No Reason to Stay
A verified Blizzard quest record from Suramar. Use the archive brief, rewards, and linked research to finish it without losing your place.
Who gives No Reason to Stay
1 recordThe NPC, object, or item that starts this quest, with the first known coordinate when available.
- SilgrynNPC #114948Suramar · 52.4, 80.2
Where to turn it in
1 recordThe NPC or object that accepts the completed quest. Phasing and alternate-faction versions can produce more than one endpoint.
- SilgrynNPC #115018Suramar · 49.6, 85.4
Identity and tooltip facts come from Blizzard. Relationship rows are refreshed from Wowhead's structured source tables and merged with anonymous in-game observations from WoW-God Sync. Inspect source
What To Do
Complete the quest objective shown in your tracker in Suramar, then return to the turn-in NPC.
Quest Text
Elisande's purge of the Waning Crescent came so swiftly that few could react. Many of my people are dead or taken. Some may have endured this atrocity. We need to make sure they are not left behind. I need you to search the houses nearby for any survivors. See that they flee before they are discovered. Reassure them that there is no reason to stay. Not here, not while Elisande's insanity reigns.
Plan the run before you travel
Suramar belongs to the Legion archive. Start with its campaign track if this record is unavailable or the next step is missing.
Check the exact quest giver and turn-in records above first. Use this page's community comments for phase changes, cave entrances, spawn timing, and corrections from the live game.
No group size is listed by Blizzard, so this is usually soloable unless the objective text says otherwise.
Pin the quest in-game, enable objective outlines, then use the exact-title references in the archive for NPC or object coordinates. Add a correction below if the live game differs from this record.
Objectives and map pin
Blizzard's public API publishes a quest's text and rewards but not its objectives, its own level, whether it can be shared, or any map coordinate. Nobody has synced quest 38720 yet, so there is nothing to show here rather than a guess. Running the WowGodSync addon while you play contributes those fields for everyone.
Check it in game
Quest completion is stored per character on Blizzard's side and is not in the public API, so paste this in your chat box and it prints true or false for “No Reason to Stay” on the character you are logged into.
/run print(C_QuestLog.IsQuestFlaggedCompleted(38720))/run print(C_QuestLog.IsQuestFlaggedCompletedOnAccount(38720))A false also comes back for a quest id the client does not know, so it means “not recorded as complete” rather than proof the quest exists on your account.
Build No Reason to Stay together
Checking the community archive...
WoW-God links to external research; it does not copy Wowhead guides, player comments, or video transcripts.
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