Zero Zeppelins
A verified Blizzard quest record. Use the archive brief, rewards, and linked research to finish it without losing your place.
What To Do
Complete the quest objective shown in your tracker, then return to the turn-in NPC.
Quest Text
The Horde zeppelins proved to be problematic for our forces here. I tried to construct something quickly, but while the weapon had power, it didn't have the range necessary to take them out. The Lord Admiral has provided us with an expedient solution to the problem! Use this jury-rigged hand cannon on the zeppelins. A quick application of high energy and heat will cause thermal shock and critical failure! To simplify, blow them up while they're grounded!
Plan the run before you travel
Check the quest area, faction, and level range before you travel. If this quest is part of a chain, finish nearby campaign quests in the same zone first.
Open the Wowhead page for coordinates, NPC spawn comments, cave entrances, and player-submitted route notes. WoW-God links out instead of copying community comments.
No group size is listed by Blizzard, so this is usually soloable unless the objective text says otherwise.
Pin the quest in-game, enable objective outlines, then use the exact-title references in the archive for NPC or object coordinates. Add a correction below if the live game differs from this record.
Build Zero Zeppelins together
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WoW-God links to external research; it does not copy Wowhead guides, player comments, or video transcripts.
Rewards
- Experience
- 6,800
- Money
- 23g 40s
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