Arena mapsArena map guide

Tiger's Peak

Central lane, pillars, ramps, and elevated side structure.

Tiger's Peak mixes traditional pillar play with vertical routes. Pressure is best when it preserves an easy return to the healer.

rampsverticalpillars
Geometry briefing

This is a durable orientation brief for the map's terrain and line-of-sight choices. It remains available, but is intentionally excluded from search until current-rotation research, mode-specific examples, and visual callouts have been source-reviewed.

Game Plan

Position with a purpose

Opening position

Start with a pillar-side formation and identify the safe retreat ramp. Use elevation to make enemies spend mobility, not to split your team.

Healer plan

Stand where a ramp return keeps both partners reachable. Rotate before enemies can trap you between a pillar and platform.

Damage plan

Use ramp transitions to force awkward pathing, then control the healer as the target crosses an exposed lane.

Do not lose here

A DPS taking the upper route alone can leave the healer with no line and no safe follow.

Map-Specific Edge

Tiger's Peak tip

A brief level change can break casts and alter pathing; use it as a reset, not a camp spot.

Fundamentals

Arena positioning and team play

Review healer radius, triangle positioning, cooldown trades, roles, and class identities.

Setup

Arena macros and keybinds

Build arena-target, focus, party utility, and stopcast controls that work when the map gets chaotic.