Healer
Stay where you can see the team's ramp exit. The wall is strong cover only if you cannot be pinned on the wrong side.
Ohn'ahran Plains | Split-wall ramp arena
The central wall makes side control decisive: a ramp and adjacent pillar can deny a clean route to the healer.
Rated-eligible retail map; the active weekly pool and Solo Shuffle pool can vary.
The diagram is a positioning model, not a scale map. It highlights the cover, level changes, and rotation lanes that matter during combat.
A middle wall, side pillars, and ramps divide support lanes; ramp surfaces can obscure ground effects and break sight unexpectedly.
Pick a wall side and name the retreat ramp. Do not cross alone unless the healer has immediate line or it is a coordinated go.
Stay where you can see the team's ramp exit. The wall is strong cover only if you cannot be pinned on the wrong side.
Force enemy mobility at ramps and control the wall crossing. Targets caught between wall and pillar are vulnerable when the healer takes the long route.
A DPS chasing through the wall can turn off healing instantly and invite an easy swap.
Stay where you can see the team's ramp exit. The wall is strong cover only if you cannot be pinned on the wrong side.
Choose a wall side with the healer before connecting. If the target crosses alone, control the return or switch to the enemy still sharing your support lane.
Use the wall to hide a cast setup, then emerge on the same side as the healer. Place ground effects on flat approaches where teammates and enemies can read them.
The wall conceals the final cast or crowd-control approach.
Ramp crossings create predictable control points.
Fast wall-side swaps punish isolated targets.
Left wall and right wall tells the healer whether the next global is possible.
A target that looks close may already be below the healing lane.
Ramp art can make hostile and friendly ground effects difficult to identify.
Map availability and geometry are checked against the references below. The healer anchors, routes, switch decisions, and toolkit conclusions are WoW-God's analysis of that geometry. Player reports are labeled as field observations rather than official rules.
Retail arena roster and retired-map status for patch 12.0.7.
Pillar counts, open-space classification, raised terrain, and displacement value.
Official layout description covering ramps, pillars, and the middle wall.
Documented visibility issue for ground effects on arena ramps.