Don't Go Into the Light!
Where to go
The Lost Isles25.1, 76.5
This quest's only markers are its start and end points. The client does not say which is which, so neither do we.
/way The Lost Isles 25.1 76.5derived. Calculated from verified rules. The arithmetic is ours; the inputs are not.client build 12.1.0.69587
Who gives Don't Go Into the Light!
0 recordsThe NPC, object, or item that starts this quest, with the first known coordinate when available.
The relationship source is temporarily unavailable. In-game observations will appear here as players sync them.
Where to turn it in
0 recordsThe NPC or object that accepts the completed quest. Phasing and alternate-faction versions can produce more than one endpoint.
The relationship source is temporarily unavailable. In-game observations will appear here as players sync them.
Identity and tooltip facts come from Blizzard. Relationship rows are refreshed from Wowhead's structured source tables and merged with anonymous in-game observations from WoW-God Sync. Inspect source
Where to go
verified. Transcribed from a primary source: a Blizzard post, patch note, or the game itself.Read from the game client's own quest map tables on build 12.1.0.69587. These are the same positions your in-game map draws, not somebody's recollection in a comment.
- 1An objective at one spot
/way The Lost Isles 25.2 76.7
The faint marks are every other quest objective recorded in this zone. There is no zone artwork here, so they stand in for the coastline: quests only send you where the zone is walkable.
Standing there and seeing nothing?
- practice. Convention among strong players. Widely followed, but it is not a rule and it can be wrong.Open your own quest log map. If the game draws no marker there, you are not in the phase for it, and that is definitive. Trust the game over us, and tell us in the comments so we can record it.
What To Do
Complete the quest objective shown in your tracker in The Lost Isles, then return to the turn-in NPC.
Quest Text
Don't Go Into the Light! is a World of Warcraft quest in The Lost Isles.
Plan the run before you travel
Check the quest area, faction, and level range before you travel. If this quest is part of a chain, finish nearby campaign quests in the same zone first.
Check the exact quest giver and turn-in records above first. Use this page's community comments for phase changes, cave entrances, spawn timing, and corrections from the live game.
No group size is listed by Blizzard, so this is usually soloable unless the objective text says otherwise.
Pin the quest in-game, enable objective outlines, then use the exact-title references in the archive for NPC or object coordinates. Add a correction below if the live game differs from this record.
Objectives and map pin
Blizzard's public API publishes a quest's text and rewards but not its objectives, its own level, whether it can be shared, or any map coordinate. Nobody has synced quest 14239 yet, so there is nothing to show here rather than a guess. Running the WowGodSync addon while you play contributes those fields for everyone.
Check it in game
Quest completion is stored per character on Blizzard's side and is not in the public API, so paste this in your chat box and it prints true or false for “Don't Go Into the Light!” on the character you are logged into.
/run print(C_QuestLog.IsQuestFlaggedCompleted(14239))/run print(C_QuestLog.IsQuestFlaggedCompletedOnAccount(14239))A false also comes back for a quest id the client does not know, so it means “not recorded as complete” rather than proof the quest exists on your account.
What people know about Don't Go Into the Light!
Checking the community archive...
WoW-God links to external research; it does not copy Wowhead guides, player comments, or video transcripts.
Rewards
- Experience
- 350
Comments
Comments load when you reach this section.
Loading comments...