2v2Patch 12.0.711 partner buttons

BM Hunter and Holy Paladin

Every cooldown that matters to the hunter in this pairing, including the eleven the paladin brings and the six that land directly on you. Sorted so you can see which buttons come back together: four separate 30 second cooldowns line up, and the two five minute blessings are the ones you plan a whole game around.

The reason to write the numbers down

What comes back together

Buttons that share a recharge are available in the same windows for the whole game. Plan around the groups, not the individual cooldowns.

30s4 buttons
  • Hammer of Justice(Holy Paladin)
  • Freezing Trap
  • Bestial Wrath
  • Feign Death
45s2 buttons
  • Binding Shot
  • Intimidation
1.5 min3 buttons
  • Blinding Light(Holy Paladin)
  • Survival of the Fittest
  • Blessing of Sacrifice(Holy Paladin)
2 min2 buttons
  • PvP trinket
  • Aura Mastery(Holy Paladin)
3 min2 buttons
  • Primal Rage
  • Aspect of the Turtle
3.5 min2 buttons
  • Lay on Hands(Holy Paladin)
  • Divine Shield(Holy Paladin)
5 min2 buttons
  • Blessing of Protection(Holy Paladin)
  • Blessing of Spellwarding(Holy Paladin)
12 buttons

Defensive

What keeps you alive, yours and the paladin's, in the order the notes press them.

Feign DeathYourspress 1

First defensive in the notes: it drops threat and casts before it costs you anything.

30s
Short
1.5 min
Long

Held for the emergency, not spent early.

3 min
Major

Recorded as a heal with no number in the notes.

2 min ?
Long

Marked x2 in the notes, which most likely means one charge for each of you.

2 min ?
Long
PvP trinketYours

Second stun break alongside the racial.

2 min
Long
Blessing of ProtectionFrom Holy Paladin

Physical immunity on you.

5 min
Game defining
Blessing of SpellwardingFrom Holy Paladin

Magic immunity on you. Talent choice against Blessing of Protection.

5 min
Game defining
Blessing of SacrificeFrom Holy Paladin

Transfers part of your damage to the paladin.

1.5 min
Long
Aura MasteryFrom Holy Paladin
2 min
Long
Lay on HandsFrom Holy Paladin
3.5 min
Major
Divine ShieldFrom Holy Paladin

Protects the paladin, not you. It is on this sheet because a paladin who lives is a paladin who keeps healing you.

3.5 min
Major
6 buttons

Crowd control

Everything the two of you can land on a target, with how long it holds.

Hammer of JusticeFrom Holy Paladin

Stun.

30s
5s effect
Blinding LightFrom Holy Paladin

Disorient.

1.5 min
5s effect

Shares the polymorph diminishing-return category.

30s
6s effect

Stun, and it triggers off their movement rather than yours.

45s
3s effect

Stun, delivered by the pet.

45s
5s effect
Chimaeral StingYours

Silence. PvP talent.

1 min
3s effect
3 buttons

Offensive

Damage and haste windows worth lining up together.

Avenging WrathFrom Holy Paladin

The notes record 60 without saying whether that is the recharge or the window.

1 min ?
Medium

Barbed Shot shortens this, so 30 is the pace it actually comes back at, not the tooltip.

30s
Short

Party haste.

3 min
Major
6 buttons

Mobility

Getting away, and getting the snare off you.

Notes record 40 yards of distance and a melee gap of about 15 seconds, not a recharge.

20s ?
Short
Aspect of the CheetahYours

No number recorded in the notes.

3 min ?
Major

Recorded as a 50 percent slow with no recharge.

5s ?
Rotational
Will to SurviveYours

Human racial. Breaks the stun so the rest of the chain can start.

3 min ?
Major
Blessing of FreedomFrom Holy Paladin

Notes record 20 without saying whether that is the recharge or how long the freedom lasts.

20s ?
Short
ConsecrationFrom Holy Paladin

Notes place it under mobility with the number 6 and do not say why.

6s ?
Rotational
2 buttons

Interrupts and dispels

The short cooldowns you hold rather than spend.

24s
Short

Dispel rather than a true interrupt, but it is the button that answers an enrage or a magic buff.

10s
Rotational
Rehearsed sequences

Panic buttons, in order

Buttons on the same line are pressed together before moving to the next step.

Stunned
  1. 1Will to Survive + Binding Shot
  2. 2Feign Death + Survival of the Fittest + Exhilaration
  3. 3Disengage + Aspect of the Cheetah
  4. 4Chimaeral Sting
Below 10 percent health with damage still incoming
  1. 1Aspect of the Turtle

Cooldown reduction: Barbed Shot shortens Bestial Wrath, Cobra Shot shortens Kill Command.

7.77 yards per second

How far you get while running

At 111 percent of the 7 yard base you cover 7.77 yards a second. Useful for judging whether a gap survives the next global, and whether a melee closing on you can actually reach.

Seconds3691215182124273033363942
Yards23.3146.6269.9393.24116.55139.86163.17186.48209.79233.1256.41279.72303.03326.34
Where these numbers come from

Provenance

Transcribed from the operator's own 2v2 notes rather than from a published guide. Rows marked unconfirmed are ones where the notes give a number without saying what it measures.

9 rows are unconfirmed

These carry a number the notes did not label, so treat the figure as a reminder rather than a tooltip value: Avenging Wrath, Exhilaration, Roar of Sacrifice, Disengage, Aspect of the Cheetah, Concussive Shot, Will to Survive, Blessing of Freedom, Consecration.

Deliberately left out: Tar Trap (struck off the notes), Master's Call (struck off the notes)