Bones That Walk
A verified Blizzard quest record from Duskwood. Use the archive brief, rewards, and linked research to finish it without losing your place.
What To Do
Complete the quest objective shown in your tracker in Duskwood, then return to the turn-in NPC.
Quest Text
There's even fouler undead left to deal with, {name}. Tranquil Gardens Cemetery, further south of town, is a place you don't want to be caught in at night. The bones that rise from the ground there are cunning enough to remember how to swing an axe or cast a spell. I shouldn't need to explain how dangerous that makes them. Proceed with caution, but remember the people of Darkshire that will suffer if you falter.
Plan the run before you travel
Check the quest area, faction, and level range before you travel. If this quest is part of a chain, finish nearby campaign quests in the same zone first.
Open the Wowhead page for coordinates, NPC spawn comments, cave entrances, and player-submitted route notes. WoW-God links out instead of copying community comments.
No group size is listed by Blizzard, so this is usually soloable unless the objective text says otherwise.
Pin the quest in-game, enable objective outlines, then use the exact-title references in the archive for NPC or object coordinates. Add a correction below if the live game differs from this record.
Build Bones That Walk together
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WoW-God links to external research; it does not copy Wowhead guides, player comments, or video transcripts.
Rewards
- Experience
- 5,150
- Money
- 10g 50s
Comments
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