Midnight S1
Melee DPS

DruidFeral

Feral is a bleed-based melee spec that juggles Rip, Rake, and Moonfire while pooling Energy for Ferocious Bite under Tiger's Fury and Berserk. High skill ceiling, strong sustained cleave.

World of Warcraft: Midnight · Season 1

Guide contents
Spec briefing

How Feral Druid wins

Feral is a bleed-based melee spec that juggles Rip, Rake, and Moonfire while pooling Energy for Ferocious Bite under Tiger's Fury and Berserk. High skill ceiling, strong sustained cleave.

Role
Melee DPS
Stat lead
Agility then Critical Strike
Single target
Druid of the Claw
Cleave / AoE
Wildstalker

Strong when

  • Strong sustained damage and bleed cleave
  • Good mobility and stealth utility
  • Battle rez and off-healing flexibility

Plan around

  • High complexity with bleed snapshotting
  • Ramp time to apply all bleeds
  • Target swaps reset your bleed investment
Character setup

Stat priority and consumables

Item level and effect strength still matter. Use this ordering to break close choices, then re-check it after major gear swaps.

  1. 1.Agility
  2. 2.Critical Strike
  3. 3.Mastery
  4. 4.Haste
  5. 5.Versatility

Agility is always best per point. Mastery (Razor Claws) directly boosts every bleed, and Crit increases both direct and bleed damage while feeding Berserk. Haste smooths energy regen but sits below Crit and Mastery. Weights shift with tier and talents - sim your own character.

Consumables

Flasks, food, potions, weapon oils, and runes for this build.

6 rows
Combat

Opener and priority

Use these as decision priorities, not a rigid cast sequence. Re-evaluate whenever targets, resources, procs, or mechanics change.

Core principles

  • Avoid wasting resources: Energy specs have a finite budget for any window of time - do not waste it through misuse of Tiger's Fury or natural overcapping.
  • Maintain debuffs: Rip, Rake, and (if talented) Moonfire are the most energy-efficient spells Feral has.
  • Sync your cooldowns: Feral runs several cooldowns of differing lengths - sync them together as much as possible without losing uses.
WildstalkerSingle-target priorities are maintaining debuffs and converting spare resources into direct damage; the two hero trees play almost identically in single target and differ mainly in AoE filler.

Single-target priority

  1. 1.Ferocious Bite - with Apex Predator's Craving procs
  2. 2.Rip - at 5 combo points if it is missing or in pandemic, with Tiger's Fury active - or if Tiger's Fury will not be back before the DoT expires
  3. 3.Ferocious Bite - at 5 combo points and 50 energy while Rip is active - inside Berserk first, outside Berserk second
  4. 4.Berserk + Convoke the Spirits - synced with Tiger's Fury
  5. 5.Dump energy - if Tiger's Fury comes off cooldown within 3 seconds and you are above 80% energy
  6. 6.Tiger's Fury - on cooldown
  7. 7.Rake - if missing or in pandemic, if you would increase the snapshot strength, or at 2 seconds or less remaining with Tiger's Fury not ready
  8. 8.Moonfire - if missing or in pandemic, if you would increase the snapshot strength, or at 2 seconds or less remaining with Tiger's Fury not ready
  9. 9.Shred - to generate combo points

AoE priority

  1. 1.Ferocious Bite - with Apex Predator's Craving procs
  2. 2.Primal Wrath - if Rip is missing or in pandemic
  3. 3.Berserk - synced with Tiger's Fury; Convoke the Spirits joins the same window
  4. 4.Ferocious Bite - at 5 combo points while Rip is active
  5. 5.Tiger's Fury - on cooldown - you can delay up to 2 seconds if Frantic Frenzy would come off cooldown just after it ends
  6. 6.Feral Frenzy - on cooldown
  7. 7.Swipe - with Clearcasting procs, up to 7 targets
  8. 8.Rake - if it is missing or in pandemic
  9. 9.Swipe - to generate combo points

Opener

  1. 1.Rake from stealth.
  2. 2.Cast Moonfire.
  3. 3.Shred to 5 combo points.
  4. 4.Cast Berserk and Tiger's Fury.
  5. 5.Cast Rip.
  6. 6.Cast Convoke the Spirits.
  7. 7.Cast Ferocious Bite after Convoke the Spirits.
  8. 8.Cast Feral Frenzy.
  9. 9.Ferocious Bite at 5 combo points and 50 energy, Shred to generate combo points during Berserk.
Druid of the ClawSame single-target priority as Wildstalker; the Berserk window is a significant portion of your damage because Claw Rampage generates extra Ravage procs, which changes the AoE filler.

Single-target priority

  1. 1.Ferocious Bite - with Apex Predator's Craving procs
  2. 2.Rip - at 5 combo points if it is missing or in pandemic, with Tiger's Fury active - or if Tiger's Fury will not be back before the DoT expires
  3. 3.Ferocious Bite - at 5 combo points and 50 energy while Rip is active - inside Berserk first, outside Berserk second
  4. 4.Berserk + Convoke the Spirits - synced with Tiger's Fury
  5. 5.Dump energy - if Tiger's Fury comes off cooldown within 3 seconds and you are above 80% energy
  6. 6.Tiger's Fury - on cooldown
  7. 7.Rake - if missing or in pandemic, if you would increase the snapshot strength, or at 2 seconds or less remaining with Tiger's Fury not ready
  8. 8.Moonfire - if missing or in pandemic, if you would increase the snapshot strength, or at 2 seconds or less remaining with Tiger's Fury not ready
  9. 9.Shred - to generate combo points

AoE priority

  1. 1.Ferocious Bite - with Apex Predator's Craving procs
  2. 2.Primal Wrath - if Rip is missing or in pandemic
  3. 3.Berserk - synced with Tiger's Fury; Convoke the Spirits joins the same window
  4. 4.Ferocious Bite - at 5 combo points and 50 energy while Rip is active
  5. 5.Tiger's Fury - on cooldown - you can delay up to 2 seconds if Frantic Frenzy would come off cooldown just after it ends
  6. 6.Feral Frenzy - on cooldown
  7. 7.Swipe - during Berserk for Claw Rampage procs
  8. 8.Swipe - with Clearcasting procs
  9. 9.Rake - if it is missing or in pandemic, up to 5 targets
  10. 10.Swipe - to generate combo points

Opener

  1. 1.Rake from stealth.
  2. 2.Cast Moonfire.
  3. 3.Shred to 5 combo points.
  4. 4.Cast Berserk and Tiger's Fury.
  5. 5.Cast Rip.
  6. 6.Cast Convoke the Spirits.
  7. 7.Cast Ferocious Bite after Convoke the Spirits.
  8. 8.Cast Feral Frenzy.
  9. 9.Ferocious Bite at 5 combo points and 50 energy, Shred to generate combo points during Berserk.

Pre-combat checks

  • Cast group buffs: Mark of the Wild for you and your party.
  • Shapeshift: be in Cat Form - your abilities only work in Cat Form.
  • Be in Prowl: start combat from stealth to maximize damage from Pouncing Strikes.
  • Consumables: flask and Agility food, weapon oils, plus a Healthstone and Silvermoon Health Potion.

Major cooldowns

Berserk

  • A flat damage increase plus a free combo point every 1.5 seconds, and your generators produce an extra combo point.
  • While active you gain a combo point buffer: points over the cap of 5 convert into a buff, and when you spend back to 0, the buff converts into combo points.
  • Incarnation: Avatar of Ashamane replaces Berserk with the same effects for 20 seconds, plus 25% reduced energy costs and one in-combat use of Prowl.
  • With Coiled to Spring, the buffer effect does not trigger until you exceed the overflow combo points.
  • For Druid of the Claw, the Berserk window is a huge slice of total damage - Claw Rampage generates significant extra Ravage procs.

Advanced tips

Pandemic and snapshotting

  • Feral's pace is set by resources rather than GCDs - you will sometimes wait on energy rather than pressing a button every global, and that is correct play.
  • Pandemic: refreshing a DoT adds up to 30% of its base duration to the new cast. Refreshing a 15-second Rake with 5 seconds left carries just under 5 seconds forward - but only duration carries; the snapshot resets for the newly applied DoT.
  • Snapshotting: DoTs applied during Tiger's Fury or Pouncing Strikes keep that buff's effect for their full duration, even after the buff itself expires - which is why Rip and Rake want to go out under Tiger's Fury.
Build

Talents and hero trees

Use Druid of the Claw for the single-target profile below and Wildstalker when cleave or adds make its toolkit more valuable.

Recommended starting profiles

Single-target: Druid of the Claw

Druid of the Claw adds Ravage and Dreadful Wound for the strongest single-target bleed damage.

  • Druid of the Claw hero tree
  • Stat priority: Agility > Critical Strike
  • Interrupt: Skull Bash

Multi-target: Wildstalker

Wildstalker leans on Thriving Growth and bloodseeker synergy for multi-target bleed pressure.

  • Wildstalker hero tree
  • Prioritize AoE and add-swap talents
  • Interrupt: Skull Bash

Verified import strings

Start with the profile matching your content. Boss and dungeon tabs in the gear section show the exact loadout used for each ranked result.

Open talent calculator

Raid - Single Target (Bloodtalons)

Your default for pure boss fights. Bloodtalons empowers your finishers, and Apex Predator's Craving turns Ferocious Bite procs into free, big Ferocious Bites. Snapshot Tiger's Fury into Rip.

M+ - Cleave & AoE (Primal Wrath)

Swap to this on cleave and add fights. Primal Wrath spreads Rip to everything, Adaptive Swarm amplifies your bleeds, and Rampant Ferocity turns finishers into AoE damage.

Complete talent reference

Every class, specialization, and hero-tree talent from Blizzard game data. Active and choice talents stay open; passive nodes remain searchable and expand on demand.

Build a custom loadout
Talent type

Druid class tree

Shared class talents, including throughput, control, defensives, and movement.

61 of 61 shown

Active and choice talents

RakeActiveRake the target for 10 Bleed damage and an additional 57 Bleed damage over 15 sec. Awards 1 combo point.Frenzied RegenerationActiveHeals you for 32% health over 3 sec.RejuvenationActiveHeals the target for 1,672 over 12 sec.StarfireActiveCall down a burst of energy, causing 352 Arcane damage to the target, and 122 Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.StarfireActiveCall down a burst of energy, causing 350 Arcane damage to the target, and 124 Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.SwipeActiveSwipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form.Wild GrowthActiveHeals up to 5 injured allies within 30 yards of the target for 1,085 over 7 sec. Healing starts high and declines over the duration.StarsurgeActiveLaunch a surge of stellar energies at the target, dealing 782 Astral damage.RipActiveFinishing move that causes Bleed damage over time. Lasts longer per combo point. 1 point : 8 over 1 sec 2 points: 12 over 2 sec 3 points: 16 over 3 sec 4 points: 20 over 3 sec 5 points: 24 over 4 secRemove CorruptionActiveNullifies corrupting effects on the friendly target, removing all Curse and Poison effects.Moonkin FormActiveShapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects.Moonkin FormActiveShapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects.MaimActiveFinishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : 5 damage, 1 sec 2 points: 10 damage, 2 sec 3 points: 15 damage, 3 sec 4 points: 20 damage, 4 sec 5 points: 25 damage, 5 secIronfurActiveIncreases armor by 124 for 7 sec.HibernateActiveForces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.SunfireActiveA quick beam of solar light burns the enemy for 80 Nature damage and then an additional 705 Nature damage over 18 sec.Skull BashActiveYou charge and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.Wild ChargeChoiceFly to a nearby ally's position.Tiger DashChoiceShift into Cat Form and increase your movement speed by 200%, reducing gradually over 5 sec.SootheChoiceSoothes the target, dispelling all enrage effects.CycloneChoiceTosses the enemy target into the air, disorienting them but making them invulnerable for up to 5 sec. Only one target can be affected by your Cyclone at a time.Stampeding RoarActiveShift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 sec.TyphoonActiveBlasts targets within 15 yards in front of you with a violent Typhoon, knocking them back and reducing their movement speed by 50% for 6 sec. Usable in all shapeshift forms.Mass EntanglementChoiceRoots the target and all enemies within 12 yards in place for 10 sec. Damage may interrupt the effect. Usable in all shapeshift forms.Ursol's VortexChoiceConjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.Gale WindsChoiceIncreases Typhoon's radius by 20% and its range by 5 yds.Incessant TempestChoiceReduces the cooldown of Typhoon by 5 sec.Incapacitating RoarChoiceShift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within 10 yards for 3 sec. Damage may cancel the effect.Mighty BashChoiceInvokes the spirit of Ursoc to stun the target for 4 sec. Usable in all shapeshift forms.Circle of the WildChoicePhysical damage dealt by your abilities increased by 5%.Circle of the HeavensChoiceMagical damage dealt by your spells increased by 5%.Symbiotic RelationshipActiveForm a bond with an ally. Your self-healing also heals your bonded ally for 10% of the amount healed. Your healing to your bonded ally also heals you for 8% of the amount healed.Heart of the WildActivePerform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for 6,514 over 7 sec. Bear Form: Increase your maximum health by 30% for 20 sec.InnervateActiveInfuse a friendly healer with energy, allowing them to cast spells without spending mana for 8 sec.

Passive talents

Grievous WoundsPassiveRake, Rip, and Thrash damage increased by 10%.Ursoc's SpiritPassiveStamina increased by 4%. Stamina in Bear Form is increased by an additional 5%.Verdant HeartPassiveFrenzied Regeneration and Barkskin increase all healing received by 20%.Killer InstinctPassive2 ranksPhysical damage and Armor increased by 6%.Improved BarkskinPassiveBarkskin's duration is increased by 4 sec.Nurturing InstinctPassive2 ranksMagical damage and healing increased by 6%.Primal FuryPassiveWhile in Cat Form, when you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect. Mangle critical strike damage increased by 20%.Thick HidePassiveReduces all damage taken by 4%.Natural RecoveryPassiveHealing you receive is increased by 4%.Astral InfluencePassiveIncreases the range of all of your spells by 5 yards.Aessina's RenewalPassiveWhen a hit deals more than 12% of your maximum health, instantly heal for 10% of your health. This effect cannot occur more than once every 30 seconds.Starlight ConduitPassiveWrath, Starsurge, and Starfire damage increased by 5%. Starsurge's cooldown is reduced by 4 sec and its mana cost is reduced by 50%.Feline SwiftnessPassiveIncreases your movement speed by 15%.Well-Honed InstinctsPassiveWhen you fall below 40% health, you cast Frenzied Regeneration, up to once every 120 sec.Matted FurPassive2 ranksWhen you use Barkskin or Survival Instincts, absorb 1,050 damage for 15 sec.Lingering HealingPassiveRejuvenation's duration is increased by 3 sec. Regrowth's duration is increased by 3 sec when cast on yourself.OakskinPassiveSurvival Instincts and Barkskin reduce damage taken by an additional 10%.Perfectly-Honed InstinctsPassiveWell-Honed Instincts can trigger up to once every 90 sec.Instincts of the ClawPassiveFerocious Bite and Maul damage increased by 8%.Lycara's TeachingsPassive2 ranksYou gain 6% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: MasteryLore of the GrovePassiveMoonfire and Sunfire damage increased by 10%.Gift of the WildPassiveMark of the Wild is 100% more effective on yourself.Ursine VigorPassiveFor 4 sec after shifting into Bear Form, your health and armor are increased by 15%.Improved Stampeding RoarPassiveCooldown reduced by 60 sec.Lycara's InspirationPassiveYou gain a bonus while in each form inspired by the breadth of your Druidic knowledge: No Form: 4% Magic Damage Cat Form: 4% Stamina Bear Form: 5% Movement Speed Moonkin Form: 3% Area damage taken reductionForestwalkPassive2 ranksCasting Regrowth increases your movement speed and healing received by 16% for 6 sec.Fluid FormPassiveShred, Rake, and Skull Bash can be used in any form and shift you into Cat Form, if necessary. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shift you into Moonkin Form, if known.

Feral specialization tree

Every Feral talent currently exposed by Blizzard game data.

44 of 44 shown

Active and choice talents

Tiger's FuryActiveInstantly restores 50 Energy, and increases the damage of all your attacks by 15% for their full duration. Lasts 10 sec.Primal WrathActiveFinishing move that deals instant damage and applies Rip to all enemies within 10 yards. Lasts longer per combo point. 1 point : 11 plus Rip for 4 sec 2 points: 16 plus Rip for 6 sec 3 points: 22 plus Rip for 8 sec 4 points: 27 plus Rip for 10 sec 5 points: 33 plus Rip for 12 secSurvival InstinctsActiveReduces all damage you take by 50% for 6 sec.BerserkActiveGo Berserk for 15 sec. While Berserk: Generate 1 combo point every 1.5 sec. Combo point generating abilities generate 1 additional combo point. Finishing moves restore up to 3 combo points generated over the cap. All attack and ability damage is increased by 15%.Raging FuryChoiceTiger's Fury lasts 5 additional seconds.Tiger's TenacityChoiceTiger's Fury causes your next 3 finishing moves to restore 1 combo point. Tiger's Fury also increases the periodic damage of your bleeds by an additional 10% for their full duration.Feral FrenzyActiveUnleash a furious frenzy, clawing your target 5 times for 28 Physical damage and an additional 192 Bleed damage over 6 sec. Awards 5 combo points.Incarnation: Avatar of AshamaneChoiceAn improved Cat Form that grants all of your known Berserk effects and lasts 20 sec. You may shapeshift in and out of this improved Cat Form for its duration. During Incarnation: Energy cost of all Cat Form abilities is reduced by 25%, and Prowl can be used once while in combat. Convoke the SpiritsChoiceCall upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec. You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.VeinripperChoiceRip and Rake last 25% longer.Rip and TearChoiceApplying Rip to a target also applies a Tear that deals 15% of the new Rip's damage over 8 sec.Lunar InspirationChoiceMoonfire is usable in Cat Form, costs 30 energy, and generates 1 combo point.ChompChoiceChomp your target, causing 318 Physical damage. Chomp critical strikes deal 3 times normal damage. Chomp can only be used when you fall below 30% Energy or for 2 seconds afterward.Focused FrenzyChoiceFeral Frenzy's cooldown reduced by 15 sec and its damage is increased by 20%.Frantic FrenzyChoiceUnleash a furious frenzy, flickering to nearby targets in front of you 5 times and clawing all enemies around them for 5 Physical damage and an additional 37 Bleed damage over 6 sec. Awards 5 combo points.Unseen PredatorActiveWhen you Ferocious Bite, you have a 15% chance per combo point spent to flicker to an enemy within 30 yds and deliver an Unseen Attack. Unseen Attack damage is reduced if less than 5 combo points and 50 Energy are spent on Ferocious Bite. Unseen Slash Slash the target, dealing 23 Physical damage and an additional 48 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage is added to the new Bleed. Unseen Swipe Swipe nearby targets, dealing 66 Physical damage. Damage reduced beyond 5 targets.

Passive talents

Omen of ClarityPassiveYour auto attacks have a chance to cause a Clearcasting state, making your next Shred or Swipe cost no Energy. Coiled to SpringPassiveIf you generate a combo point in excess of what you can store, your next Ferocious Bite or Primal Wrath deals 10% increased direct damage.Merciless ClawsPassiveShred deals 20% increased damage and Swipe deals 20% increased damage against bleeding targets.PredatorPassiveTiger's Fury lasts 5 additional seconds. Your combo point-generating abilities' direct damage is increased by 40% of your Haste.Double-Clawed RakePassiveRake also applies Rake to 1 additional nearby target.SabertoothPassiveFerocious Bite deals 15% increased damage. For each Combo Point spent, Ferocious Bite's primary target takes 6% increased damage from your Cat Form bleed and other periodic abilities for 4 sec.Tireless EnergyPassive2 ranksMaximum Energy increased by 40 and Energy regeneration increased by 15%.Pouncing StrikesPassiveWhile stealthed, Rake will also stun the target for 4 sec, and deal 60% increased damage for its full duration. While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo point.Taste for BloodPassiveFerocious Bite deals 12% increased damage and an additional 12% during Tiger's Fury. Dreadful BleedingPassiveRip damage increased by 20%.Sudden AmbushPassiveFinishing moves have a 6% chance per combo point spent to increase the direct damage of your next Rake, Shred, or Swipe by 50% and make it critically strike. Moment of ClarityPassiveOmen of Clarity now triggers 30% more often, can accumulate up to 2 charges, and increases the damage of your next Shred or Swipe by 15%.Savage FuryPassiveTiger's Fury increases your Haste by 10% and Energy recovery rate by 25% for 8 sec.Panther's GuilePassiveWhen Shred or Moonfire generate combo points, they have a 25% chance to generate full combo points.Rampant FerocityPassiveFerocious Bite also deals 10 damage per combo point spent to all nearby enemies. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage reduced beyond 5 targets.Infected WoundsPassiveRake damage increased by 30%, and Rake causes an Infected Wound in the target, reducing the target's movement speed by 20% for 12 sec.Wild SlashesPassiveSwipe damage is increased by 40%.Berserk: Heart of the LionPassiveReduces the cooldown of Berserk by 60 sec.Blood SpatteredPassiveFerocious Bite's damage to its primary target increased by 2% for each enemy affected by your Rip, up to 10.Soul of the ForestPassiveYour finishing moves grant 2 Energy per combo point spent and deal 5% increased damage.Carnivorous InstinctPassive2 ranksTiger's Fury's damage bonus is increased by 12%.Frantic MomentumPassive2 ranksFinishing moves have a 6% chance per combo point spent to grant 10% Haste for 6 sec.Saber JawsPassive2 ranksWhen you spend extra Energy on Ferocious Bite, the extra damage is increased by 100%.Apex Predator's CravingPassiveRip damage has a 5.0% chance to make your next Ferocious Bite free and deal the maximum damage.Lacerating ClawsPassiveDamage of your bleeds increased by 10%.Ashamane's GuidancePassiveIncarnation: Avatar of Ashamane Incarnation: Avatar of Ashamane's cooldown is reduced by 30 sec. Convoke the Spirits Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.Hunger for BattlePassiveWhen an enemy afflicted by your Rip dies, gain 10 Energy and your damage dealt is increased by 5% for 8 sec, stacking up to 5 times.Circle of Life and DeathPassiveYour damage over time effects deal their damage in 20% less time, and your healing over time effects in 15% less time.

Druid of the Claw

Druid of the Claw hero talents, including every active, choice, and passive node exposed by Blizzard.

17 of 17 shown

Active and choice talents

Passive talents

RavagePassiveYour auto-attacks have a chance to make your next Ferocious Bite become Ravage. Ravage Finishing move that slashes through your target in a wide arc, dealing Physical damage per combo point to your target and consuming up to 25 additional Energy to increase that damage by up to 100%. Hits all other enemies in front of you for reduced damage per combo point spent. 1 point: 13 damage, 6 in an arc 2 points: 26 damage, 12 in an arc 3 points: 39 damage, 18 in an arc 4 points: 52 damage, 24 in an arc 5 points: 64 damage, 29 in an arcWildshape MasteryPassiveIronfur and Frenzied Regeneration persist in Cat Form. When transforming from Bear to Cat Form, you retain 80% of your Bear Form armor and health for 6 sec. For 6 sec after entering Bear Form, you heal for 10% of damage taken over 8 sec. Bestial StrengthPassiveMaul and Raze damage increased by 10%.Claw RampagePassiveDuring Berserk, Shred, and Swipe have a 20% chance to make your next Ferocious Bite become Ravage.Pack's EndurancePassiveStampeding Roar's duration is increased by 25%.Aggravate WoundsPassiveEvery attack with an Energy cost that you cast extends the duration of your Dreadful Wounds by 0.6 sec, up to 8 additional sec.Fount of StrengthPassiveYour maximum Energy and Rage are increased by 20. Frenzied Regeneration also increases your maximum health by 10%.Exacerbating WoundsPassiveYour Dreadful Wounds increase the damage afflicted enemies take from your Bleed damage over time effects by 15%.Dreadful WoundPassiveRavage also inflicts a Bleed that causes 35 damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 15%. Dreadful Wound is not affected by Circle of Life and Death. Twin ClawPassiveYou have a 18% chance to follow up any single target melee ability with a Twin Claw, dealing 119 Physical damage and generating 5 Rage. Limb from LimbPassiveYour auto-attacks are 30% more likely to make your next Maul become Ravage.

Wildstalker

Wildstalker hero talents, including every active, choice, and passive node exposed by Blizzard.

18 of 18 shown

Active and choice talents

Passive talents

Wildstalker's PowerPassiveRip and Ferocious Bite damage increased by 5%. Rejuvenation healing increased by 10%.Strategic InfusionPassiveAttacking from Prowl increases the chance for Shred, Rake, and Swipe to critically strike by 8% for 6 sec. Your periodic heals have a 4% increased chance to critically heal.Lethal PreservationPassiveWhen you remove an effect with Soothe or Remove Corruption, gain a combo point and heal for 4% of your maximum health. If you are at full health an injured party or raid member will be healed instead.Thriving GrowthPassiveRip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing 34 Bleed damage over 6 sec. Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for 834 over 6 sec. Multiple instances of these can overlap.Vigorous CreepersPassiveBloodseeker Vines increase the damage your abilities deal to affected enemies by 4%. Symbiotic Blooms increase the healing your spells do to affected targets by 20%.Hunt Beneath the Open SkiesPassiveDamage and healing while in Cat Form increased by 3%. Moonfire and Sunfire damage increased by 10%.Patient CustodianPassiveYour heal over time effects are 6% more effective.RampancyPassiveSymbiotic Blooms have a 20% chance to trigger Bursting Growth every 2 sec at 100% effectiveness. Bursting GrowthPassiveWhen Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing 30 physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for 156.Green ThumbPassiveThe rate at which Symbiotic Blooms grow is increased by 20%.

Keeper of the Grove

Keeper of the Grove hero talents, including every active, choice, and passive node exposed by Blizzard.

18 of 18 shown

Active and choice talents

Passive talents

Elune's Chosen

Elune's Chosen hero talents, including every active, choice, and passive node exposed by Blizzard.

17 of 17 shown

Active and choice talents

Passive talents

Gear

Boss and dungeon loadouts

Switch between raid and Mythic+ to inspect the top player for every available encounter: exact talents, source link, item level, enchant and socket counts, and the player's gear.

Loading verified raid results

Pulling the top Warcraft Logs result, exact talents, and equipment for each boss.

Editorial acquisition targets

Use these slot targets when planning drops and crafted pieces. The encounter explorer above remains the source for the exact gear worn by each ranked player.

Raid acquisition targets

15 slots

Mythic+ acquisition targets

15 slots
Enhancements

Enchants

Choose enhancements after your equipment is settled. Secondary-stat enchant choices move with your current stat mix and the content you are preparing for.

Recommended enchants
7 recommendations
Empowered Rune of Avoidance+30 Avoidance - Outdoor kills in Midnight zones grant a burst of movement speedHelmAmirdrassil's GraceShouldersMark of the Worldsoul+50 Primary StatChestForest Hunter's, Blood Knight's, or Thalassian Scout Armor KitLegsLynx's Dexterity+19 Avoidance - +232 StaminaBootsEyes of the Eagle+2% critical strike effectivenessRingsAcuity of the Ren'doreiWeapon enchant - +53 Primary Stat for 15 sec when Might of the Void triggersWeapon
Enhancements

Gems

Socket into the current stat priority, then re-check after major equipment swaps rather than treating a gem choice as permanent.

Recommended gems
3 recommendations
Crafting

Embellishments

Crafted effects are capped at two equipped embellishments. Lock these in only after deciding which crafted slots survive your next raid or Mythic+ upgrades.

Survival and control

Utility, defensives, and movement

Your Druid toolkit is part of the rotation whenever it prevents lost uptime, lethal damage, or an enemy cast.

Rebirth is a combat battle rez and Stampeding Roar is a group movement speed burst.

Interrupt: Skull Bash - grab a focus-interrupt macro on the Feral macros page.

Execution

Interface and macros

Use interface changes only when they expose a decision sooner: resources, procs, defensives, dispels, interrupts, and encounter assignments.

Better Blizzplates - cleaner, threat-colored nameplates with cast bars and cooldown text - the nameplate upgrade nearly every top player runs.
OmniCD - party and enemy defensive/utility cooldown tracking - the biggest information edge the base UI still does not show.
Mythic Dungeon Tools - build and follow pull-by-pull Mythic+ routes.
Details! (optional) - deep damage/healing breakdowns and Warcraft Logs uploads beyond Midnight's built-in meter.
Hekili - optional priority helper - great for learning a new spec's rotation.

Focus interrupt

#showtooltip Skull Bash
/cast [@focus,harm,nodead][] Skull Bash
Execution review

What improves results

  • Snapshot Rip under Tiger's Fury for a stronger bleed
  • Never let Rip fall off a target you are staying on
  • Pool Energy before Tiger's Fury so none is wasted
  • Use Primal Wrath on 3 or more targets instead of single Rips
Self-review

Common mistakes

  • Clipping Rip early
  • Capping Energy
  • Ferocious Bite under 5 combo points or below 25 Energy
  • Letting bleeds drop
Arena Talent Planning

Talents by enemy class

Pick an opponent to see the pressure your PvP build must answer. The baseline comes from this spec's current arena build when one is published.

Open full matchup guide
Their pressure

Grip setups, anti-caster pressure, and sustained melee uptime.

Talent focus

Mobility, anti-slow, and physical or magic mitigation.

Game plan

Keep an answer for grip-based isolation and do not spend movement before the Death Knight commits their control chain.

No reviewed PvP baseline is published for this spec yet. Use the live tree to apply the matchup focus above rather than treating a PvE build as an arena answer.

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