Decisions, Decisions
A verified Blizzard quest record from Kelp'thar Forest. Use the archive brief, rewards, and linked research to finish it without losing your place.
What To Do
Complete the quest objective shown in your tracker in Kelp'thar Forest, then return to the turn-in NPC.
Quest Text
This is no magic solution to my curse! It's just a hammer! I may be crazy, but I'm not stupid. There's NO WAY I'm gunna use this to break my shiney - not after all I've gone through to get it. <Budd pauses in thought for a moment.> But that means I'm stuck down here for eternity... I had just learned to sail, you know. Ohhh... I can't decide. Here, you take the hammer and I'll just set the shiney down and look the other way.
Plan the run before you travel
Check the quest area, faction, and level range before you travel. If this quest is part of a chain, finish nearby campaign quests in the same zone first.
Open the Wowhead page for coordinates, NPC spawn comments, cave entrances, and player-submitted route notes. WoW-God links out instead of copying community comments.
No group size is listed by Blizzard, so this is usually soloable unless the objective text says otherwise.
Pin the quest in-game, enable objective outlines, then use the exact-title references in the archive for NPC or object coordinates. Add a correction below if the live game differs from this record.
Build Decisions, Decisions together
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WoW-God links to external research; it does not copy Wowhead guides, player comments, or video transcripts.
Rewards
- Experience
- 4,800
- Money
- 13g 74s
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