Healer
Use the outer tomb edge to duck crowd control while retaining a lane to your team. Move early against a cross-map setup.
Ruins of Lordaeron, Tirisfal Glades | Tomb and corner map
The tombs create frequent line-of-sight breaks. Teams that hold a usable corner make aggressive pushes expensive.
Rated-eligible retail map; the active weekly pool and Solo Shuffle pool can vary.
The diagram is a positioning model, not a scale map. It highlights the cover, level changes, and rotation lanes that matter during combat.
The decisive movement is around either short end of the tomb, not across its broad face.
Claim a tomb edge that lets your healer see the center. Pressure from the open side instead of running deep behind a marker.
Use the outer tomb edge to duck crowd control while retaining a lane to your team. Move early against a cross-map setup.
Pull a target around a tomb to separate it from its healer, then use control before the healer rounds the corner.
Both DPS disappearing behind a tomb forces the healer to step into crowd control or lose line of sight.
Use the outer tomb edge to duck crowd control while retaining a lane to your team. Move early against a cross-map setup.
Pull the target around the tomb end closest to your healer. Reverse around the other end for control rather than completing a circle that lines support.
Use the tomb and gate-side stairs to make melee choose between uptime and healer sight; avoid standing broadside in open center against two casters.
Short tomb ends produce predictable healer crossings.
A tomb-to-gate route turns one hard commit into a reset.
The compact center limits kiting room.
The short end forces a real healer rotation; the broad face rarely does.
The starting stairs break one cast without a far graveyard chase.
Do not stack healer and ranged DPS at one tomb end.
Map availability and geometry are checked against the references below. The healer anchors, routes, switch decisions, and toolkit conclusions are WoW-God's analysis of that geometry. Player reports are labeled as field observations rather than official rules.
Retail arena roster and retired-map status for patch 12.0.7.
Pillar counts, open-space classification, raised terrain, and displacement value.
Caster anchors, tomb use, and gate-side fallback discussion.