Raid boss guidesThe Venomous Abyss
Midnight Season 2 encounter guide

The Coiled Altar

A four-stage council fight against the possessed Zul'jan and Hex Lord Malacrass: first Zul'jan's venom globules are stacked and destroyed with tank frontals, then Malacrass's fixating spirits get the same treatment, and after an intermission where intercepted spirits must never heal Zul'jan, the final phase runs both kits at once - and both bosses must die at nearly the same time.

Before the pull

Set the encounter assignments before pull

  • Special notes: no immunities; Venomfang is the poison dispel; Wail of Terror (the Soulcoiler add's fear) and Eternal Nightfall are the interrupts.
  • Assign globule and ghost duty: who picks up green orbs in Phase 1, and where stacked globules and kited Manifestations get lined up for the tank frontal.
  • Split the raid into two corner groups for Guillotine - the axe must hit at least three players, five on Mythic, or it deals massive raid-wide damage, and Widow's Kiss then erupts 40 yards wide. There is no safe gap: inside 40 yards is Widow's Kiss and lethal, outside it is Widow's Touch for a smaller hit, so run out and let the healers cover the chip.
  • Hold DPS cooldowns for the intermission: Soulbinding makes Zul'jan take 100 percent increased damage for 35 seconds.
  • Brief the finish: when either boss dies the other berserks for 500 percent damage and attack speed - the kill must land together, so plan the damage split for the last percent.
Fight flow

Resolve the encounter in this order

  1. 01

    Phase 1 - Zul'jan's globules

    Assigned players pick up the green Coalesced Venom orbs, carry the 5 second pulsing debuff away from the raid, and drop the orbs in front of the boss when it falls off. The tank aims Sever, the frontal cone, through the stacked globules to destroy them - only a few at a time, because each destruction stacks a DoT on the raid.

  2. 02

    Phase 1 - axes and poison

    Two groups soak Guillotine in their corners (three or more players in the hit, five on Mythic), run out of the Widow's Kiss eruption after, dodge the spinning Axegrinder axes and growing green puddles, and healers dispel Venomfang poison on cooldown.

  3. 03

    Phase 2 - Malacrass's spirits

    Zul'jan falls at the transition and Malacrass knocks everyone back - do not get shoved off the platform. Dreadmarch mind-controls players who walk toward the edge: damage them free before they jump. Fixated players kite their Manifestation of Dread in front of the boss and LOOK at it to halt it, then the tank frontal Soul Sever destroys the stacked ghosts.

  4. 04

    Phase 2 - souls and shields

    Soul Sever and Gloombomb each scatter three Souls their owner must collect within 15 seconds or die. Run Gloombomb out, explode, collect. When Eternal Nightfall casts, burn through the boss shield, then kick the cast, and nuke plus interrupt the Soulcoiler add's fear immediately.

  5. 05

    Intermission - starve the heal

    Malacrass goes immune and channels Soulbinding into Zul'jan, who takes 100 percent increased damage for 35 seconds. Pour cooldowns into Zul'jan while carefully intercepting the green spirits walking toward him - they explode when touched, and any spirit that reaches him heals him.

  6. 06

    Final phase - everything, evenly

    Both kits run at once: tank frontals clear globules and ghosts, Guillotine corners continue, Gloombombs and souls continue, shields still get broken and kicked. Kill both bosses within moments of each other - the survivor berserks for 500 percent damage and attack speed.

Measured timeline

What the clock actually does

Mixed - timed casts, health gated stagesTop-50 Heroic kills run 5:10 to 5:40, median 5:33. A 7:29 Heroic kill was measured alongside them for comparison.

The stages are gated on boss health, so their wall clock stretches with your kill time and the share of the pull is the portable number. The repeating casts are on a timer and do not stretch, which is why a slower raid sees more of them per stage.

  1. 0:02

    First Toxic Deluge

    Then every 43 to 47 seconds inside a stage, with the cycle resetting across each transition.

  2. 0:43

    Guillotine

    0:43 in all five kills, so the corner split is called on a stopwatch rather than on a health percentage.

  3. Roughly the first third

    Stage Two: Usurper's Reprisal

    Zul'jan falls. Measured at 31 percent of the pull in top-50 kills (1:39 to 1:47) and 28 percent in the 7:29 kill (2:04).

  4. Roughly halfway

    Intermission: The Claimed Vessel, and Soulbinding

    Measured at 55 percent of the pull in top-50 kills and 51 percent in the 7:29 kill. Soulbinding is cast within a second or two of the transition, so the 35 second window at 100 percent increased damage on Zul'jan starts there, not later.

  5. Roughly two thirds in

    Stage Three: Coiled Union

    Measured at 66 percent of the pull in top-50 kills and 60 percent in the 7:29 kill, so the last third to the last two fifths of this fight is two target. Defilement then repeats every 106 seconds.

Five top-50 Heroic kills of Warcraft Logs encounter 3429, sampled across the ranking spread, cross-checked against a 7:29 Heroic kill (report Rq36AyX9wmcz1vLB, pull 5). Measured 2026-09-16.

Mechanics

What each mechanic asks of you

Coalesced Venom and Sever

Orb carriers and tanks

Carry green orbs out, drop them at the boss's front, and destroy small batches with the Sever frontal - the post-destruction DoT stacks, so pace it.

Failure: Uncollected globules pulse the raid forever, and a greedy multi-globule Sever stacks the Venom Rupture DoT lethally.

Guillotine and Widow's Kiss

Corner soak groups

Split each axe in the assigned corner, then sprint out of the 40 yard eruption. Three bodies is the minimum, five on Mythic.

Failure: A thin soak is massive raid damage; standing in the Kiss afterward doubles the bill.

Raid Finder
1005290 Physical, split. Three players minimum.
Normal
1318429 Physical, split. Three players minimum.
Heroic
1853819 Physical, split. Three minimum, plus 500 percent more Guillotine damage for 1.7 minutes.
Mythic
5417143 Physical, split. Five minimum, plus 500 percent more Guillotine damage for 1.7 minutes.

Dreadmarch and Manifestation of Dread

Everyone

DPS mind-controlled players free before they reach the edge; fixated players kite ghosts to the boss's front and stare at them to freeze them for the Soul Sever cleanup.

Failure: An MC'd player walks off the platform, and an unfrozen ghost reaching its target mind-controls them too.

Souls on a 15 second clock

Debuffed players

Soul Sever and Gloombomb each spawn three Souls - their owner collects all three within 15 seconds.

Failure: Missing the collection timer is a death, mid-progression, to a mechanic with a generous clock.

Eternal Nightfall and the Soulcoiler add

DPS and kickers

Break the boss shield, kick Eternal Nightfall, and interrupt the Soulcoiler add's 5 second fear the moment it spawns.

Failure: An uninterrupted Nightfall is raid-wide damage through the dodge pattern; the fear chains into every other mechanic.

Soulbinding intercepts

Assigned interceptors

Touch the green spirits before they reach Zul'jan - each one explodes on the interceptor, so spread the job across healthy players.

Failure: Spirits reaching the boss heal away the entire 35 second burn window.

Encounter Journal

The Coiled Altar's actual abilities

The named boss spells, their individual sub-abilities, and the response for each. Ability names with known spell IDs open their own WoW-God spell pages.

Noxious Ground pulses damage for 8 seconds and hits the active tank harder.

Raid response: Tanks rotate mitigation; everyone else stays off the marked ground.

Venom rain forms globules that pulse until picked up; the carrier pulses AoE for 5 seconds, and the globule reforms where dropped.

Raid Finder
234568 Nature within 4 yards of each impact.
Normal
307634 Nature within 4 yards of each impact.
Heroic
432558 Nature within 4 yards of each impact.
Mythic
833407 Nature within 4 yards of each impact.

Raid response: Assigned carriers collect, walk out, and stage the globules in front of the boss for Sever.

Each destroyed globule explodes and stacks a DoT on the raid.

Raid response: Destroy a few globules per Sever, never the whole stockpile at once.

An axe thrown at a player splits damage among those within 9 yards, then erupts 40 yards wide as Widow's Kiss.

Raid Finder
1005290 Physical, split. Three players minimum, no debuff.
Normal
1318429 Physical, split. Three players minimum, no debuff.
Heroic
1853819 Physical, split. Three minimum, plus 500 percent more Guillotine damage for 1.7 minutes.
Mythic
5417143 Physical, split. Five minimum, plus 500 percent more Guillotine damage for 1.7 minutes.

Raid response: Corner groups soak on rotation so the Heroic and Mythic 1.7 minute debuff alternates, then everyone clears the eruption.

VenomfangPhase 1

Zul'jan hurls a poison axe between several players, ticking every 2 seconds for 14 seconds.

Raid Finder
50264 Nature a tick.
Normal
65921 Nature a tick.
Heroic
139036 Nature a tick.
Mythic
125011 Nature a tick.

Raid response: Healers dispel it on cooldown. It is the fight's only poison.

AxegrinderPhase 1

Thrown axes hit within 4 yards and knock back, then wander the arena grinding anyone they touch.

Raid Finder
284832 on impact, then 41887 a quarter second.
Normal
373555 on impact, then 54935 a quarter second. Axes last 1 minute.
Heroic
525249 on impact, then 77243 a quarter second. Axes last 1 minute.
Mythic
1000088 on impact, then 125011 a quarter second. Axes last 3 minutes.

Raid response: Track the spinning axes while you handle globules and the Guillotine corners.

DreadmarchPhase 2

Mind-controlled players march toward the edge and jump unless damage breaks the control.

Raid response: Instant target swap - the MC'd player IS the priority target.

Soul SeverPhase 2

The tank frontal that destroys Manifestation spirits and spawns 3 Souls the tank must collect in 15 seconds.

Raid Finder
201058 Shadow, then 50264 every 2 seconds for 45 seconds.
Normal
351581 Shadow, then 65921 every 2 seconds for 45 seconds.
Heroic
494352 Shadow, then 92691 every 2 seconds for 45 seconds.
Mythic
1041758 Shadow, then 125011 every 2 seconds for 45 seconds.

Raid response: Aim through the frozen ghost stack, then collect calmly - 15 seconds is enough when you move immediately.

GloombombPhases 2 and 4

Debuffed players explode after 5 seconds and must collect the 3 Souls they scatter within 15 seconds.

Raid Finder
201058 Shadow within 15 yards.
Normal
263686 Shadow within 15 yards. Anyone hit gains Gravebound.
Heroic
370764 Shadow within 15 yards. Anyone hit gains Gravebound.
Mythic
500044 Shadow within 15 yards. It also strips a Spirit Shield stack.

Raid response: Run out, detonate away from the raid, sweep up your Souls.

Eternal NightfallPhases 2 and 4

A raid-wide channel behind a boss shield, cast while swirlies fall.

Raid response: Break the shield, kick the cast, keep dodging throughout.

SoulbindingIntermission

Malacrass binds his soul to Zul'jan. Zul'jan gains Ghastly Regeneration: he heals, but takes 100 percent more damage for 35 seconds, and fragments walk back to him.

Raid response: Full cooldowns into Zul'jan; assigned players intercept every fragment early and spread the explosions.

SoulboundFinal phase

Their souls are linked. Kill one and the other berserks for 500 percent damage and attack speed.

Raid response: Hold the health bars together and pre-plan the simultaneous kill.

Role plan

Your job in the pull

Tanks

Taunt after frontals, and aim every frontal deliberately: Sever through staged globules in Phase 1, Soul Sever through frozen ghosts in Phase 2, both jobs at once in the final phase. Collect your Souls the moment they spawn.

Healers

Dispel Venomfang, use cooldowns when globule batches are destroyed, and treat the intermission as a damage event - interceptors are taking planned explosions while the raid burns Zul'jan.

DPS

Free mind-controlled players instantly, nuke and kick the Soulcoiler add, break Nightfall shields, and save real cooldowns for the 35 second intermission window. At the end, watch both health bars, not your meter.

Everyone

Look at your fixating ghost to freeze it, never touch a spirit you were not assigned, and know your corner for Guillotine before the pull.

Sources

Where this guide comes from

Video guide

Watch The Coiled Altar guides

Review available video breakdowns alongside the written assignments.

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