Evoker — Preservation
Preservation is a 25-yard healer built around Echo, Temporal Anomaly, empowered heals, and planned burst recovery. In Midnight, the cleanest healing pattern is spreading Echo, consuming it with Merithra's Blessing or Reversion, then using Dream Breath, Rewind, Dream Flight, or Stasis for scripted damage.
World of Warcraft: Midnight · Season 1
Guide contents
How Preservation Evoker wins
Preservation is a 25-yard healer built around Echo, Temporal Anomaly, empowered heals, and planned burst recovery. In Midnight, the cleanest healing pattern is spreading Echo, consuming it with Merithra's Blessing or Reversion, then using Dream Breath, Rewind, Dream Flight, or Stasis for scripted damage.
- Role
- Healer
- Stat lead
- Intellect then Mastery
- Single target
- Chronowarden
- Cleave / AoE
- Chronowarden
Strong when
- Excellent stacked healing through Echo, Dream Breath, Verdant Embrace, and Emerald Blossom
- Rewind is one of the strongest raid recovery cooldowns in the game
- Chronowarden adds strong burst tools through Tip the Scales, Temporal Burst, Afterimage, and Chrono Flame
- Strong utility: Zephyr, Rescue, Time Dilation, Blessing of the Bronze, Time Spiral, Fury of the Aspects, and Quell
Plan around
- 25-yard range constrains positioning
- Echo and Temporal Anomaly planning add real ramp complexity
- Mana and Essence waste are punishing during progression
- Raid value drops sharply if the group is spread or you miss Dream Flight/Stasis angles
Stat priority and consumables
Item level and effect strength still matter. Use this ordering to break close choices, then re-check it after major gear swaps.
- 1.Intellect
- 2.Mastery
- 3.Haste
- 4.Critical Strike
- 5.Versatility
Intellect and item level matter first. Mastery is the strongest raw healing stat until diminishing returns; Haste makes Temporal Anomaly, Verdant Embrace, Reversion, HoTs, and GCDs feel smoother; Critical Strike gains raid value through Reversion and Chronowarden interactions. Versatility is mostly survivability and is usually the least efficient throughput secondary.
Flasks, food, potions, weapon oils, and runes for this build.
Opener and priority
Use these as decision priorities, not a rigid cast sequence. Re-evaluate whenever targets, resources, procs, or mechanics change.
Core principles
- Use short cooldowns regularly: cast Temporal Anomaly the moment it comes off cooldown - it generates a lot of Echo buffs and heals through its absorb - and cast Dream Breath regularly when you do not have Echo buffs out.
- Cast Echo: spend your Essence and Essence Bursts without wasting either. You will mostly cast Echo, weaving Emerald Blossom with the Twin Echoes talent.
- Consume Echoes: your next spell after Echo buffs are out is duplicated to every Echo target - consume them with powerful spells like Merithra's Blessing (or Reversion) and Verdant Embrace.
- There is no set number of Echoes to reach before consuming: put out as many as possible before dangerous damage hits, then consume them all at once. If you have resources, spend them.
ChronowardenThe recommended tree for all content. Raid priority below; the AoE list is the Mythic+ loop, built on the Temporal Anomaly into Reversion combo.
Single-target priority
- 1.Temporal Anomaly - on cooldown
- 2.Dream Breath - often - cast it just after consuming your Echo buffs so it does not eat them
- 3.Verdant Embrace - shortly after a Merithra's Blessing cast, with 0-2 Echoes out
- 4.Emerald Blossom - if you have an Essence Burst
- 5.Echo - if you have Essence and either no Essence Burst, or you are at two stacks of Twin Echoes
- 6.Merithra's Blessing - your common Echo consume - Verdant Embrace is the rare alternative
- 7.Living Flame - on the boss to farm Essence Bursts and add damage - casting it on an enemy grants a large mana refund
AoE priority
- 1.Temporal Anomaly - into Reversion, as a combo on cooldown - this keeps Reversion on the whole group with a frequent shield on everyone
- 2.Echo - before heavy damage: Echo two DPS plus yourself (the tank usually dodges party-wide AoE)
- 3.Verdant Embrace - on whoever you did not Echo - the cast is copied to all Echo targets for a massive heal plus 8-second HoT
- 4.Dream Breath - key cast: on cooldown at Rank 1 in low-to-moderate damage, Rank 3 when you need a burst heal
- 5.Fire Breath - key cast at Rank 3: massive AoE damage that also heals the party heavily
- 6.Time Dilation - superb single-target damage reduction on a low cooldown - use it regularly
- 7.Zephyr - before AoE damage to reduce it - scout good spots across dungeon runs
- 8.Reversion - spot healing: cast immediately on a spiked target (or Echo into Reversion with a spare GCD) to exploit Golden Hour - two charges keep the combo intact
FlameshaperAlso a powerful tree. Plays the same core Echo loop but banks Dream Breath charges for dangerous damage.
Single-target priority
- 1.Temporal Anomaly - on cooldown
- 2.Dream Breath - keep one charge on cooldown; cast the second when there is dangerous boss damage
- 3.Emerald Blossom - if you have an Essence Burst
- 4.Echo - if you have Essence and either no Essence Burst, or you are following an Emerald Blossom cast
- 5.Merithra's Blessing - your common Echo consume - Verdant Embrace is the rare alternative
- 6.Living Flame - on the boss to farm Essence Bursts and add damage
AoE priority
- 1.Temporal Anomaly - into Reversion, as a combo on cooldown for full group Reversion uptime and shields
- 2.Echo - before heavy damage: Echo two DPS plus yourself
- 3.Verdant Embrace - on whoever you did not Echo - copied to all Echo targets
- 4.Dream Breath - Rank 1 on cooldown in low-to-moderate damage, Rank 3 for burst healing
- 5.Fire Breath - Rank 3: big AoE damage plus a large party heal
- 6.Time Dilation - regular single-target damage reduction
- 7.Zephyr - before party-wide AoE damage
- 8.Reversion - spot healing through Golden Hour; follow with Verdant Embrace, Time Dilation, or Living Flame if they need more
Pre-combat checks
- Cast Blessing of the Bronze - every pull.
- In raid, keep Source of Magic on another healer - your highest-HPS ally is a good target.
- Check flask, food, and Thalassian Phoenix Oil; optionally a Void-Touched Augment Rune.
- Cast Temporal Anomaly a few seconds before the pull so you enter the fight with Echo buffs out.
Major cooldowns
Stasis
- Stores your next three helpful spells and re-casts them on release - stored casts are free, have no cooldown, and fire in the order stored.
- Targeted spells replay at the same target; untargeted ones like Dream Breath fire in whatever direction you are facing; Empowered spells replay at the rank originally cast. It cannot store major cooldowns like Dream Flight or Rewind and cannot be used offensively.
- Chronowarden raid combo: cast Dream Breath first to guarantee a Merithra's Blessing proc to store, and pair Stasis with Tip the Scales for the Temporal Burst haste.
- Simpler combo (or for Flameshaper): store high-value casts without the Tip the Scales pairing - very similar healing, much easier to play.
- Pre-pull cheese: store three Temporal Anomaly casts before the pull and release right before an early damage event for a huge absorb plus raid-wide Echo.
- Niche: three stored Cauterizing Flames (it does not consume its cooldown when nothing is dispelled) can mass-dispel the entire group.
Cooldown planning
- Pre-plan Dream Flight, Rewind, and Stasis against boss timers - saving them 'just in case' costs mana over a fight and raises the chance of deaths.
- Layer your cooldowns with the raid's other defensives over the most dangerous moments so every hit is covered.
Advanced tips
Overcoming the 30-yard range
- Preservation is the only healer with 30-yard range - you cover roughly half the area of a standard healer, so stand centrally whenever the fight permits.
- Keybind and use your mobility constantly: Hover (your go-to), Verdant Embrace, Rescue, and Zephyr answer most movement requirements.
- If a priority target is about to leave range, pre-place a HoT (Dream Breath, Reversion) or an Echo you can consume later from any range.
- In Mythic+, ask the group to stay a little closer so Dream Breath connects.
Talents and hero trees
Use Chronowarden for the single-target profile below and Chronowarden when cleave or adds make its toolkit more valuable.
Recommended starting profiles
Single-target: Chronowarden
Chronowarden is the recommended raid tree, offering stronger cooldown cadence, burst healing, and Temporal Anomaly value.
- Chronowarden hero tree
- Stat priority: Intellect > Mastery
- Interrupt: Quell
Multi-target: Chronowarden
Chronowarden is also the recommended Mythic+ tree. Flameshaper is playable and smoother for Dream Breath/Fire Breath charges, but has less progression burst power.
- Chronowarden hero tree
- Prioritize AoE and add-swap talents
- Interrupt: Quell
Verified import strings
Start with the profile matching your content. Boss and dungeon tabs in the gear section show the exact loadout used for each ranked result.
Raid - Chronowarden
Recommended raid build. Chronowarden gives stronger burst healing, Tip the Scales cadence, Temporal Anomaly value, and progression-friendly cooldown control.
CwbBAAAAAAAAAAAAAAAAAAAAAAAAAAAYmZ2WmHAzYmxsZMzMzyAAAMzYGDmxMyMzAAAAMzMTmxMjZbmZAwAjZsxCMwMM0AWgxMDwYAMythic+ - Chronowarden
Recommended dungeon build. It adds Chrono Flame damage, Afterimage healing, extra Tip the Scales value, and enough utility to handle dangerous key windows.
CwbBAAAAAAAAAAAAAAAAAAAAAAAAAAAMzMz2yAzYmxsZGjx2wAAAzYGzghZyMzMAAAw2MzMNjZmZGjZAAYMjFWgBmhhGGWgxMDADRaid - Flameshaper
Playable raid alternative with smoother Dream Breath and Fire Breath charge flow, but generally less progression burst control than Chronowarden.
CwbBAAAAAAAAAAAAAAAAAAAAAAAAAAAYmZ2WmHAzYmxsZYmZWGAAAzYGDmxMyMzAAAAMzMTmxMjZbmZAwMmBWALgZYCsZYzwAYmZmBMythic+ - Flameshaper
Playable dungeon alternative when you want extra Dream Breath and Fire Breath availability, especially for smoother weekly-key healing.
CwbBAAAAAAAAAAAAAAAAAAAAAAAAAAAMzMz2yAzYmxsZGjx2AAAMzYGzYMMTmZmBAAA2mZmJjZmxYmZAgxMwCYBMDTgNDbGGAzMjBComplete talent reference
Every class, specialization, and hero-tree talent from Blizzard game data. Active and choice talents stay open; passive nodes remain searchable and expand on demand.
Evoker class tree
Shared class talents, including throughput, control, defensives, and movement.
Active and choice talents
Passive talents
Preservation specialization tree
Every Preservation talent currently exposed by Blizzard game data.
Active and choice talents
Passive talents
Scalecommander
Scalecommander hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Flameshaper
Flameshaper hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Chronowarden
Chronowarden hero talents, including every active, choice, and passive node exposed by Blizzard.
Active and choice talents
Passive talents
Boss and dungeon loadouts
Switch between raid and Mythic+ to inspect the top player for every available encounter: exact talents, source link, item level, enchant and socket counts, and the player's gear.
Pulling the top Warcraft Logs result, exact talents, and equipment for each boss.
Editorial acquisition targets
Use these slot targets when planning drops and crafted pieces. The encounter explorer above remains the source for the exact gear worn by each ranked player.
Raid acquisition targets
Mythic+ acquisition targets
Enchants
Choose enhancements after your equipment is settled. Secondary-stat enchant choices move with your current stat mix and the content you are preparing for.
Gems
Socket into the current stat priority, then re-check after major equipment swaps rather than treating a gem choice as permanent.
Embellishments
Crafted effects are capped at two equipped embellishments. Lock these in only after deciding which crafted slots survive your next raid or Mythic+ upgrades.
Utility, defensives, and movement
Your Evoker toolkit is part of the rotation whenever it prevents lost uptime, lethal damage, or an enemy cast.
Utility & CC
Movement
Dracthyr-only; most spells cap around 25 yards and empowered casts scale with hold time.
Interrupt: Quell - grab a focus-interrupt macro on the Preservation macros page.
Interface and macros
Use interface changes only when they expose a decision sooner: resources, procs, defensives, dispels, interrupts, and encounter assignments.
Focus interrupt
#showtooltip Quell
/cast [@focus,harm,nodead][] QuellWhat improves results
- Treat 25 yards as a healing resource. Move before the damage event so your ramp actually reaches people.
- Temporal Anomaly is not filler. In raid it is one of your main Echo and shield engines.
- Do not max-rank every empower spell. Match Dream Breath's rank to timing, target count, and whether you need immediate healing or HoT value.
- Use Rewind after damage lands; use Dream Flight, Stasis, Dream Breath, and Time Dilation before or during predictable damage.
- If you run Energy Loop, be flexible: Disintegrate during low healing to recover mana, Emerald Blossom during real damage.
Common mistakes
- Casting from outside 25 yards and missing half the group
- Wasting Echoes on low-value heals
- Using Rewind before enough damage has happened
- Overcapping Essence or Essence Burst
- Holding Stasis so long that it never answers a real mechanic
Talents by enemy class
Pick an opponent to see the pressure your PvP build must answer. The baseline comes from this spec's current arena build when one is published.
Grip setups, anti-caster pressure, and sustained melee uptime.
Mobility, anti-slow, and physical or magic mitigation.
Keep an answer for grip-based isolation and do not spend movement before the Death Knight commits their control chain.
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