Arena mapsArena map guide

Empyrean Domain

Open circular lanes with pillars and pronounced outer-edge routes.

Long sightlines expose healer positioning, while outer routes let disciplined teams stretch opponents away from support.

openouter ringlong lanes
Geometry briefing

This is a durable orientation brief for the map's terrain and line-of-sight choices. It remains available, but is intentionally excluded from search until current-rotation research, mode-specific examples, and visual callouts have been source-reviewed.

Game Plan

Position with a purpose

Opening position

Use the first pillar as a reference point and decide who controls open lane. Allow a long route only when it stays in healer range.

Healer plan

Position on a pillar edge with an immediate outer-ring rotation. Do not get caught in center when enemy control is ready.

Damage plan

Pressure from open lane while a teammate pulls a target toward the edge, making the enemy healer cross exposed space.

Do not lose here

The outer edge becomes a trap when a DPS kites too far and the healer must cross center to recover them.

Map-Specific Edge

Empyrean Domain tip

You can see setups early here; preemptive repositioning is stronger than last-second line of sight.

Fundamentals

Arena positioning and team play

Review healer radius, triangle positioning, cooldown trades, roles, and class identities.

Setup

Arena macros and keybinds

Build arena-target, focus, party utility, and stopcast controls that work when the map gets chaotic.