dilation, or Living Flame if they need more

Pre-combat checks

  • Cast Blessing of the Bronze - every pull.
  • In raid, keep Source of Magic on another healer - your highest-HPS ally is a good target.
  • Check flask, food, and Thalassian Phoenix Oil; optionally a Void-Touched Augment Rune.
  • Cast Temporal Anomaly a few seconds before the pull so you enter the fight with Echo buffs out.

Major cooldowns

Stasis

  • Stores your next three helpful spells and re-casts them on release - stored casts are free, have no cooldown, and fire in the order stored.
  • Targeted spells replay at the same target; untargeted ones like Dream Breath fire in whatever direction you are facing; Empowered spells replay at the rank originally cast. It cannot store major cooldowns like Dream Flight or Rewind and cannot be used offensively.
  • Chronowarden raid combo: cast Dream Breath first to guarantee a Merithra's Blessing proc to store, and pair Stasis with Tip the Scales for the Temporal Burst haste.
  • Simpler combo (or for Flameshaper): store high-value casts without the Tip the Scales pairing - very similar healing, much easier to play.
  • Pre-pull cheese: store three Temporal Anomaly casts before the pull and release right before an early damage event for a huge absorb plus raid-wide Echo.
  • Niche: three stored Cauterizing Flames (it does not consume its cooldown when nothing is dispelled) can mass-dispel the entire group.

Cooldown planning

  • Pre-plan Dream Flight, Rewind, and Stasis against boss timers - saving them 'just in case' costs mana over a fight and raises the chance of deaths.
  • Layer your cooldowns with the raid's other defensives over the most dangerous moments so every hit is covered.

Advanced tips

Overcoming the 30-yard range

  • Preservation is the only healer with 30-yard range - you cover roughly half the area of a standard healer, so stand centrally whenever the fight permits.
  • Keybind and use your mobility constantly: Hover (your go-to), Verdant Embrace, Rescue, and Zephyr answer most movement requirements.
  • If a priority target is about to leave range, pre-place a HoT (Dream Breath, Reversion) or an Echo you can consume later from any range.
  • In Mythic+, ask the group to stay a little closer so Dream Breath connects.
Build

Talents and hero trees

Use Chronowarden for the single-target profile below and Chronowarden when cleave or adds make its toolkit more valuable.

Recommended starting profiles

Single-target: Chronowarden

Chronowarden is the recommended raid tree, offering stronger cooldown cadence, burst healing, and Temporal Anomaly value.

  • Chronowarden hero tree
  • Stat priority: Intellect > Mastery
  • Interrupt: Quell

Multi-target: Chronowarden

Chronowarden is also the recommended Mythic+ tree. Flameshaper is playable and smoother for Dream Breath/Fire Breath charges, but has less progression burst power.

  • Chronowarden hero tree
  • Prioritize AoE and add-swap talents
  • Interrupt: Quell

Verified import strings

Start with the profile matching your content. Boss and dungeon tabs in the gear section show the exact loadout used for each ranked result.

Open talent calculator

Raid - Chronowarden

Recommended raid build. Chronowarden gives stronger burst healing, Tip the Scales cadence, Temporal Anomaly value, and progression-friendly cooldown control.

In-game import string
CwbBAAAAAAAAAAAAAAAAAAAAAAAAAAAYmZ2WmHAzYmxsZMzMzyAAAMzYGDmxMyMzAAAAMzMTmxMjZbmZAwAjZsxCMwMM0AWgxMDwYA

Mythic+ - Chronowarden

Recommended dungeon build. It adds Chrono Flame damage, Afterimage healing, extra Tip the Scales value, and enough utility to handle dangerous key windows.

In-game import string
CwbBAAAAAAAAAAAAAAAAAAAAAAAAAAAMzMz2yAzYmxsZGjx2wAAAzYGzghZyMzMAAAw2MzMNjZmZGjZAAYMjFWgBmhhGGWgxMDAD

Raid - Flameshaper

Playable raid alternative with smoother Dream Breath and Fire Breath charge flow, but generally less progression burst control than Chronowarden.

In-game import string
CwbBAAAAAAAAAAAAAAAAAAAAAAAAAAAYmZ2WmHAzYmxsZYmZWGAAAzYGDmxMyMzAAAAMzMTmxMjZbmZAwMmBWALgZYCsZYzwAYmZmB

Mythic+ - Flameshaper

Playable dungeon alternative when you want extra Dream Breath and Fire Breath availability, especially for smoother weekly-key healing.

In-game import string
CwbBAAAAAAAAAAAAAAAAAAAAAAAAAAAMzMz2yAzYmxsZGjx2AAAMzYGzYMMTmZmBAAA2mZmJjZmxYmZAgxMwCYBMDTgNDbGGAzMjB

Complete talent reference

Every class, specialization, and hero-tree talent from Blizzard game data. Active and choice talents stay open; passive nodes remain searchable and expand on demand.

Build a custom loadout
Talent type

Evoker class tree

Shared class talents, including throughput, control, defensives, and movement.

49 of 49 shown

Active and choice talents

LandslideActiveConjure a path of shifting stone towards the target location, rooting enemies for 15 sec. Damage may cancel the effect.Obsidian ScalesActiveReinforce your scales, reducing damage taken by 30% . Lasts 12 sec.ExpungeActiveExpunge toxins affecting an ally, removing all Poison effects.Verdant EmbraceActiveFly to an ally and heal them for 4,020, or heal yourself for the same amount.Cauterizing FlameActiveCauterize an ally's wounds, removing all Bleed, Poison, Curse, and Disease effects. Heals for 1,330 upon removing any effect.Tip the ScalesActiveCompress time to make your next empowered spell cast instantly at its maximum empower level.Sleep WalkActiveDisorient an enemy for 20 sec, causing them to sleep walk towards you. Damage has a chance to awaken them.Oppressing RoarActiveLet out a bone-shaking roar at enemies in a cone in front of you, increasing the duration of crowd controls that affect them by 50% in the next 10 sec.RescueActiveSwoop to an ally and fly with them to the target location. Clears movement impairing effects from you and your ally.Source of MagicActiveRedirect your excess magic to a friendly healer for 1 hour. When you cast an empowered spell, you restore 0.25% of their maximum mana per empower level. Limit 1.Time SpiralChoiceBend time, allowing you and your allies within 40 yds to cast their major movement ability once in the next 10 sec, even if it is on cooldown.Spatial ParadoxChoiceEvoke a paradox for you and a friendly healer, allowing casting while moving and increasing the range of most spells by 100% for 10 sec. Affects the nearest healer within 60 yds, if you do not have a healer targeted.ZephyrActiveConjure an updraft to lift you and your 4 nearest allies within 20 yds into the air, reducing damage taken from area-of-effect attacks by 20% and increasing movement speed by 30% for 8 sec.

Passive talents

Natural ConvergencePassiveDisintegrate channels 20% faster.Heavy WingbeatsPassiveWing Buffet's cooldown is reduced by 2 min.Forger of MountainsPassiveLandslide's cooldown is reduced by 30 sec, and it can withstand 200% more damage before breaking.Innate MagicPassive2 ranksEssence regenerates 10% faster.Obsidian BulwarkPassiveObsidian Scales has an additional charge.EnkindledPassive2 ranksLiving Flame deals 6% more damage and healing.Scarlet AdaptationPassiveStore 20% of your effective healing, up to 857. Your next damaging Living Flame consumes all stored healing to increase its damage dealt.Inner RadiancePassiveYour Living Flame and Emerald Blossom are 30% more effective on yourself.RecallPassiveYou may reactivate Deep Breath within 3 sec after landing to travel back in time to your takeoff location.Clobbering SweepPassiveTail Swipe's cooldown is reduced by 2 min.TailwindPassiveHover increases your movement speed by 70% for the first 4 sec.Ancient FlamePassiveCasting Emerald Blossom or Verdant Embrace reduces the cast time of your next Living Flame by 40%.Instinctive ArcanaPassive2 ranksYour Magic damage done is increased by 4%.Attuned to the DreamPassive2 ranksYour healing done and healing received are increased by 4%.Protracted TalonsPassiveAzure Strike damages 1 additional enemy.Inherent ResistancePassive2 ranksMagic damage taken reduced by 4%.Draconic LegacyPassiveYour Stamina is increased by 6%.Extended FlightPassive2 ranksHover lasts 4 sec longer.Bountiful BloomPassiveEmerald Blossom heals 2 additional allies.Regenerative MagicPassiveYour Leech is increased by 2%.Blast FurnacePassiveFire Breath's damage over time lasts 4 sec longer.ExuberancePassiveWhile above 75% health, your movement speed is increased by 10%.Renewing BlazePassiveObsidian Scales surrounds you with a Renewing Blaze, causing 100% of the damage it prevented to be healed back over 8 sec.Walloping BlowPassiveWing Buffet and Tail Swipe knock enemies further and daze them, reducing movement speed by 70% for 4 sec. PanaceaPassiveEmerald Blossom and Verdant Embrace instantly heal you for 760 when cast.Stretch TimePassiveWhile flying during Deep Breath, 100% of damage you would take is instead dealt over 10 sec.UnravelPassiveDirect damage from Fire Breath consumes absorb shields from enemies, dealing 4,489 additional Spellfrost damage to them.Foci of LifePassiveRenewing Blaze restores you more quickly, causing damage you take to be healed back over 4 sec.Lush GrowthPassive2 ranksGreen spells restore 10% more health.Strike from AbovePassiveGlide speed and height increased by 10%.Leaping FlamesPassiveFire Breath causes your next Living Flame to strike 1 additional target per empower level.OverawePassiveOppressing Roar removes 1 Enrage effect from each enemy, and its cooldown is reduced by 30 sec.Aerial MasteryPassiveHover gains 1 additional charge.Twin GuardianPassiveRescue increases movement speed by 100% and allows spells to be cast while moving for 3 sec.Potent ManaPassiveSource of Magic increases the target's healing and damage done by 3%.Terror of the SkiesPassiveDeep Breath stuns enemies for 3 sec.

Preservation specialization tree

Every Preservation talent currently exposed by Blizzard game data.

46 of 46 shown

Active and choice talents

EchoActiveWrap an ally with temporal energy, healing them for 912 and causing your next healing spell to cast an additional time on that ally at 70% of normal healing. Essence spells cannot be Echoed.Dream BreathActiveInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for 1,634. I: Heals 700 instantly and 934 over 16 sec. II: Heals 934 instantly and 700 over 12 sec. III: Heals 1,167 instantly and 467 over 8 sec.ReversionActiveReverse an ally's injuries, healing them for 1,092 over 12 sec. When Reversion critically heals, its duration is extended by 2 sec, up to a maximum of 12 sec.RewindActiveRewind 30% of damage taken in the last 5 seconds by all allies within 40 yds. Always heals for at least 760. Healing increased by 200% when not in a raid.Time DilationActiveStretch time around an ally for the next 8 sec, causing 50% of damage they would take to instead be dealt over 8 sec.Delay HarmChoice15% of delayed damage from Time Dilation is absorbed.Just in TimeChoiceTime Dilation gains an additional charge, and its cooldown is reduced by 10 sec.Temporal AnomalyActiveSend forward a vortex of temporal energy, absorbing 2,280 damage on you and any allies in its path. Absorption is reduced beyond 5 targets. Applies Echo at 30% effectiveness on the first 5 allies it passes through.EmpathChoiceEmpower spells increase your Essence regeneration rate by 100% for 8 sec.Spiritual ClarityChoiceDream Breath's cooldown is reduced by 10 sec.Temporal BarrierChoiceSend out a ripple of temporal energy, absorbing 3,420 damage and applying Echo at 30% effectiveness on your target and up to 4 allies within 40 yds.Nozdormu's TeachingsChoiceTemporal Anomaly reduces the cooldowns of your empower spells by 5 sec.Dream FlightChoiceTake in a deep breath and fly to the targeted location, healing all allies in your path for 1,900 immediately, and 4,258 over 15 sec, reduced beyond 5 targets. Removes all root effects. You are immune to movement impairing and loss of control effects. Damage taken while you are flying is absorbed, up to 100% of your maximum health.StasisChoiceCauses your next 3 helpful spells to be duplicated and stored in a time lock. You may reactivate Stasis any time within 30 sec to quickly unleash their magic.Dream SimulacrumChoiceVerdant Embrace healing is increased by 30%. In addition, it no longer causes you to leap to your target, instead sending forth a Dream Simulacrum.Wings of LibertyChoiceVerdant Embrace gains an additional charge.Merithra's BlessingActiveEssence abilities have a chance to infuse your next Reversion with the power of the Green Dragonflight, upgrading it to Merithra's Blessing: Merithra's Blessing Spring a bloom of life from your target, healing them and up to 4 other allies within 30 yards for 950. Blooms may heal your primary target multiple times if no nearby injured allies are present.

Passive talents

Temporal CompressionPassiveEach cast of a Bronze spell causes your next empower spell to reach maximum level in 10% less time, stacking up to 4 times.Essence BurstPassiveLiving Flame has a 20% chance, and Reversion has a 15% chance to make your next Essence ability free.LifebindPassiveVerdant Embrace temporarily bonds your life with an ally, causing your healing on either partner to heal the other for 60% of the amount. Lasts 8 sec.Essence AttunementPassiveEssence Burst stacks 2 times.UnshakablePassiveYour empower spells are 10% more effective. While charging a healing empower spell, you cannot be knocked back.Fluttering SeedlingsPassive2 ranksEmerald Blossom sends out 2 flying seedlings when it bursts, plus up to 4 additional seedlings if Emerald Blossom heals fewer than 3 allies. Seedlings each heal an ally up to 40 yds away for 988.Font of MagicPassiveYour empower spells' maximum level is increased by 1.Golden HourPassiveReversion instantly heals the target for 15% of damage taken in the last 5 sec.Exhilarating BurstPassive2 ranksEach time you gain Essence Burst, your critical heals are 260% effective instead of the usual 200% for 10 sec.Field of DreamsPassiveEvery other Emerald Blossom has a 100% chance for one of your Fluttering Seedlings to grow into a new Emerald Blossom.Power NexusPassiveIncreases your maximum Essence to 6.Time LordPassive2 ranksEcho replicates 50% more healing.Flow StatePassive2 ranksEmpower spells cause time to flow 10% faster for you, increasing movement speed, cooldown recharge rate, and cast speed. Lasts 10 sec.Call of YseraPassiveDream Breath healing increased by 20%, and Living Flame healing increased by 30%.Grace PeriodPassiveYour healing is increased by 10% on targets with your Reversion.Spark of InsightPassiveConsuming a full Temporal Compression grants you Essence Burst.OuroborosPassiveCasting Echo grants one stack of Ouroboros, increasing the healing of your next Emerald Blossom by 30%, stacking up to 5 times.Life-Giver's FlamePassiveFire Breath and Deep Breath heal 5 nearby injured allies for 80% of damage done to up to 5 targets, split evenly among them.Inner FlamePassiveCasting Dream Flight or Stasis increases your healing over time by 60% and causes Living Flame and Reversion to have a 100% increased chance to grant Essence Burst. Lasts 15 sec. Temporal ArtificerPassiveRewind's cooldown is reduced by 60 sec.Energy LoopPassiveDisintegrate deals 35% more damage and generates 1,080 mana over its duration.Time of NeedPassiveWhen you or an ally fall below 30% health, a version of yourself enters your timeline and heals them for 12,061. Your alternate self continues healing for 8 sec before returning to their timeline. May only occur once every 60 sec.Renewing BreathPassive2 ranksDream Breath healing is increased by 30%.Lifeforce MenderPassive2 ranksRed spells deal 40% additional damage and healing.Timeless MagicPassive2 ranksReversion, Time Dilation, Echo, and Temporal Anomaly last 30% longer and cost 30% less mana.Titan's GiftPassiveEssence Burst increases the effectiveness of your next Essence ability by 35%.LifesparkPassiveReversion healing has a chance to cause your next Living Flame to cast instantly and deal 50% increased healing or damage. Stacks up to 2 charges.Twin EchoesPassiveCasting Emerald Blossom causes your next Echo to cast on an additional ally within 25 yards at 100% effectiveness. Stacks up to 2 charges.Tempo ChargedPassiveBronze healing and absorption increased by 15%.

Scalecommander

Scalecommander hero talents, including every active, choice, and passive node exposed by Blizzard.

18 of 18 shown

Passive talents

Melt ArmorPassiveDeep Breath causes enemies to take 20% increased damage from Bombardments and Essence abilities for 12 sec. The duration of this effect is extended when Deep Breath is cast multiple times.Unrelenting SiegePassiveFor each second you are in combat, Azure Strike, Living Flame, and Disintegrate deal 1% increased damage, up to 15%.BombardmentsPassiveMass Disintegrate marks your primary target for destruction for the next 6 sec. You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing 1,805 Volcanic damage split amongst all nearby enemies.Mass DisintegratePassiveEmpower spells cause your next Disintegrate to strike up to 3 targets. When striking fewer than 3 targets, Disintegrate damage is increased by 10% for each missing target.ManeuverabilityPassiveDeep Breath can now be steered in your desired direction. In addition, Deep Breath burns targets for 2,554 Volcanic damage over 12 sec. The duration of this effect is extended when Deep Breath is cast multiple times.OnslaughtPassiveEntering combat grants a charge of Burnout, causing your next Living Flame to cast instantly.Might of the Black DragonflightPassiveBlack spells deal 20% increased damage.WingleaderPassiveBombardments reduce the cooldown of Deep Breath by 0.5 sec for each target struck, up to 1.5 sec.Mass EruptionPassiveEmpower spells cause your next Eruption to strike up to 3 targets. When striking less than 3 targets, Eruption damage is increased by 10% for each missing target.Refined EssencePassiveEssence abilities deal 15% additional damage.Concentrated PowerPassiveMass Disintegrate strikes 1 additional target.Command SquadronPassiveWhile flying during Deep Breath you are assisted by a squadron of Dracthyr who assault enemies with Pyre, dealing 692 Fire damage to nearby enemies up to 8 times.

Flameshaper

Flameshaper hero talents, including every active, choice, and passive node exposed by Blizzard.

17 of 17 shown

Passive talents

Chronowarden

Chronowarden hero talents, including every active, choice, and passive node exposed by Blizzard.

16 of 16 shown

Passive talents

Gear

Boss and dungeon loadouts

Switch between raid and Mythic+ to inspect the top player for every available encounter: exact talents, source link, item level, enchant and socket counts, and the player's gear.

Loading verified raid results

Pulling the top Warcraft Logs result, exact talents, and equipment for each boss.

Editorial acquisition targets

Use these slot targets when planning drops and crafted pieces. The encounter explorer above remains the source for the exact gear worn by each ranked player.

Raid acquisition targets

16 slots

Mythic+ acquisition targets

16 slots
Enhancements

Enchants

Choose enhancements after your equipment is settled. Secondary-stat enchant choices move with your current stat mix and the content you are preparing for.

Recommended enchants
11 recommendations
Acuity of the Ren'doreiWeapon enchant - +53 Primary Stat for 15 sec when Might of the Void triggersWeapon - Default weapon enchant.EnchantingEmpowered Hex of Leeching+44 Leech - Outdoor kills in Midnight zones heal 2% Health, once per 5 secHelm - Raid-favored helm enchant.EnchantingEmpowered Rune of Avoidance+30 Avoidance - Outdoor kills in Midnight zones grant a burst of movement speedHelm - Mythic+-favored helm enchant.EnchantingSilvermoon's Mending+132 LeechShoulders - Raid shoulder enchant.InscriptionMark of the Worldsoul+50 Primary StatChest - Throughput option when mana is comfortable.EnchantingMark of the Magister+40 Intellect - +5% maximum ManaChest - Default when mana matters.EnchantingArcanoweave Spellthread+32 Intellect - +3% maximum ManaLegs - Mana and Intellect leg enhancement.TailoringShaladrassil's Roots+28 Leech - +232 StaminaBoots - Raid boot enchant.EnchantingLynx's Dexterity+19 Avoidance - +232 StaminaBoots - Mythic+ boot enchant.EnchantingZul'jin's Mastery+29 MasteryRings - Default Mastery ring enchant.EnchantingAmirdrassil's GraceShoulders - Mythic+ shoulder enchant.Inscription
Enhancements

Gems

Socket into the current stat priority, then re-check after major equipment swaps rather than treating a gem choice as permanent.

Recommended gems
6 recommendations
Powerful Eversong Diamond+23 Primary Stat - +0.15% critical strike effectiveness per unique Midnight gem colorAlternative throughput diamond when your socket colors support it.JewelcraftingTelluric Eversong Diamond+23 Primary Stat - +1% Maximum Mana per unique Midnight gem colorDefault mana-comfort diamond for longer raid fights.JewelcraftingFlawless Quick Amethyst+16 Mastery - +7 HastePrimary filler gem for Haste comfort.JewelcraftingIndecipherable Eversong Diamond+32 Primary StatThroughput diamond when mana is fine.JewelcraftingFlawless Masterful Garnet+16 Critical Strike - +7 MasteryMastery gem for healing-focused sets.JewelcraftingFlawless Versatile Garnet+16 Critical Strike - +7 VersatilityColor-spread or PvP survivability gem.Jewelcrafting
Crafting

Embellishments

Crafted effects are capped at two equipped embellishments. Lock these in only after deciding which crafted slots survive your next raid or Mythic+ upgrades.

Recommended embellishments
3 recommendations
Survival and control

Utility, defensives, and movement

Your Evoker toolkit is part of the rotation whenever it prevents lost uptime, lethal damage, or an enemy cast.

Dracthyr-only; most spells cap around 25 yards and empowered casts scale with hold time.

Interrupt: Quell - grab a focus-interrupt macro on the Preservation macros page.

Execution

Interface and macros

Use interface changes only when they expose a decision sooner: resources, procs, defensives, dispels, interrupts, and encounter assignments.

Better Blizzplates - cleaner, threat-colored nameplates with cast bars and cooldown text - the nameplate upgrade nearly every top player runs.
OmniCD - party and enemy defensive/utility cooldown tracking - the biggest information edge the base UI still does not show.
Mythic Dungeon Tools - build and follow pull-by-pull Mythic+ routes.
Details! (optional) - deep damage/healing breakdowns and Warcraft Logs uploads beyond Midnight's built-in meter.
Cell (or VuhDo) - fast, click-cast raid frames built for healing.
Method Raid Tools - cooldown assignments, boss notes, and pull timers.

Focus interrupt

#showtooltip Quell
/cast [@focus,harm,nodead][] Quell
Execution review

What improves results

Self-review

Common mistakes

  • Casting from outside 25 yards and missing half the group
  • Wasting Echoes on low-value heals
  • Using Rewind before enough damage has happened
  • Overcapping Essence or Essence Burst
  • Holding Stasis so long that it never answers a real mechanic
Arena Talent Planning

Talents by enemy class

Pick an opponent to see the pressure your PvP build must answer. The baseline comes from this spec's current arena build when one is published.

Open full matchup guide
Their pressure

Grip setups, anti-caster pressure, and sustained melee uptime.

Talent focus

Mobility, anti-slow, and physical or magic mitigation.

Game plan

Keep an answer for grip-based isolation and do not spend movement before the Death Knight commits their control chain.

No reviewed PvP baseline is published for this spec yet. Use the live tree to apply the matchup focus above rather than treating a PvE build as an arena answer.

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