
Unstable Singularity
Charonus creates multiple singularities near himself that tick Shadow damage and slowly drag players toward their centers, and anyone pulled fully inside is Atomized and cannot attack or use abilities for 15 seconds.
Pre-assign a singularity to each orb carrier using map pings, stand near your star rather than inside it, and keep strafing against the pull so you are never dragged over the threshold.

Gravitic Orbs
Charonus summons a seeking Gravitic Orb on players, and each orb chases its target while stacking Condensed Mass until it is destroyed by moving within 6 yards of an Unstable Singularity.
Walk your orb straight to your assigned singularity the moment the cast resolves, and pre-position next to a star before the cast so the clear takes two seconds instead of ten.

Condensed Mass
While a Gravitic Orb fixates you it applies Condensed Mass every second, dealing Shadow damage and stacking a movement speed reduction that makes reaching a singularity progressively harder.
Use a movement ability or a freedom effect early rather than late, because the stacking slow snowballs and a player above roughly ten stacks needs external healing and a sprint to survive the trip.

Cosmic Crash
Charonus crashes void comets onto every player's position, hitting anyone within 8 yards of each impact for Shadow damage plus a 20 second damage over time effect and a knockback.
Spread at least 8 yards apart whenever this is coming so nobody clips a teammate's comet, and make sure the knockback cannot push you into a singularity.

Void Cascade
In Mythic+ Charonus projects a stream of condensed cosmic power at a single player, and anyone it touches takes very heavy Shadow damage and is knocked away.
If you are the target, keep running around the outside of the boss for the full duration and never lead the stream through your teammates or across a singularity.

Dark Waves
Charonus sends a wave of dark energy in a frontal line that hits players for very heavy Shadow damage, functioning as his tank buster.
Tanks use active mitigation for every wave and aim it into empty space, and the rest of the group never stands on the tank's side of the boss.