Healer
Position on a pillar edge with an immediate outer-ring rotation. Do not get caught in center when enemy control is ready.
Bastion | Hexagonal four-pillar arena
Long sightlines expose healer positioning, while outer routes let disciplined teams stretch opponents away from support.
Rated-eligible retail map; the active weekly pool and Solo Shuffle pool can vary.
The diagram is a positioning model, not a scale map. It highlights the cover, level changes, and rotation lanes that matter during combat.
Four equal pillars sit around an open hexagonal floor, creating clear same-side pockets and exposed diagonal crossings.
Use the first pillar as a reference point and decide who controls open lane. Allow a long route only when it stays in healer range.
Position on a pillar edge with an immediate outer-ring rotation. Do not get caught in center when enemy control is ready.
Pressure from open lane while a teammate pulls a target toward the edge, making the enemy healer cross exposed space.
The outer edge becomes a trap when a DPS kites too far and the healer must cross center to recover them.
Position on a pillar edge with an immediate outer-ring rotation. Do not get caught in center when enemy control is ready.
Push from the pillar nearest your healer and preserve the adjacent pillar as the return. When a target crosses diagonally, intercept through center only if support still has a direct lane.
Use the open hexagon to create a crossfire from adjacent pillars. Do not share one pillar face with the healer, because a single push can interrupt or control both players.
Adjacent pillars create two attack lanes without a full-map split.
The equal rotations make proactive pillar changes predictable.
Center cuts are efficient when the healer retains a diagonal lane.
Home, three, six, and nine is faster than debating left after a rotation.
The adjacent route preserves support; a diagonal escape exposes the entire crossing.
Occupy adjacent cover so one melee push cannot deny both casts.
Map availability and geometry are checked against the references below. The healer anchors, routes, switch decisions, and toolkit conclusions are WoW-God's analysis of that geometry. Player reports are labeled as field observations rather than official rules.
Retail arena roster and retired-map status for patch 12.0.7.
Pillar counts, open-space classification, raised terrain, and displacement value.
Hexagonal floor and four-pillar layout reference.