Midnight S1
Healer

DruidRestoration

Restoration is a HoT-centric healer that stacks Rejuvenation and Lifebloom, blooms with Swiftmend and Wild Growth, and excels at healing rolling raid damage. Mastery rewards keeping many HoTs on each target.

World of Warcraft: Midnight · Season 1

Guide contents
Spec briefing

How Restoration Druid wins

Restoration is a HoT-centric healer that stacks Rejuvenation and Lifebloom, blooms with Swiftmend and Wild Growth, and excels at healing rolling raid damage. Mastery rewards keeping many HoTs on each target.

Role
Healer
Stat lead
Intellect then Haste
Single target
Wildstalker
Cleave / AoE
Keeper of the Grove
Patch 12.0.7Updated Jul 31, 2026

Strong when

  • Strong rolling raid healing
  • Great mobility from instant HoTs
  • Battle rez, utility, and mana efficiency

Plan around

  • Weaker burst and spot healing
  • Reliant on ramping HoTs before damage
  • Mastery rewards planning ahead, not reacting
Character setup

Stat priority and consumables

Item level and effect strength still matter. Use this ordering to break close choices, then re-check it after major gear swaps.

  1. 1.Intellect
  2. 2.Haste
  3. 3.Mastery
  4. 4.Critical Strike
  5. 5.Versatility

Item level and Intellect lead. Haste adds HoT ticks and faster casts, which compounds with every blanket you put out. Mastery: Harmony rewards stacking HoTs, so it scales with how well you layer before damage. Critical Strike and Versatility trail. Weights move with tier and talents - sim before you regem.

Consumables

Flasks, food, potions, weapon oils, and runes for this build.

6 rows
FlaskFlask of the MagistersAlternatives: Flask of the Blood KnightsDefault healing flask.FoodHearty Silvermoon ParadeAlternatives: Hearty Royal RoastUse the feast when available; personal food should follow your stat target.Mana potionLightfused Mana PotionAlternatives: Potion of Devoured DreamsInstant option for keys and progression pulls where you cannot channel safely.Health potionSilvermoon Health PotionCarry these for every raid, key, and arena session.Weapon oilThalassian Phoenix OilDefault weapon consumable.Augment runeVoid-Touched Augment RuneUse on progression and high keys.
Combat

Opener and priority

Use these as decision priorities, not a rigid cast sequence. Re-evaluate whenever targets, resources, procs, or mechanics change.

Core principles

  • Maximize Wild Growth and Swiftmend casts: beyond their healing, both carry extra effects like spawning a Grove Guardian (which buffs all your healing), Reforestation, Everbloom, and Verdant Infusion. Swiftmend is the bigger priority; it is fine to sit on Wild Growth if no damage is going out.
  • Utilize Abundance: put Rejuvenation on the group before or as damage hits so your follow-up Regrowth casts are free and always crit. This is the heart of the Restoration playstyle and where most of your healing and mana efficiency starts.
  • Use major cooldowns: cast Convoke the Spirits / Incarnation: Tree of Life and Tranquility very often, pre-planned against the difficult moments of the fight.
Keeper of the GroveThe raid tree. Builds large burst-healing windows ('ramps') by stacking Harmony of the Grove and Power of Nature with Convoke the Spirits or Incarnation: Tree of Life. The single-target list is your sustained maintenance priority; the AoE list is the raid-damage ramp.

Single-target priority

  1. 1.Efflorescence - keep active as frequently as possible - with Lifetreading (the default build), keeping Lifebloom up does this automatically
  2. 2.Lifebloom - keep up at all times for the Everbloom Apex; Swiftmending your Lifebloom target extends it via Verdant Infusion
  3. 3.Swiftmend + Wild Growth - on cooldown if the raid has taken any damage; follow Swiftmend with Rejuvenation
  4. 4.Rejuvenation / Regrowth cycle - cast Rejuvenation until Abundance stacks are high, then Regrowth until they are low again; avoid Regrowth at low Abundance
  5. 5.Wrath - fill any free time - it restores a lot of mana over a fight through Master Shapeshifter

AoE priority

  1. 1.Incarnation: Tree of Life - if taken, cast before starting Rejuvenation - the mana discount is central to its value
  2. 2.Rejuvenation - begin your ramp about 15 seconds before damage hits - as many as you can
  3. 3.Swiftmend - followed by Rejuvenation - Soul of the Forest gives two free superpowered Rejuvenation buffs on the follow-up cast
  4. 4.Wild Growth - Swiftmend and Wild Growth automatically proc Grove Guardians, significantly buffing your healing
  5. 5.Convoke the Spirits - your short-cooldown burst heal - about a 50% chance to proc a mini-Flourish extending your Rejuvenations
  6. 6.Regrowth - until your Abundance stacks wear off - 100% crit, near-zero mana, and each cast heals other Regrowth targets via Nature's Bounty
WildstalkerThe Mythic+ tree - and you do not need to DPS in Cat Form to play it; that is a common misconception. The single-target list is your dungeon maintenance priority; the AoE list is how you counter telegraphed burst damage.

Single-target priority

  1. 1.Efflorescence - keep active at all times - with Lifetreading, keeping Lifebloom up does this for you
  2. 2.Lifebloom - keep up at all times; it makes up a lot of your dungeon healing via Everbloom
  3. 3.Swiftmend - on cooldown, even if the party is healthy - it procs Power of the Archdruid for two Rejuvenations, and Verdant Infusion extends HoTs on your target
  4. 4.Wild Growth - during moderate damage, or to top the group up after minor damage - extremely GCD-efficient and adds a Mastery stack to everyone
  5. 5.Nature's Swiftness + Regrowth - react to anyone dropping very low; plain Regrowth if Nature's Swiftness is down
  6. 6.Contribute DPS - fill any remaining free time (see catweaving)

AoE priority

  1. 1.Prep 5-6 seconds early - make sure Efflorescence is down and Lifebloom is active - you only get 2-3 casts inside the actual damage window
  2. 2.Rejuvenation - blanket the group, prioritizing DPS players - tanks are rarely threatened by this type of AoE
  3. 3.Wild Growth - as the boss begins its damage cast
  4. 4.Swiftmend - on a second target while Lifebloom covers the first
  5. 5.Regrowth - on whoever is most injured, then further Regrowths to stabilize the group

Pre-combat checks

  • Cast Mark of the Wild - every pull.
  • Make sure Symbiotic Relationship is active on another player; any squishy DPS is a fine choice.
  • Flask on (every 1-2 hours), food buff, and Thalassian Phoenix Oil on your weapon (every two hours); optionally a Void-Touched Augment Rune.
  • Start casting Rejuvenation a few seconds before the pull if there is relevant damage at the start.

Major cooldowns

Tranquility

  • Your most powerful healing cooldown: it heals the whole raid or group, then extends all HoTs on targets by 2 seconds per tick (10 seconds total via the Flourish talent).
  • Before pressing it, put out Wild Growth and as many Rejuvenations as possible, then extend them all with Tranquility - the result is a 20-25 second healing window followed by free 100%-crit Regrowth spam.
  • With Incarnation: Tree of Life, combining the two is often worth it - channeling Tranquility pauses your tree buff's duration.
  • In dungeons, use Tranquility for its raw healing rather than its ramp potential - press it whenever the group is in danger.

Cooldown planning

  • Pre-plan cooldowns as often as possible and avoid saving them 'just in case' - hoarding costs mana across the fight and raises the chance of a death.
  • Maximize how many times your big cooldowns come out, avoid using them into low-damage periods, and layer the raid's defensive cooldowns over the most dangerous moments.
  • Cooldowns are often weaker split apart, but hitting more frequent damage windows can beat maximum combined HPS - use judgment per fight.

Advanced tips

Mana management

  • Avoid casting too many Regrowths at low Abundance stacks.
  • Cast Innervate on cooldown: the first at about 80% mana, then whenever it returns. Use it when you do not have high Abundance stacks, and mostly cast Rejuvenation during it.
  • Avoid gaps in your rotation - Restoration is a very high-APM spec, and any wasted time is time you could have spent casting Wrath to regenerate mana via Master Shapeshifter.

Catweaving

  • Catweaving - swapping to Cat Form for Rake and Rip - is your highest-DPS playstyle in both raid and Mythic+, but your DPS is never more important than the party's safety.
  • Cast Prowl before combat; open with Rake on the highest-health enemy, keep applying Rake across the pack, and press Rip at 5 combo points.
  • Once everything has Rake, use Swipe on 3+ targets or Shred on 1-2; on a single target, Ferocious Bite instead of Rip if one is already up.
  • Keep Rake (and optionally Shred) on your caster-form bar - Fluid Form shifts you into Cat Form without spending a global, which makes the whole style flow.
Build

Talents and hero trees

Use Wildstalker for the single-target profile below and Keeper of the Grove when cleave or adds make its toolkit more valuable.

Recommended starting profiles

Single-target: Wildstalker

Wildstalker adds Symbiotic Blooms and Thriving Growth for stronger tank and spot healing throughput.

  • Wildstalker hero tree
  • Stat priority: Intellect > Haste

Multi-target: Keeper of the Grove

Keeper of the Grove leans on Grove Guardians and treants for the biggest raid-wide healing.

  • Keeper of the Grove hero tree
  • Prioritize AoE and add-swap talents

Verified import strings

Start with the profile matching your content. Boss and dungeon tabs in the gear section show the exact loadout used for each ranked result.

Open talent calculator

Raid - Keeper of the Grove

Default raid build. Keeper of the Grove strengthens your multi-target toolkit through Grove's Inspiration and Power of the Dream, while Control of the Dream smooths cooldown planning across a fight. Ramp with a Rejuvenation blanket into Wild Growth, then Flourish or Convoke the Spirits on the damage event. Early Spring keeps Wild Growth available for every ramp.

Mythic+ - Wildstalker

Default key build. Wildstalker rewards focused healing on a five-player group, with Root Network and Resilient Flourishing adding value to the HoTs you already run and Entangling Vortex bringing real pack control. Prosperity and Verdant Infusion make Swiftmend a flexible triage-and-extend tool between pulls and during spot-damage spikes.

Flex - Stonebark Tank Support

Take Stonebark over Verdant Infusion when tank damage is the fight's real problem - dangerous Tyrannical bosses or raid tank-buster checks. Keep Lifebloom rolling on the tank, hold Ironbark for the buster, and let Nature's Splendor stretch your single-target HoT value.

Arena - Vines & Peel (3v3)

Survival and control first. Thorns and Entangling Bark punish melee trains, Deep Roots makes Entangling Roots stick, and Disentanglement turns Efflorescence into snare removal for your team. Forest Guardian rewards weaving damage casts between HoT refreshes. Swap picks by enemy comp.

Complete talent reference

Every class, specialization, and hero-tree talent from Blizzard game data. Active and choice talents stay open; passive nodes remain searchable and expand on demand.

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Talent type

Druid class tree

Shared class talents, including throughput, control, defensives, and movement.

58 of 58 shown

Active and choice talents

RakeActiveRake the target for 10 Bleed damage and an additional 57 Bleed damage over 15 sec. Awards 1 combo point.Frenzied RegenerationActiveHeals you for 32% health over 3 sec.RejuvenationActiveHeals the target for 1,672 over 12 sec.StarfireActiveCall down a burst of energy, causing 349 Arcane damage to the target, and 121 Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.SwipeActiveSwipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form.Wild GrowthActiveHeals up to 5 injured allies within 30 yards of the target for 1,085 over 7 sec. Healing starts high and declines over the duration.StarsurgeActiveLaunch a surge of stellar energies at the target, dealing 790 Astral damage.RipActiveFinishing move that causes Bleed damage over time. Lasts longer per combo point. 1 point : 8 over 1 sec 2 points: 12 over 2 sec 3 points: 16 over 3 sec 4 points: 20 over 3 sec 5 points: 24 over 4 secMoonkin FormActiveShapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects.MaimActiveFinishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : 5 damage, 1 sec 2 points: 10 damage, 2 sec 3 points: 15 damage, 3 sec 4 points: 20 damage, 4 sec 5 points: 25 damage, 5 secIronfurActiveIncreases armor by 124 for 7 sec.HibernateActiveForces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.SunfireActiveA quick beam of solar light burns the enemy for 80 Nature damage and then an additional 705 Nature damage over 18 sec.Wild ChargeChoiceFly to a nearby ally's position.Tiger DashChoiceShift into Cat Form and increase your movement speed by 200%, reducing gradually over 5 sec.SootheChoiceSoothes the target, dispelling all enrage effects.CycloneChoiceTosses the enemy target into the air, disorienting them but making them invulnerable for up to 5 sec. Only one target can be affected by your Cyclone at a time.Stampeding RoarActiveShift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 sec.TyphoonActiveBlasts targets within 15 yards in front of you with a violent Typhoon, knocking them back and reducing their movement speed by 50% for 6 sec. Usable in all shapeshift forms.Mass EntanglementChoiceRoots the target and all enemies within 12 yards in place for 10 sec. Damage may interrupt the effect. Usable in all shapeshift forms.Ursol's VortexChoiceConjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.Gale WindsChoiceIncreases Typhoon's radius by 20% and its range by 5 yds.Incessant TempestChoiceReduces the cooldown of Typhoon by 5 sec.Incapacitating RoarChoiceShift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within 10 yards for 3 sec. Damage may cancel the effect.Mighty BashChoiceInvokes the spirit of Ursoc to stun the target for 4 sec. Usable in all shapeshift forms.Circle of the WildChoicePhysical damage dealt by your abilities increased by 5%.Circle of the HeavensChoiceMagical damage dealt by your spells increased by 5%.Symbiotic RelationshipActiveForm a bond with an ally. Your self-healing also heals your bonded ally for 10% of the amount healed. Your healing to your bonded ally also heals you for 8% of the amount healed.Heart of the WildActivePerform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for 6,514 over 7 sec. Bear Form: Increase your maximum health by 30% for 20 sec.InnervateActiveInfuse a friendly healer with energy, allowing them to cast spells without spending mana for 8 sec.

Passive talents

Grievous WoundsPassiveRake, Rip, and Thrash damage increased by 10%.Ursoc's SpiritPassiveStamina increased by 4%. Stamina in Bear Form is increased by an additional 5%.Verdant HeartPassiveFrenzied Regeneration and Barkskin increase all healing received by 20%.Improved Nature's CurePassiveNature's Cure additionally removes all Curse and Poison effects.Killer InstinctPassive2 ranksPhysical damage and Armor increased by 6%.Improved BarkskinPassiveBarkskin's duration is increased by 4 sec.Nurturing InstinctPassive2 ranksMagical damage and healing increased by 6%.Primal FuryPassiveWhile in Cat Form, when you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect. Mangle critical strike damage increased by 20%.Thick HidePassiveReduces all damage taken by 4%.Natural RecoveryPassiveHealing you receive is increased by 4%.Astral InfluencePassiveIncreases the range of all of your spells by 5 yards.Aessina's RenewalPassiveWhen a hit deals more than 12% of your maximum health, instantly heal for 10% of your health. This effect cannot occur more than once every 30 seconds.Starlight ConduitPassiveWrath, Starsurge, and Starfire damage increased by 5%. Starsurge's cooldown is reduced by 4 sec and its mana cost is reduced by 50%.Feline SwiftnessPassiveIncreases your movement speed by 15%.Well-Honed InstinctsPassiveWhen you fall below 40% health, you cast Frenzied Regeneration, up to once every 120 sec.Matted FurPassive2 ranksWhen you use Barkskin or Survival Instincts, absorb 1,050 damage for 15 sec.Lingering HealingPassiveRejuvenation's duration is increased by 3 sec. Regrowth's duration is increased by 3 sec when cast on yourself.OakskinPassiveSurvival Instincts and Barkskin reduce damage taken by an additional 10%.Perfectly-Honed InstinctsPassiveWell-Honed Instincts can trigger up to once every 90 sec.Instincts of the ClawPassiveFerocious Bite and Maul damage increased by 8%.Lycara's TeachingsPassive2 ranksYou gain 6% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: MasteryLore of the GrovePassiveMoonfire and Sunfire damage increased by 10%.Gift of the WildPassiveMark of the Wild is 100% more effective on yourself.Ursine VigorPassiveFor 4 sec after shifting into Bear Form, your health and armor are increased by 15%.Improved Stampeding RoarPassiveCooldown reduced by 60 sec.Lycara's InspirationPassiveYou gain a bonus while in each form inspired by the breadth of your Druidic knowledge: No Form: 4% Magic Damage Cat Form: 4% Stamina Bear Form: 5% Movement Speed Moonkin Form: 3% Area damage taken reductionForestwalkPassive2 ranksCasting Regrowth increases your movement speed and healing received by 16% for 6 sec.Fluid FormPassiveShred, Rake, and Skull Bash can be used in any form and shift you into Cat Form, if necessary. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shift you into Moonkin Form, if known.

Restoration specialization tree

Every Restoration talent currently exposed by Blizzard game data.

51 of 51 shown

Active and choice talents

LifebloomActiveHeals the target for 1,715 over 15 sec. When Lifebloom expires, is dispelled, or is refreshed near expiration the target is instantly healed for 816. May be active on one target at a time.SwiftmendActiveConsume a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for 3,891.Nature's SwiftnessActiveYour next Regrowth, Rebirth, or Entangling Roots is instant, free, castable in all forms, and heals for an additional 60%.Verdant InfusionChoiceSwiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 8 sec.ProsperityChoiceSwiftmend now has 2 charges.Nature's SplendorChoiceThe healing bonus to Regrowth from Nature's Swiftness is increased by 35%.Passing SeasonsChoiceNature's Swiftness's cooldown is reduced by 12 sec.EfflorescenceActiveGrows a healing blossom at the target location, restoring 220 health to three injured allies within 10 yards every 1.8 sec for 30 sec. Limit 1.TranquilityActiveHeals all allies within 40 yards for 18,976 over 5.4 sec. Healing decreased beyond 5 targets.IronbarkActiveThe target's skin becomes as tough as Ironwood, reducing damage taken by 20% for 12 sec.Inner PeaceChoiceReduces the cooldown of Tranquility by 30 sec. While channeling Tranquility, you take 20% reduced damage and are immune to knockbacks.FlourishChoiceTranquility extends the duration of all of your heal over time effects by 2 sec every 0.9 sec.StonebarkChoiceIronbark increases healing from your heal over time effects by 20%.Improved IronbarkChoiceIronbark's cooldown is reduced by 20 sec.Incarnation: Tree of LifeChoiceShapeshift into the Tree of Life, increasing healing done by 10%, increasing armor by 120%, and granting protection from Polymorph effects. Functionality of Rejuvenation, Wild Growth, Regrowth, Entangling Roots, and Wrath is enhanced. Lasts 30 sec. You may shapeshift in and out of this form for its duration.Convoke the SpiritsChoiceCall upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec. You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.LivelinessChoiceYour damage over time effects deal their damage 25% faster, and your healing over time effects heal 5% faster.Master ShapeshifterChoiceYour abilities are amplified based on your current shapeshift form, granting an additional effect. Wrath, Starfire, and Starsurge deal 30% additional damage and generate 324 Mana. Bear Form Ironfur grants 30% additional armor and generates 375 Mana. Cat Form Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 1,500 Mana when cast with 5 combo points.EverbloomActiveLifebloom stacks every 5 sec, stacking up to 3 times.

Passive talents

Omen of ClarityPassiveYour healing over time from Lifebloom has a 4% chance to cause a Clearcasting state, making your next Regrowth cost no mana.Improved RegrowthPassiveRegrowth's initial heal has a 40% increased chance for a critical effect if the target is already affected by Regrowth.Soul of the ForestPassiveSwiftmend increases the healing of your next Regrowth or Rejuvenation by 60%.Tranquil MindPassiveIncreases Omen of Clarity's chance to activate Clearcasting to 5% and Clearcasting can stack 1 additional time.VerdancyPassiveWhen Lifebloom blooms, up to 3 targets within your Efflorescence are healed for 360.LifetreadingPassiveEfflorescence healing increased by 25%, and it now automatically grows beneath your Lifebloom target's feet.Grove GuardiansPassiveCasting Swiftmend or Wild Growth summons a Treant that casts Nourish on that target or a nearby ally periodically, healing for 237. Lasts 8 sec.CultivationPassiveWhen Rejuvenation heals a target below 60% health, they are instantly healed for 115.Improved Wild GrowthPassiveWild Growth heals 2 additional targets.Renewing SurgePassiveSwiftmend cooldown is reduced by 15%, increasing up to 30% on lower health targets.Rampant GrowthPassiveRegrowth's healing over time is increased by 100%, and it also applies to the target of your Lifebloom.RegenesisPassive2 ranksRejuvenation healing is increased by up to 60%, and Tranquility healing is increased by up to 60%, healing for more on low-health targets.Wild SynthesisPassiveGrove Guardians, Efflorescence, and your other summons heal for 30% more.Power of the ArchdruidPassiveSoul of the Forest now causes your next Rejuvenation or Regrowth to apply to 2 additional allies within 20 yards of the target.Unstoppable GrowthPassive2 ranksWild Growth's healing falls off 60% less over time.Improved SwiftmendPassiveSwiftmend healing increased by 30%.Regenerative HeartwoodPassiveAllies protected by your Ironbark also receive 75% of the healing from each of your active Rejuvenations and Ironbark's duration is increased by 4 sec.Ysera's GiftPassiveHeals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead.Call of the Elder DruidPassiveWhen you cast Starsurge, Rake, Shred, or Frenzied Regeneration you gain Call of the Elder Druid for 15 sec, once every 1 min. Call of the Elder Druid Abilities not associated with your specialization are substantially empowered for 45 sec. Balance: Cast time of Balance spells reduced by 30% and damage increased by 20%. Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20%. Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges. Restoration: Healing increased by 30%, and mana costs reduced by 50%.IntensityPassiveWhen Regrowth critically heals, it is 260% effective instead of the usual 200%.Waking DreamPassiveYsera's Gift now heals every 4 sec and its healing is increased by 8% for each of your active Rejuvenations.Embrace of the DreamPassiveWild Growth momentarily shifts your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation or Regrowth for 820.Cenarius' GuidancePassive Incarnation: Tree of Life During Incarnation: Tree of Life, you summon a Grove Guardian every 10 sec. The cooldown of Incarnation: Tree of Life is reduced by 5.0 sec when Grove Guardians fade. Convoke the Spirits Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.Nature's BountyPassiveRegrowth heals all other allies with Regrowth for 20% of its healing.Dream of CenariusPassiveWrath and Shred transfer 100% of their damage and Starfire and Swipe transfer 50% of their damage into healing onto a nearby ally. This effect is increased by 200% while Call of the Elder Druid is active.Thriving VegetationPassive2 ranksRejuvenation instantly heals your target for 30% of its total periodic effect and Regrowth's duration is increased by 6 sec.AbundancePassiveFor each Rejuvenation you have active, Regrowth's cost is reduced by 8% and critical effect chance is increased by 8%, up to a maximum of 96%.Nurturing DormancyPassiveWhen your Rejuvenation heals a full health target, its duration is increased by 2 sec, up to a maximum total increase of 6 sec per cast.PhotosynthesisPassiveYour periodic heals on targets with Lifebloom have a 8% chance to cause it to bloom.Harmonious BloomingPassiveLifebloom counts for 3 stacks of Mastery: Harmony.ReforestationPassiveEvery 4 casts of Swiftmend grants you Incarnation: Tree of Life for 10 sec.GerminationPassiveYou can apply Rejuvenation twice to the same target. Rejuvenation's duration is increased by 2 sec.

Druid of the Claw

Druid of the Claw hero talents, including every active, choice, and passive node exposed by Blizzard.

17 of 17 shown

Active and choice talents

Passive talents

RavagePassiveYour auto-attacks have a chance to make your next Ferocious Bite become Ravage. Ravage Finishing move that slashes through your target in a wide arc, dealing Physical damage per combo point to your target and consuming up to 25 additional Energy to increase that damage by up to 100%. Hits all other enemies in front of you for reduced damage per combo point spent. 1 point: 13 damage, 6 in an arc 2 points: 26 damage, 12 in an arc 3 points: 39 damage, 18 in an arc 4 points: 53 damage, 24 in an arc 5 points: 64 damage, 30 in an arcWildshape MasteryPassiveIronfur and Frenzied Regeneration persist in Cat Form. When transforming from Bear to Cat Form, you retain 80% of your Bear Form armor and health for 6 sec. For 6 sec after entering Bear Form, you heal for 10% of damage taken over 8 sec. Bestial StrengthPassiveMaul and Raze damage increased by 10%.Claw RampagePassiveDuring Berserk, Shred, and Swipe have a 20% chance to make your next Ferocious Bite become Ravage.Pack's EndurancePassiveStampeding Roar's duration is increased by 25%.Aggravate WoundsPassiveEvery attack with an Energy cost that you cast extends the duration of your Dreadful Wounds by 0.6 sec, up to 8 additional sec.Fount of StrengthPassiveYour maximum Energy and Rage are increased by 20. Frenzied Regeneration also increases your maximum health by 10%.Exacerbating WoundsPassiveYour Dreadful Wounds increase the damage afflicted enemies take from your Bleed damage over time effects by 15%.Dreadful WoundPassiveRavage also inflicts a Bleed that causes 35 damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 15%. Dreadful Wound is not affected by Circle of Life and Death. Twin ClawPassiveYou have a 18% chance to follow up any single target melee ability with a Twin Claw, dealing 118 Physical damage and generating 5 Rage. Limb from LimbPassiveYour auto-attacks are 30% more likely to make your next Maul become Ravage.

Wildstalker

Wildstalker hero talents, including every active, choice, and passive node exposed by Blizzard.

18 of 18 shown

Active and choice talents

Passive talents

Wildstalker's PowerPassiveRip and Ferocious Bite damage increased by 5%. Rejuvenation healing increased by 10%.Strategic InfusionPassiveAttacking from Prowl increases the chance for Shred, Rake, and Swipe to critically strike by 8% for 6 sec. Your periodic heals have a 4% increased chance to critically heal.Lethal PreservationPassiveWhen you remove an effect with Soothe or Remove Corruption, gain a combo point and heal for 4% of your maximum health. If you are at full health an injured party or raid member will be healed instead.Thriving GrowthPassiveRip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing 34 Bleed damage over 6 sec. Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for 834 over 6 sec. Multiple instances of these can overlap.Vigorous CreepersPassiveBloodseeker Vines increase the damage your abilities deal to affected enemies by 4%. Symbiotic Blooms increase the healing your spells do to affected targets by 20%.Hunt Beneath the Open SkiesPassiveDamage and healing while in Cat Form increased by 3%. Moonfire and Sunfire damage increased by 10%.Patient CustodianPassiveYour heal over time effects are 6% more effective.RampancyPassiveSymbiotic Blooms have a 20% chance to trigger Bursting Growth every 2 sec at 100% effectiveness. Bursting GrowthPassiveWhen Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing 30 physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for 158.Green ThumbPassiveThe rate at which Symbiotic Blooms grow is increased by 20%.

Keeper of the Grove

Keeper of the Grove hero talents, including every active, choice, and passive node exposed by Blizzard.

18 of 18 shown

Active and choice talents

Passive talents

Elune's Chosen

Elune's Chosen hero talents, including every active, choice, and passive node exposed by Blizzard.

17 of 17 shown

Active and choice talents

Passive talents

Gear

Boss and dungeon loadouts

Switch between raid and Mythic+ to inspect the top player for every available encounter: exact talents, source link, item level, enchant and socket counts, and the player's gear.

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Editorial acquisition targets

Use these slot targets when planning drops and crafted pieces. The encounter explorer above remains the source for the exact gear worn by each ranked player.

Raid acquisition targets

16 slots

Mythic+ acquisition targets

16 slots
Enhancements

Enchants

Choose enhancements after your equipment is settled. Secondary-stat enchant choices move with your current stat mix and the content you are preparing for.

Recommended enchants
9 recommendations
Acuity of the Ren'doreiWeapon enchant - +53 Primary Stat for 15 sec when Might of the Void triggersWeapon - Default healing weapon enchant.EnchantingThalassian Phoenix OilWeapon oil - Default weapon oil for Intellect healers.AlchemyEmpowered Hex of Leeching+44 Leech - Outdoor kills in Midnight zones heal 2% Health, once per 5 secHelm - Sustain and durability for raid and keys.EnchantingSilvermoon's Mending+132 LeechShoulders - Default healing shoulder enchant.InscriptionMark of the Magister+40 Intellect - +5% maximum ManaChest - Primary chest enchant for Intellect healing sets.EnchantingArcanoweave Spellthread+32 Intellect - +3% maximum ManaLegs - Caster healer leg thread.TailoringShaladrassil's Roots+28 Leech - +232 StaminaBoots - Movement and utility boot enchant.EnchantingSilvermoon's Alacrity+29 HasteRings - Haste ring enchant - default on one ring.EnchantingZul'jin's Mastery+29 MasteryRings - Mastery ring enchant - default on the other ring.Enchanting
Enhancements

Gems

Socket into the current stat priority, then re-check after major equipment swaps rather than treating a gem choice as permanent.

Recommended gems
3 recommendations
Crafting

Embellishments

Crafted effects are capped at two equipped embellishments. Lock these in only after deciding which crafted slots survive your next raid or Mythic+ upgrades.

Recommended embellishments
3 recommendations
Survival and control

Utility, defensives, and movement

Your Druid toolkit is part of the rotation whenever it prevents lost uptime, lethal damage, or an enemy cast.

Rebirth is a combat battle rez and Stampeding Roar is a group movement speed burst.

Execution

Interface and macros

Use interface changes only when they expose a decision sooner: resources, procs, defensives, dispels, interrupts, and encounter assignments.

Better Blizzplates - cleaner, threat-colored nameplates with cast bars and cooldown text - the nameplate upgrade nearly every top player runs.
OmniCD - party and enemy defensive/utility cooldown tracking - the biggest information edge the base UI still does not show.
Mythic Dungeon Tools - build and follow pull-by-pull Mythic+ routes.
Details! (optional) - deep damage/healing breakdowns and Warcraft Logs uploads beyond Midnight's built-in meter.
Cell (or VuhDo) - fast, click-cast raid frames built for healing.
Method Raid Tools - cooldown assignments, boss notes, and pull timers.

Mouseover Rejuvenation

#showtooltip Rejuvenation
/cast [@mouseover,help,nodead][] Rejuvenation

Use trinkets with Flourish

#showtooltip Flourish
/use 13
/use 14
/cast Flourish

Bear Frenzied Regeneration

#showtooltip Frenzied Regeneration
/cast Bear Form
/cast Frenzied Regeneration

Powershift root break

#showtooltip Travel Form
/cancelform
/cast Travel Form

Stealth stun setup

#showtooltip Rake
/cast Prowl
/cast Rake
Execution review

What improves results

Self-review

Common mistakes

FAQ

5 quick answers

What is the best Restoration Druid stat priority in Midnight Season 1?

Intellect and item level first, then Haste, Mastery, Critical Strike, and Versatility. Haste adds ticks and faster casts; Mastery: Harmony rewards stacking HoTs, so its real value depends on how well you layer before damage arrives. Sim before you commit to gems and enchants.

Which hero tree should Restoration Druid play?

Keeper of the Grove for raid and multi-target healing; Wildstalker when the job is focused single-target work, which describes most Mythic+ keys. Check the per-boss recommendation before raid night rather than locking one tree for the whole season.

How does a Restoration Druid ramp for raid damage?

Start early. Blanket Rejuvenation across the raid, keep Lifebloom on the tank, cast Wild Growth as the damage lands, then extend everything with Flourish or fill gaps with Convoke the Spirits. Tranquility is the answer for sustained raid-wide damage - do not overlap it with a ramp that already covers the event.

Does Restoration Druid have an interrupt?

No. Plan around it: Incapacitating Roar, Ursol's Vortex, Typhoon, and Mighty Bash stop or displace dangerous casts, Soothe removes enrages, and Cyclone shuts down a priority target entirely. In keys, tell your group up front which stops you are covering so kicks are assigned elsewhere.

When should I use Swiftmend?

As triage when someone is about to die, and as a value play when talented into Verdant Infusion or Prosperity. It consumes groundwork you have already laid, so keep a HoT on likely triage targets - a Swiftmend with nothing behind it is a wasted button.

Guide Updates

  1. Jul 31, 2026Initial Midnight Season 1 guide: Keeper of the Grove raid and Wildstalker Mythic+ builds, Stonebark tank-support flex, gear tables, enchants, gems, consumables, arena talents, and FAQ.
Arena Talent Planning

Talents by enemy class

Pick an opponent to see the pressure your PvP build must answer. The baseline comes from this spec's current arena build when one is published.

Open full matchup guide
Their pressure

Grip setups, anti-caster pressure, and sustained melee uptime.

Talent focus

Mobility, anti-slow, and physical or magic mitigation.

Game plan

Keep an answer for grip-based isolation and do not spend movement before the Death Knight commits their control chain.

Published PvP baseline
Arena - Vines & Peel (3v3)

Survival and control first. Thorns and Entangling Bark punish melee trains, Deep Roots makes Entangling Roots stick, and Disentanglement turns Efflorescence into snare removal for your team. Forest Guardian rewards weaving damage casts between HoT refreshes. Swap picks by enemy comp.

Deep RootsEntangling BarkThornsDisentanglementForest GuardianIronbarkCycloneMass EntanglementMighty BashWild Charge

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