🗝️ Mythic+ · Lesson 11 of 17

Kicks, Cooldowns & Not Dying

In a five-player group your utility and survival matter as much as your damage. This is where keys are won or lost.

7 min read

Share the interrupts

  • Assign or call kicks so dangerous casts never go off.
  • Bring and use crowd control on the casts you cannot kick.
  • A single un-interrupted cast can wipe the group - treat interrupts as a priority.

Cooldowns and Bloodlust

  • Use Bloodlust or Heroism where it does the most - usually a big pull or a hard boss.
  • Line personal and group cooldowns up with big pulls, not randomly.
  • Battle rezzes are limited - do not waste them early.

Personal responsibility

  • Use your own defensives and healing so the healer can focus on the group.
  • Stop your damage to handle a mechanic - a missed mechanic is worse than a few lost globals.
  • Know each boss's dangerous ability and how you personally deal with it.

Key takeaways

  • Coordinate interrupts and CC - un-kicked casts wipe keys.
  • Time Bloodlust and cooldowns for the hardest pull or boss.
  • Self-sustain and handle mechanics so your healer is not carrying you.