You Can't Take 'Em Alone
A verified Blizzard quest record from Gilneas. Use the archive brief, rewards, and linked research to finish it without losing your place.
What To Do
Complete the quest objective shown in your tracker in Gilneas, then return to the turn-in NPC.
Quest Text
Look here, {name}. The big fat ones -- abominations, they're called -- they don't go down easy, so don't tackle them on your own. But I have an idea so crazy it might just work. Or it might get you killed, if we're not careful, I suppose. There's barrels of gunpowder beneath the sheds and by the windmills. Grab them and toss 'em right on the abominations' heads. I'll take care of the rest with this trusty old blunderbuss.
Plan the run before you travel
Check the quest area, faction, and level range before you travel. If this quest is part of a chain, finish nearby campaign quests in the same zone first.
Open the Wowhead page for coordinates, NPC spawn comments, cave entrances, and player-submitted route notes. WoW-God links out instead of copying community comments.
No group size is listed by Blizzard, so this is usually soloable unless the objective text says otherwise.
Pin the quest in-game, enable objective outlines, then use the exact-title references in the archive for NPC or object coordinates. Add a correction below if the live game differs from this record.
Build You Can't Take 'Em Alone together
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WoW-God links to external research; it does not copy Wowhead guides, player comments, or video transcripts.
Rewards
- Experience
- 2,750
- Money
- 5g 35s
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